* Use new enum constants with WINPR_KEYBOARD_* prefix
* Fix mapping of keycodes and scancodes, the offset of 8 is no longer
required if the proper keyboard type is used.
* move type definition to WinPR as used there too.
* supported keyboard types are defined in
[MS-RDPBCGR] 2.2.1.3.2 Client Core Data (TS_UD_CS_CORE)]
use a enum instead of magic numbers to make code more readable.
WinPR provides APIs to convert between keycodes between virtual
keycodes.
These keycodes can currently be evdev keycodes or Apple keycodes.
The evdev handling, however, handles XKB keycodes and not evdev ones.
The main difference between these is that XKB keycodes are shifted by
the value 8, compared to evdev keycodes.
In order to fix this situation, rename the evdev keycodes to XKB ones,
and introduce additionally a new keycode evdev, including its handling
for this keycode type.
The attributes xPos and yPos for a Color Pointer Update are confusing,
as they may be confused with the xPos and yPos of the pointer bitmap on
the actual screen.
Rename these attributes to what they actually represent, and that is the
hotspot position.
xPos and yPos are still members of the hotspot. However, hotSpotX and
hotSpotY are much more clearer.
In addition to that, the Large Pointer Update uses the same names for
the hotspot coordinates.
The shadow server tries to resize the client to use a compatible
resolution. If that fails, e.g. if there is another resize request after
the disconnect/reconnect sequence, abort the connection.
* Use new ConvertUtf8ToWChar, ConvertUtf8NToWChar,
ConvertUtf8ToWCharAlloc and ConvertUtf8NToWCharAlloc
* Use new ConvertWCharToUtf8, ConvertWCharNToUtf8,
ConvertWCharToUtf8Alloc and ConvertWCharNToUtf8Alloc
* Use new Stream UTF16 to/from UTF8 read/write functions
* Use new settings UTF16 to/from UTF8 read/write functions
* Fixed format strings to match arguments
Reviewed and replaced all %d specifiers to match proper type
* Added proxy dynamic channel command type to log messages.
* xfreerdp: fix typo in logs
* winpr: file appender, small code cleanup
* shadow-server: add an option for TLS secrets
This allows to dissect connections to the shadow server.
The shadow server was setting up the dynamic channel too quickly, leading
to unexpected packets during the negotiation (unexpected licence packet error
message on the client side). So let's starts dynamic channel once the activation is
done.
* add support for 64-bit big-endian encoding
* kerberos: drop reliance on gssapi and add user 2 user support
* Fix local variable declared in the middle of the function body
* kerberos: add ccache server option
Co-authored-by: fifthdegree <fifthdegree@protonmail.com>
Co-authored-by: David Fort <contact@hardening-consulting.com>
_align_XXX functions aren't widely available depending on the C runtime. That causes
problems with mingw where we can easily have some runtime mixes (which lead to mysterious
segfaults most of the time). This patch introduce winpr_aligned_XXX functions that will
either use the function available, or use an emulation layer.