Building client channels out of tree does not work reliable as the
dependencies can not be easily split. (exceptions may be simple ones
as echo channel)
It does complicate the build system and code though, so remove this
for maintainability reasons.
The ivi surface-id is made configurable by fetching it from the
environment variables. An environment variable IVI_SURFACE_ID needs to
be set to the required surface-id. In case it is not set then the code
will take 1 as the default surface-id.
Signed-off-by: Kshitij Kadam <Kshitij.Kadam@ifm.com>
The current order of protocol selection is xdg_base followed by
ivi_application followed by fullscreen_shell. As a result xdg_base
protocol will be selected even if ivi_application protocol is needed.
The order is now changed to ivi_application followed by fullscreen_shell
followed by xdg_base. It is now possible to select any one of the three
protocols by appropriately defining BUILD_IVI and BUILD_FULLSCREEN_SHELL
macro.
Signed-off-by: Kshitij Kadam <Kshitij.Kadam@ifm.com>
pass window and buffer index to buffer_release listener, so that it
fetches actual pointer to released buffer by wayland, instead of
directly passing a pointer to the UwacBuffer, which could result in
heap-use-after-free
In case the seat has no default_cursor, which happens on client device with
no mouse attached (e.g. tablets), freerdp would fail to connect because it
won't be able to set cursor image. Check for this condition and skip setting
the cursor image.
Signed-off-by: Marek Vasut <marex@denx.de>
(some client side channels and all server side channels still need to be
ported to new api)
server: build fix, do not disable threads for rfx encoder
cliprdr client channel: implemented support for DisableThreads option
looks like thread does not make sense at all for this channel
do not initialize disabled image codecs (respect settings)
channels: client: rail: added support for DisableThreads setting
changed "BOOL DisableThreads" to "UINT32 ThreadingFlags"
dropped unnecessary apu changes
draft implementation of threading settings aware message handling api
for addins/channels
rail: use new messaging api
fixed memory leak
msgs handlers external api changes (as requested)
msgs_handlers: init fix
fixed memory leak
logic fix
resolved problems appeared after rebase to master, dropped unnecessary
changes
git clang-format origin/master
fixed TestFreeRDPCodecRemoteFX.c
"formatting, run `clang-format` please"
properly use new "rfx_context_new(BOOL, UINT32)" everywhere
passed Threading Flags to "rfx_context_new" where available
in older C standarts veriables declaration must be done before any code
requested changes
clang-format as requested
use broken signatures of standert C functions for m$ s**tos
clang-format
requested changes
requested changes
moved ThreadingFlags to stable api zone
define type for channel msg handler
typo fix
clang-format
build fix
us ThreadingFlags from server settings
git clang-format origin/master
clang-format
the discrete axis event gives changes in steps just like the
xfreerdp version uses. This way scrolling can be implemented
consistent with the behaviour of xfreerdp
Currently, this sets an invalid open flag and attempts to open(), which
will fail. Instead of doing that, don't try to define O_TMPFILE where
such a definition can't exist and force the fallback rather than making
an always-fail open() call.
`UwacWindowShmAllocBuffers()` allocates memory with `mmap` and never frees it
resulting in SIGBUS errors and running out of memory after some time.
Adding a corresponding `munmap` fixes this issue.
O_TMPFILE is used since version 2.0.0 and
52ef8079ea
However, this will result in the following build failure on uclibc or
uclibc-ng:
/home/fabrice/buildroot/output/build/freerdp-2.0.0/uwac/libuwac/uwac-os.c:228:18: error: ‘O_TMPFILE’ undeclared (first use in this function); did you mean ‘EMFILE’?
fd = open(path, O_TMPFILE | O_RDWR | O_EXCL, 0600);
^~~~~~~~~
EMFILE
To fix this build failure, define O_TMPFILE if needed
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
If pendingBuffer is set when it was otherwise NULL, then
UwacWindowSubmitBuffer will forever bail early, waiting for a frame
callback that will never come.
* Buffer submit now ignores duplicate buffer submit again.
* Frame callback is cleaned up in the callback function now.
* Damage region is currently ignored as there are screen artifacts otherwise.
The wayland buffer size always matches the current window size.
That might be different from the actual remote framebuffer size,
to when copying always use the correct strides to avoid distorted
screen content.