+ add: COMMAND_LINE_IGN_UNKNOWN_KEYWORD flag for CommandLineParseArgumentsA to ignory unknown keys without fail
+ add: lot of WLog_DBG() in drdynvc, add function names in existing
* change: error text in rdpsnd OSS
* fix: dev in rdpsnd does not work
* fix/change: audio-dev renamed to dev and now work in audin
* fix dynamic channels now work again
Command line detection is run with dummy settings where not everything
is allocated. Collections (device, dynamic channel and static
channel) didn't handle this case properly.
Small cleanup of passing around decorations flag.
Limit PercentScreen to single monitor vs. entire desktop. IMO - this is better behavior in a multimonitor environment.
Handle fullscreen windows better:
1. Ensure that size hints are set to allow resizing before setting a window to fullscreen as some window managers do not behave properly.
2. Handle fullscreen toggles without destroying and recreating window.
3. Use NET_WM_STATE_FULLSCREEN Extended Window Manager Hint for fullscreen functionality
4. Use the NET_WM_FULLSCREEN_MONITORS Extended Window Manager Hint when appropriate
5. When a single monitor fullscreen is requested - use the current monitor(as determined from mouse location)
6. Handle cases where there is no local monitor at coordinate 0,0. The Windows server expect there to be a monitor at this location, so we maintain offset if necessary between our local primary monitor and the server side primary monitor located at 0,0.
1. Don't draw to screen if server sends begin/end paint
messages without any real updates.
2. Redraw only summary region that covers really invalidated
part of screen.
Remove use of the visibleOffset, this completely breaks the display of all windows except for the main application window. Instead,
just maintain a local offset correction of the windowOffset.
Apply workaround to determining the workArea for remote app mode.
Since XWarpPointer generates an pointer motion event, as if the mouse
was moved by hand, xfreerdp sends back the received mouse position to
the server. This behavior is wrong since pointer positions set via
server pointer update pdu shouldn't get sent back to the server
(it's not a "real" mouse move).
To fix this problem change the x windows event mask to not handle
pointer motion events before setting the new pointer position and change
it back again afterwards.
Possible downside of this is that some pointer motion events might get
lost but this shouldn't be noticeable.
Thanks to nfedera for the neat idea ;).