iOS does not support Thread Local Storage.
Disabling it for now until a solution is found.
Print a compiler warning informing developers about this issue.
Since the current winpr implementation for overlapped operations is
incomplete and buggy, all affected functions will now fail if they are
called with a set FILE_FLAG_OVERLAPPED flag or a non-null pointer to
a OVERLAPPED structure.
winpr/nt:
- use proper one-time initialization on win32
- fix TestNtCreateFile
- fix broken/incomplete _RtlAnsiStringToUnicodeString
- unimplemented functions return appropriate error codes
winpr/pipe:
- improved TestPipeCreateNamedPipe
- rewrite the completely broken TestPipeCreateNamedPipeOverlapped test
rdtk:
- improve test and don't blindly return success
winpr/synch:
- fix race condition in TestSynchTimerQueue
winpr/ssspi:
- fix TestEnumerateSecurityPackages printf output
- fix TestQuerySecurityPackageInfo printf output
winpr/environment:
- fix GetEnvironmentStrings printf output
winpr/comm:
- unimplemented functions return appropriate error codes
winpr/io:
- unimplemented functions return appropriate error codes
winpr/thread:
- implement SwitchToThread() via sched_yield()
* expose EnvironmentBlockToEnvpA
* cleanup includes in process.c
* removed unused "flag" variable in _CreateProcessExA
* make ProcessHandleCloseHandle static
winpr is now always build as single library.
The build option MONOLITHIC_BUILD doesn't influence this behavior anymore.
The only exception is winpr-makecert-tool which is still build as extra
library.
This obsoletes complex_libraries for winpr.
* set last error to ERROR_ENVVAR_NOT_FOUND in GetEnvironmentVariableA
if not found
* remove unused variables in SetEnvironmentVariableA
* add more test cases
GetEnvironmentVariableEBA didn't do exact matching of the requested variable name. If a variable
with similar but shorter name was set in the environment block it was returned.
For example if HOME was set in the environment block and HOMEX was requested the value of HOME was
returned.
* valgrind: fixed invalid read
* invalid or damaged environment blocked caused endless loop
* envblock created in SetEnvironmentVariableEBA lacked a trailing '\0'
which could lead to a damaged environment block