the function uses implicit color formats. Replace this with the function
shadow_subsystem_pointer_convert_alpha_pointer_data_to_format with
explicit source color format.
Deprecate the old function.
shadow_capture_compare_with_format and shadow_capture_compare always
operate on distinct memory areas. Allow better optimization of
operations with the WINPR_RESTRICT keyword
To support legacy targets add the TlsSecLevel configuration option that
is equivalent to the /tls:seclevel option of the client implementations.
This allows automatic configuration of OpenSSL legacy providers if they
are available.
The mouse cursor channel enables remoting of the mouse cursor (bitmap)
over a DVC. The main use case is UDP, as only virtual channels can be
transported via UDP in RDP.
With the location channel, an RDP server can redirect the location of
the user from the client side to the server side.
The PDUs are almost the same as in the documentation, except for the
encoded types, these ones are here already parsed.
Optional values are accessed via pointers. If the pointer of a value is
NULL, then that value was not supplied by the client side.
Implement a (optional) peer limitation check for shadow server.
with the command line option /max-connections:<number> the maximum
number of simultaneous connections can be limited.
The current server side channel handling of AUDIO_INPUT is currently
very constrained:
- Server implementations cannot measure the clients uplink, since the
Incoming Data PDU is currently unhandled and FreeRDPs DSP handling
delays the callback call of ReceiveSamples
- Servers currently cannot prefer a different protocol version
- Servers currently cannot change the used format
To solve these issues without running into the risk that some
simplifications constraint certain API usage, rework the current channel
handling to be very close to the documentation.
This means, that all documented API calls can be made by server
implementations and all documented PDUs, that the server side is
expected to receive are just parsed inside FreeRDP and then forwarded to
the API implementation.
The shadow server tries to resize the client to use a compatible
resolution. If that fails, e.g. if there is another resize request after
the disconnect/reconnect sequence, abort the connection.
* Add callbacks for all messages exchanged between client and server
to allow server implementations to intercept them.
* Unify logging
* Add device tracking
When some channels are filtered, some misalignement of channel ids could happen.
This patch keeps track of the back and front channel ids to correctly identify a
channel and send packets with the correct channel id.
This big patch fixes fragmentation handling in the dynamic channel. We used to
have a single state to handle fragmentation at the main dynamic channel level, but
in fact packets can be fragmented per sub channel. So we have to maintain a fragmentation
state per sub channel, this involve treating dynamic and static channels differentely
(so the size of the patch that has to implement state tracking per dynamic channels).
This adds a User, Domain and Password parameter in the Target section of the configuration
to specify and use a fixed backend user, domain or password (overriding the one
passed by the front user).