Commit Graph

27 Commits

Author SHA1 Message Date
David Fort
504b771686
Merge pull request #4053 from akallabeth/ffmpeg_encoder
Implemented FFMPEG based encoder.
2017-11-06 11:25:48 +01:00
Armin Novak
8a0cec946b Added AVC420 in AVC444 shadow encoding 2017-08-02 09:42:04 +02:00
Armin Novak
0490aeb018 Fixed clang malloc integer overflow warnings. 2017-07-20 09:29:48 +02:00
zihao.jiang
25381a2984 Server/shadow: Fix handling for gfx acknowledge according to spec:
[MS-RDPEGFX]:
3.2.5.13  Processing an RDPGFX_FRAME_ACKNOWLEDGE_PDU message
If the queueDepth field is less than 0xFFFFFFFF, the server MUST expect that
RDPGFX_FRAME_ACKNOWLEDGE_PDU messages will continue to be sent by the client.
Furthermore, if the queueDepth field is in the range 0x00000001 to 0xFFFFFFFE the server SHOULD
use this value to determine how far the client is lagging in terms of graphics decoding and then
attempt to throttle the graphics frame rate accordingly.
If the queueDepth field is set to SUSPEND_FRAME_ACKNOWLEDGEMENT (0xFFFFFFFF), the server
MUST clear the Unacknowledged Frames (section 3.2.1.2) ADM element and MUST NOT expect any
further RDPGFX_FRAME_ACKNOWLEDGE_PDU messages from the client. In this mode, the server
MUST NOT wait or block on unacknowledged frames (as the
RDPGFX_FRAME_ACKNOWLEDGE_PDU message is not sent by the client) and MUST assume that
the client is able to decode graphics data at a rate faster than it is receiving frames.

On the other hand, RDPGFX_QOE_FRAME_ACKNOWLEDGE_PDU SHOULD only be used for informational and debugging
purposes and should not be taken into account.
2016-12-10 02:53:21 +08:00
Armin Novak
9ab04711fa Fixed shadow server color encoding. 2016-10-06 13:43:12 +02:00
Armin Novak
f2bb83e28d Fixed rebase related issues. 2016-10-06 13:43:11 +02:00
Armin Novak
016f3a408b xxx. 2016-10-06 13:42:59 +02:00
Armin Novak
df35c135d1 Fixed color conversion, unified GFX and updated API. 2016-10-06 13:42:58 +02:00
zihao.jiang
a15b8fff66 rdpgfx/server: Minor fix: allow configurable codec parameter 2016-08-07 20:15:39 +08:00
zihao.jiang
746a754244 rdpgfx: Implementation for server side channel
server/shadow: support h264 codec with gfx channel
2016-08-07 20:14:33 +08:00
Armin Novak
09e957f717 Fixed broken check. 2016-03-02 14:46:33 +01:00
Armin Novak
2e110c7f35 Fixed codec reset, now resetting resolution too.
H264 and others require the surface resolution to work properly.
This initializes the codecs and the resolution on reset.
2016-03-02 14:46:33 +01:00
zihao.jiang
491978b0e3 server/shadow: Enhancement regarding the screen and resolution - add resize support and fix subRect feature
Detail fixes:
1. Add resize support in shadow framework layer
2. Enhance X11 implementation to detect desktop resolution change
3. Fix the subRect feature.
It seems not completely finished and it looks incompatible in different source code.
Fix it to be consistent in all source code as following:
a. The subRect is only awared in framework layer, subsystem implementation should not be aware of it. It only take effect at shadow_client and corresponding shadow_input.
b. The screen and surface should only represent a monitor screen. They don't need to consider subRect feature.
4. A lobby should be alternative image shown to client when the client is not 'mayView'.
We don't need to have seperate lobby for each client, move it into server structure as 'another surface'
5. Fix display handle leak in enum monitor of X11
6. Suppress BadMatch Error while capturing the image
2015-07-01 23:57:20 +08:00
zihao.jiang
e00655c3c2 server/shadow: shadow encoder related enhancement/fix.
1. Export fps related API so that subsystem implementation no longer need to know about details in encoder structure.
2. Discard frameList dictionary.
The 'value' in this dictionary is never used and not properly free'ed when client is disconnected.
The dictionary was used to calculate 'inflight' frame count. Once an ACK is received from client, an item in the dictionary is removed.
We then calculate 'inflight' frame by the count of the items in the dictionary.
However, some rdp clients (win7 mstsc) skips frame ACK if it is inactive, ACK of some frame would actually never arrive.
We actually don't need the dictionary. We only need to record the latest acknowledged frame id, and the difference between last sent frame id is the inflight frame count.
3. Minor fix in default fps calculation. encoder->frameAck is wrongly used as integer while it's actually bool flag.
2015-06-23 14:36:53 +08:00
Hardening
f8120919af Add checks for some XXX_New and XXX_Add functions
Based on PR #2616
2015-05-18 11:28:00 +02:00
Armin Novak
f34ee395eb Fixed memory leak. 2014-11-17 00:34:17 +01:00
Marc-André Moreau
41282e569f shadow: fix surface frame markers 2014-09-24 12:10:02 -04:00
Marc-André Moreau
8123a1d9b8 libfreerdp-codec: refactor NSCodec 2014-09-23 20:00:26 -04:00
Marc-André Moreau
45b9a5454e libfreerdp-codec: improve compressor interfaces 2014-09-20 15:25:33 -04:00
Marc-André Moreau
aa2e6dacbb shadow: fix frame acks + bitmap negotiation 2014-09-19 12:06:12 -04:00
Marc-André Moreau
c66f272342 shadow: fix encoder grid bug 2014-09-17 15:19:35 -04:00
Marc-André Moreau
1f0e05c2b8 shadow: disable 24bpp 2014-07-16 15:12:20 -04:00
Marc-André Moreau
5e33c4899e shadow: reduce resource usage in encoder 2014-07-16 14:11:37 -04:00
Marc-André Moreau
8c791907ab shadow: reset encoder on reconnection 2014-07-15 12:50:47 -04:00
Marc-André Moreau
04aaf5d59d shadow: add support for frame acks 2014-07-13 19:42:57 -04:00
Marc-André Moreau
c865fed299 shadow: start hooking X11 subsystem with shadow server core 2014-07-12 00:01:29 -04:00
Marc-André Moreau
5135467037 shadow: stub more components 2014-07-11 20:49:56 -04:00