* Use freerdp_settings_* for shadow and sample server
* Added freerdp_peer_set_local_and_hostname
* Code cleanups and WINPR_ASSERT
* Code cleanups
* Use CHANNEL_NAME_LEN where appropriate
* Use temporary variables in loop instead of direct array access
Add server-side management of the licensing workflow. The default
behaviour is to accept the client, but if a server wants to implement
full licensing support as in MS-RDPELE it is possible by defining a callback.
Adds a callback that allows servers to compute NTLM hashes by themselves. The typical
use of this callback is to provide a function that gives precomputed hash values.
Sponsored by: Wheel Systems (http://www.wheelsystems.com)
This callback is called when the client capabilities have been received. This callback
appears to be more useful than the Capabilities one that is called just before the server
sends its capabilities.
This patch make it possible to limit the time that is passed when we call
XXX_check_fds functions. This should smooth the treatment between handling inputs
and handling incoming bitmap updates.
The default maximum time is set to 100 ms.
1)
Added missing checks for CreateEvent which also required the
following related changes:
- changed freerdp_context_new API to BOOL
- changed freerdp_peer_context_new API to BOOL
- changed pRdpClientNew callback to BOOL
- changed pContextNew callback to BOOL
- changed psPeerAccepted callback to BOOL
- changed psPeerContextNew callback to BOOL
2)
Fixed lots of missing alloc and error checks in the
changed code's neighbourhood.
3)
Check freerdp_client_codecs_prepare result to avoid segfaults
caused by using non-initialized codecs.
4)
Fixed deadlocks in x11 caused by missing xf_unlock_x11() calls
in some error handlers
5)
Some fixes in thread pool:
- DEFAULT_POOL assignment did not match TP_POOL definition
- don't free the pool pointer if it points to the static DEFAULT_POOL
- added error handling and cleanup in InitializeThreadpool
This big patch allows to have non-blocking writes. To achieve
this, it slightly changes the way transport is handled. The misc transport
layers are handled with OpenSSL BIOs. In the chain we insert a
bufferedBIO that will bufferize write calls that couldn't be honored.
For an access with Tls security the BIO chain would look like this:
FreeRdp Code ===> SSL bio ===> buffered BIO ===> socket BIO
The buffered BIO will store bytes that couldn't be send because of
blocking write calls.
This patch also rework TSG so that it would look like this in the
case of SSL security with TSG:
(TSG in)
> SSL BIO => buffered BIO ==> socket BIO
/
FreeRdp => SSL BIO => TSG BIO
\
> SSL BIO => buffered BIO ==> socket BIO
(TSG out)
So from the FreeRDP point of view sending something is only BIO_writing
on the frontBio (last BIO on the left).