The current server sided channel handling of RDPSND/AUDIO_PLAYBACK_DVC
is currently very constrained.
So, solve this. This means:
- Add the missing Training/Training Confirm PDUs
- Stop overriding the average bytes per second values, when submitting
the audio formats, as this currently makes the usage of codecs
impossible
- Add a way to send the server formats manually again, to be able to
restart the protocol after a Close PDU was sent
- Add a way to send already encoded audio data to let server
implementations to take care of the encoding process and to set
custom audio timestamps for the Video Optimized Remoting channel
- Add public attributes to let server implementations know the initial
volume and pitch values
- Add public attribute to let server implementations know the quality
mode setting
_align_XXX functions aren't widely available depending on the C runtime. That causes
problems with mingw where we can easily have some runtime mixes (which lead to mysterious
segfaults most of the time). This patch introduce winpr_aligned_XXX functions that will
either use the function available, or use an emulation layer.
* Fixed#7753: Step calculation in YUV decoder
* Fixed rectangle_is_empty
* Added rectangle intersection check in YUV decoder
* Skip intersecting rectangles in YUV decoder
* Refactored YUV work object handling
* Allocate / free in yuv_context_new and yuv_context_free
* WINPR_ASSERT all function arguments
* Pass yuv_context_reset result from h264_context_reset
* Reset PTP_WORK buffer to NULL after use
* Fixed research for native PCM format
* Fixed compatibility detection for resampling
* dsp: Makes channel mix and encoding process use separated buffers
* Give FramesPerPacket to freerdp_dsp_context_reset function
* dsp: Fix DVI_ADPCM codec by respecting the required packet size
* Forbid mono channel in macos
* Fix audin command line channel option
* Disable ADPCM codec as it does not work
* Refactor valid native codec research
* Native codec research: Try different channels number
* Fix dsp channel mix
* Fix dsp resample
(some client side channels and all server side channels still need to be
ported to new api)
server: build fix, do not disable threads for rfx encoder
cliprdr client channel: implemented support for DisableThreads option
looks like thread does not make sense at all for this channel
do not initialize disabled image codecs (respect settings)
channels: client: rail: added support for DisableThreads setting
changed "BOOL DisableThreads" to "UINT32 ThreadingFlags"
dropped unnecessary apu changes
draft implementation of threading settings aware message handling api
for addins/channels
rail: use new messaging api
fixed memory leak
msgs handlers external api changes (as requested)
msgs_handlers: init fix
fixed memory leak
logic fix
resolved problems appeared after rebase to master, dropped unnecessary
changes
git clang-format origin/master
fixed TestFreeRDPCodecRemoteFX.c
"formatting, run `clang-format` please"
properly use new "rfx_context_new(BOOL, UINT32)" everywhere
passed Threading Flags to "rfx_context_new" where available
in older C standarts veriables declaration must be done before any code
requested changes
clang-format as requested
use broken signatures of standert C functions for m$ s**tos
clang-format
requested changes
requested changes
moved ThreadingFlags to stable api zone
define type for channel msg handler
typo fix
clang-format
build fix
us ThreadingFlags from server settings
git clang-format origin/master
clang-format
When converting 16 bit color (5 or 6 bit per color) to 32bit
(8 bit per color) add a value dependent correction factor so that
value 0 -> 0 and 31 -> 255.
For future GFX channel functions an image scaling function is required.
This moves the implementation from wayland client to core library
and adds support for the much faster SWScale library.
The spec doesn't require that FRAME_BEGIN, REGION, TILESET, and FRAME_END come all in one
chunk. This patch adds the necessary state saving.
A unitary test is also added.