The token buffer size during authentication was constructed
from the wrong buffer size. These sizes are equal in case of
local account logins but differ with domain accounts.
When using NULL credentials (current context)
the server state machine did not send back the
required authentication token.
On client side erroneous checks prevented sending
the appropriate public key.
This patch contains:
* checks for malloc return value + treat callers;
* modified malloc() + ZeroMemory() to calloc();
* misc fixes of micro errors seen during the code audit:
** some invalid checks in gcc.c, also there were some possible
integer overflow. This is interesting because at the end the data are parsed
and freed directly, so it's a vulnerability in some kind of dead code (at least
useless);
** fixed usage of GetComputerNameExA with just one call, when 2 were used
in misc places. According to MSDN GetComputerNameA() is supposed to return
an error when called with NULL;
** there were a bug in the command line parsing of shadow;
** in freerdp_dynamic_channel_collection_add() the size of array was multiplied
by 4 instead of 2 on resize
transport_check_fds and transport_read_pdu had almost the same
functionality: reading and validating one pdu at a time.
Now transport_read_pdu reads one pdu from the transport layer and verifies
that the pdu data is valid - as before.
transport_read_pdu also ensures that the stream is sealed and
rewound when the pdu is received completely.
transport_check_fds just uses transport_read_pdu and does *not* do
the verification a second time based on the stream.
Besides the clean up this fixes the following problems:
* transport_read always read 4 bytes. Fast-path input synchronize pdus
are only 3 bytes long. In this case on byte got lost in the stream
buffer which lead to "de-synchronization" of server and
client.
* Size check in tpdu_read_connection_confirm - already read bytes
weren't taken into account.