1)
Added missing checks for CreateEvent which also required the
following related changes:
- changed freerdp_context_new API to BOOL
- changed freerdp_peer_context_new API to BOOL
- changed pRdpClientNew callback to BOOL
- changed pContextNew callback to BOOL
- changed psPeerAccepted callback to BOOL
- changed psPeerContextNew callback to BOOL
2)
Fixed lots of missing alloc and error checks in the
changed code's neighbourhood.
3)
Check freerdp_client_codecs_prepare result to avoid segfaults
caused by using non-initialized codecs.
4)
Fixed deadlocks in x11 caused by missing xf_unlock_x11() calls
in some error handlers
5)
Some fixes in thread pool:
- DEFAULT_POOL assignment did not match TP_POOL definition
- don't free the pool pointer if it points to the static DEFAULT_POOL
- added error handling and cleanup in InitializeThreadpool
When a hdc is created no initial or default objects are created
therefore can the first call of gdi_SelectObject return NULL.
Because of this checking the return value of gdi_SelectObject failed
for newly create hdc causing errors (disconnects).
Since all types of HGDIOBJECT are handled and the return value of
gdi_SelectObject isn't used the recently added checks were removed
again.
rfx_process_message_sync:
- simplified the check if the header messages got processed
rfx_process_message_tileset:
- ObjectPool_Take result was not checked
- fail if TS_RFX_TILE block type is not CBT_TILE
- CreateThreadpoolWork result was not checked
- post decoding loop code segfaulted in error case
rfx_decoder_tile_new:
- missing malloc check
rfx_message_free:
- segfault protection
rfx_write_message_tileset:
- segfault protection
- removed some unneeded null checks for free()
- fixed a memory leak in shadow_client
- removed rfx_compose_message_header from API
Changed the following functions to BOOL, check the result
where they are called and handle failures:
- rfx_compose_message
- rfx_compose_message_header
- rfx_write_tile
- rfx_write_message_tileset
- rfx_write_message_frame_begin
- rfx_write_message_region
- rfx_write_message_frame_end
- rfx_write_message
rfx_process_message:
- check memory allocation failures
- verify protocol-conform order of data messages to prevents memory
leaks caused by repeated allocations
- verify that header messages were parsed/received before the
data messages
- treat unknown rlgr mode as error
- fixed/added error handling
- fixed all callers to check/handle result
rfx_encode_message:
- fixed incorrect usage of realloc
- missing malloc check
- missing check of CreateThreadpoolWork
- correct cleanup on failure (threadpool, memory)
- check rfx_encode_message result
rfx_encode_messages:
- check rfx_split_message result
- correct cleanup on failure
- prevent memory leak on failure
rfx_write_message_context:
- fixed invalid channelId value (must be 0xFF for WBT_CONTEXT)
rfx_process_message_codec_versions:
- fixed invalid read size of codec_version (it is 16bit)
rfx_process_message_channels:
- verify protocol conform channelId value
rfx_process_message_region:
- replaced invalid reallocs with malloc
- read and verify regionType and numTileSets from stream
rfx_process_message_tileset:
- check allocation results
- fixed incorrect usages of realloc
setupWorkers:
- fixed incorrect usages of realloc
rfx_split_message:
- removed dead code
- missing malloc check
rfx_compose_message:
- fixed a memory leak
- check/handle rfx_encode_message result
* top level GDI functions return 0 on error and != 0 otherwise but the
low level functions (16bpp.c, 8bpp.c 32bpp.c) which are called did it
exactly the other way around. Those were adapted.
* change gdi_InvalidateRegion to BOOL and check calls where appropriate
* integrate comments from pull request
tls_disconnect shut down the ssl stream but didn't inform
the BIO(s) about this therefore could happen that a second shut down
was initiated (e.g. in bio_rdp_tls_free) causing rather long delays.
After removing the shut down from tls_disconnect the only thing the
function does is to prepare/send an alert therefore it was renamed to
tls_send_alert.
Small cleanup of passing around decorations flag.
Limit PercentScreen to single monitor vs. entire desktop. IMO - this is better behavior in a multimonitor environment.
Handle fullscreen windows better:
1. Ensure that size hints are set to allow resizing before setting a window to fullscreen as some window managers do not behave properly.
2. Handle fullscreen toggles without destroying and recreating window.
3. Use NET_WM_STATE_FULLSCREEN Extended Window Manager Hint for fullscreen functionality
4. Use the NET_WM_FULLSCREEN_MONITORS Extended Window Manager Hint when appropriate
5. When a single monitor fullscreen is requested - use the current monitor(as determined from mouse location)
6. Handle cases where there is no local monitor at coordinate 0,0. The Windows server expect there to be a monitor at this location, so we maintain offset if necessary between our local primary monitor and the server side primary monitor located at 0,0.