- handle WAIT_TIMEOUT result as error in async transport thread
if an INFINITE timeout was specified in WaitForMultipleObjects
- fix mfreerdp's async transport handling to not use
freerdp_get_event_handles/freerdp_check_event_handles if async
transport is activated
1)
Added missing checks for CreateEvent which also required the
following related changes:
- changed freerdp_context_new API to BOOL
- changed freerdp_peer_context_new API to BOOL
- changed pRdpClientNew callback to BOOL
- changed pContextNew callback to BOOL
- changed psPeerAccepted callback to BOOL
- changed psPeerContextNew callback to BOOL
2)
Fixed lots of missing alloc and error checks in the
changed code's neighbourhood.
3)
Check freerdp_client_codecs_prepare result to avoid segfaults
caused by using non-initialized codecs.
4)
Fixed deadlocks in x11 caused by missing xf_unlock_x11() calls
in some error handlers
5)
Some fixes in thread pool:
- DEFAULT_POOL assignment did not match TP_POOL definition
- don't free the pool pointer if it points to the static DEFAULT_POOL
- added error handling and cleanup in InitializeThreadpool
- removed some unneeded null checks for free()
- fixed a memory leak in shadow_client
- removed rfx_compose_message_header from API
Changed the following functions to BOOL, check the result
where they are called and handle failures:
- rfx_compose_message
- rfx_compose_message_header
- rfx_write_tile
- rfx_write_message_tileset
- rfx_write_message_frame_begin
- rfx_write_message_region
- rfx_write_message_frame_end
- rfx_write_message
rfx_process_message:
- check memory allocation failures
- verify protocol-conform order of data messages to prevents memory
leaks caused by repeated allocations
- verify that header messages were parsed/received before the
data messages
- treat unknown rlgr mode as error
- fixed/added error handling
- fixed all callers to check/handle result
rfx_encode_message:
- fixed incorrect usage of realloc
- missing malloc check
- missing check of CreateThreadpoolWork
- correct cleanup on failure (threadpool, memory)
- check rfx_encode_message result
rfx_encode_messages:
- check rfx_split_message result
- correct cleanup on failure
- prevent memory leak on failure
rfx_write_message_context:
- fixed invalid channelId value (must be 0xFF for WBT_CONTEXT)
rfx_process_message_codec_versions:
- fixed invalid read size of codec_version (it is 16bit)
rfx_process_message_channels:
- verify protocol conform channelId value
rfx_process_message_region:
- replaced invalid reallocs with malloc
- read and verify regionType and numTileSets from stream
rfx_process_message_tileset:
- check allocation results
- fixed incorrect usages of realloc
setupWorkers:
- fixed incorrect usages of realloc
rfx_split_message:
- removed dead code
- missing malloc check
rfx_compose_message:
- fixed a memory leak
- check/handle rfx_encode_message result
* top level GDI functions return 0 on error and != 0 otherwise but the
low level functions (16bpp.c, 8bpp.c 32bpp.c) which are called did it
exactly the other way around. Those were adapted.
* change gdi_InvalidateRegion to BOOL and check calls where appropriate
* integrate comments from pull request
The window width/height variables and in turn SmartSizingWidth/Height
get automatically updated in th the configure notify event handler.
If the window is created initially the values don't differ from the
event values and therefore SmartSizing was not applied until the
window was resized.
- make smart-sizing work again which was killed in previous commits
- removed several unnecessary/ugly workarounds
- miscellaneous small fixes
- new feature: restore previous window position when toggling out of
fullscreen mode
- new feature: if /f is specified in combination with /smart-sizing:WxH
we run the session in the /smart-sizing dimensions scaled to full screen
Since several contributers in the past repeatedly made the error
to treat xfc->width and xfc->height as equal with the x11 window
width and heigth I've renamed these variables to sessionWidth and
sessionHeight.
+ add: COMMAND_LINE_IGN_UNKNOWN_KEYWORD flag for CommandLineParseArgumentsA to ignory unknown keys without fail
+ add: lot of WLog_DBG() in drdynvc, add function names in existing
* change: error text in rdpsnd OSS
* fix: dev in rdpsnd does not work
* fix/change: audio-dev renamed to dev and now work in audin
* fix dynamic channels now work again
Command line detection is run with dummy settings where not everything
is allocated. Collections (device, dynamic channel and static
channel) didn't handle this case properly.
Small cleanup of passing around decorations flag.
Limit PercentScreen to single monitor vs. entire desktop. IMO - this is better behavior in a multimonitor environment.
Handle fullscreen windows better:
1. Ensure that size hints are set to allow resizing before setting a window to fullscreen as some window managers do not behave properly.
2. Handle fullscreen toggles without destroying and recreating window.
3. Use NET_WM_STATE_FULLSCREEN Extended Window Manager Hint for fullscreen functionality
4. Use the NET_WM_FULLSCREEN_MONITORS Extended Window Manager Hint when appropriate
5. When a single monitor fullscreen is requested - use the current monitor(as determined from mouse location)
6. Handle cases where there is no local monitor at coordinate 0,0. The Windows server expect there to be a monitor at this location, so we maintain offset if necessary between our local primary monitor and the server side primary monitor located at 0,0.
1. Don't draw to screen if server sends begin/end paint
messages without any real updates.
2. Redraw only summary region that covers really invalidated
part of screen.
Remove use of the visibleOffset, this completely breaks the display of all windows except for the main application window. Instead,
just maintain a local offset correction of the windowOffset.
Apply workaround to determining the workArea for remote app mode.
Since XWarpPointer generates an pointer motion event, as if the mouse
was moved by hand, xfreerdp sends back the received mouse position to
the server. This behavior is wrong since pointer positions set via
server pointer update pdu shouldn't get sent back to the server
(it's not a "real" mouse move).
To fix this problem change the x windows event mask to not handle
pointer motion events before setting the new pointer position and change
it back again afterwards.
Possible downside of this is that some pointer motion events might get
lost but this shouldn't be noticeable.
Thanks to nfedera for the neat idea ;).