/** * WinPR: Windows Portable Runtime * Message Queue * * Copyright 2012 Marc-Andre Moreau * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include struct s_wMessageQueue { size_t head; size_t tail; size_t size; size_t capacity; BOOL closed; wMessage* array; CRITICAL_SECTION lock; HANDLE event; wObject object; }; /** * Message Queue inspired from Windows: * http://msdn.microsoft.com/en-us/library/ms632590/ */ /** * Properties */ wObject* MessageQueue_Object(wMessageQueue* queue) { WINPR_ASSERT(queue); return &queue->object; } /** * Gets an event which is set when the queue is non-empty */ HANDLE MessageQueue_Event(wMessageQueue* queue) { WINPR_ASSERT(queue); return queue->event; } /** * Gets the queue size */ size_t MessageQueue_Size(wMessageQueue* queue) { WINPR_ASSERT(queue); return queue->size; } /** * Methods */ BOOL MessageQueue_Wait(wMessageQueue* queue) { BOOL status = FALSE; WINPR_ASSERT(queue); if (WaitForSingleObject(queue->event, INFINITE) == WAIT_OBJECT_0) status = TRUE; return status; } static BOOL MessageQueue_EnsureCapacity(wMessageQueue* queue, size_t count) { WINPR_ASSERT(queue); if (queue->size + count >= queue->capacity) { wMessage* new_arr; size_t old_capacity = queue->capacity; size_t new_capacity = queue->capacity * 2; if (new_capacity < queue->size + count) new_capacity = queue->size + count; new_arr = (wMessage*)realloc(queue->array, sizeof(wMessage) * new_capacity); if (!new_arr) return FALSE; queue->array = new_arr; queue->capacity = new_capacity; ZeroMemory(&(queue->array[old_capacity]), (new_capacity - old_capacity) * sizeof(wMessage)); /* rearrange wrapped entries */ if (queue->tail <= queue->head) { CopyMemory(&(queue->array[old_capacity]), queue->array, queue->tail * sizeof(wMessage)); queue->tail += old_capacity; } } return TRUE; } BOOL MessageQueue_Dispatch(wMessageQueue* queue, const wMessage* message) { wMessage* dst; BOOL ret = FALSE; WINPR_ASSERT(queue); if (!message) return FALSE; WINPR_ASSERT(queue); EnterCriticalSection(&queue->lock); if (queue->closed) goto out; if (!MessageQueue_EnsureCapacity(queue, 1)) goto out; dst = &(queue->array[queue->tail]); *dst = *message; dst->time = GetTickCount64(); queue->tail = (queue->tail + 1) % queue->capacity; queue->size++; if (queue->size > 0) SetEvent(queue->event); if (message->id == WMQ_QUIT) queue->closed = TRUE; ret = TRUE; out: LeaveCriticalSection(&queue->lock); return ret; } BOOL MessageQueue_Post(wMessageQueue* queue, void* context, UINT32 type, void* wParam, void* lParam) { wMessage message = { 0 }; message.context = context; message.id = type; message.wParam = wParam; message.lParam = lParam; message.Free = NULL; return MessageQueue_Dispatch(queue, &message); } BOOL MessageQueue_PostQuit(wMessageQueue* queue, int nExitCode) { return MessageQueue_Post(queue, NULL, WMQ_QUIT, (void*)(size_t)nExitCode, NULL); } int MessageQueue_Get(wMessageQueue* queue, wMessage* message) { int status = -1; if (!MessageQueue_Wait(queue)) return status; EnterCriticalSection(&queue->lock); if (queue->size > 0) { CopyMemory(message, &(queue->array[queue->head]), sizeof(wMessage)); ZeroMemory(&(queue->array[queue->head]), sizeof(wMessage)); queue->head = (queue->head + 1) % queue->capacity; queue->size--; if (queue->size < 1) ResetEvent(queue->event); status = (message->id != WMQ_QUIT) ? 1 : 0; } LeaveCriticalSection(&queue->lock); return status; } int MessageQueue_Peek(wMessageQueue* queue, wMessage* message, BOOL remove) { int status = 0; WINPR_ASSERT(queue); EnterCriticalSection(&queue->lock); if (queue->size > 0) { CopyMemory(message, &(queue->array[queue->head]), sizeof(wMessage)); status = 1; if (remove) { ZeroMemory(&(queue->array[queue->head]), sizeof(wMessage)); queue->head = (queue->head + 1) % queue->capacity; queue->size--; if (queue->size < 1) ResetEvent(queue->event); } } LeaveCriticalSection(&queue->lock); return status; } /** * Construction, Destruction */ wMessageQueue* MessageQueue_New(const wObject* callback) { wMessageQueue* queue = NULL; queue = (wMessageQueue*)calloc(1, sizeof(wMessageQueue)); if (!queue) return NULL; if (!InitializeCriticalSectionAndSpinCount(&queue->lock, 4000)) goto fail; if (!MessageQueue_EnsureCapacity(queue, 32)) goto fail; queue->event = CreateEvent(NULL, TRUE, FALSE, NULL); if (!queue->event) goto fail; if (callback) queue->object = *callback; return queue; fail: MessageQueue_Free(queue); return NULL; } void MessageQueue_Free(wMessageQueue* queue) { if (!queue) return; if (queue->event) MessageQueue_Clear(queue); CloseHandle(queue->event); DeleteCriticalSection(&queue->lock); free(queue->array); free(queue); } int MessageQueue_Clear(wMessageQueue* queue) { int status = 0; WINPR_ASSERT(queue); WINPR_ASSERT(queue->event); EnterCriticalSection(&queue->lock); while (queue->size > 0) { wMessage* msg = &(queue->array[queue->head]); /* Free resources of message. */ if (queue->object.fnObjectUninit) queue->object.fnObjectUninit(msg); if (queue->object.fnObjectFree) queue->object.fnObjectFree(msg); ZeroMemory(msg, sizeof(wMessage)); queue->head = (queue->head + 1) % queue->capacity; queue->size--; } ResetEvent(queue->event); queue->closed = FALSE; LeaveCriticalSection(&queue->lock); return status; }