Commit Graph

14 Commits

Author SHA1 Message Date
Armin Novak
98ed05ff5c Added PROGRESSIVE codec to shadow 2021-06-28 16:51:27 +02:00
Armin Novak
ea78e33d17 server: Fixed warnings, added assertions 2021-06-18 11:32:16 +02:00
Armin Novak
1fd72ded43 Fixed compilation warnings 2021-06-16 14:26:06 +02:00
Armin Novak
72ca88f49c Reformatted to new style 2019-11-07 10:53:54 +01:00
Armin Novak
8b9e3fa51e Fixed use of reserved keywords for include guards. 2017-07-20 09:35:41 +02:00
zihao.jiang
25381a2984 Server/shadow: Fix handling for gfx acknowledge according to spec:
[MS-RDPEGFX]:
3.2.5.13  Processing an RDPGFX_FRAME_ACKNOWLEDGE_PDU message
If the queueDepth field is less than 0xFFFFFFFF, the server MUST expect that
RDPGFX_FRAME_ACKNOWLEDGE_PDU messages will continue to be sent by the client.
Furthermore, if the queueDepth field is in the range 0x00000001 to 0xFFFFFFFE the server SHOULD
use this value to determine how far the client is lagging in terms of graphics decoding and then
attempt to throttle the graphics frame rate accordingly.
If the queueDepth field is set to SUSPEND_FRAME_ACKNOWLEDGEMENT (0xFFFFFFFF), the server
MUST clear the Unacknowledged Frames (section 3.2.1.2) ADM element and MUST NOT expect any
further RDPGFX_FRAME_ACKNOWLEDGE_PDU messages from the client. In this mode, the server
MUST NOT wait or block on unacknowledged frames (as the
RDPGFX_FRAME_ACKNOWLEDGE_PDU message is not sent by the client) and MUST assume that
the client is able to decode graphics data at a rate faster than it is receiving frames.

On the other hand, RDPGFX_QOE_FRAME_ACKNOWLEDGE_PDU SHOULD only be used for informational and debugging
purposes and should not be taken into account.
2016-12-10 02:53:21 +08:00
zihao.jiang
746a754244 rdpgfx: Implementation for server side channel
server/shadow: support h264 codec with gfx channel
2016-08-07 20:14:33 +08:00
zihao.jiang
e00655c3c2 server/shadow: shadow encoder related enhancement/fix.
1. Export fps related API so that subsystem implementation no longer need to know about details in encoder structure.
2. Discard frameList dictionary.
The 'value' in this dictionary is never used and not properly free'ed when client is disconnected.
The dictionary was used to calculate 'inflight' frame count. Once an ACK is received from client, an item in the dictionary is removed.
We then calculate 'inflight' frame by the count of the items in the dictionary.
However, some rdp clients (win7 mstsc) skips frame ACK if it is inactive, ACK of some frame would actually never arrive.
We actually don't need the dictionary. We only need to record the latest acknowledged frame id, and the difference between last sent frame id is the inflight frame count.
3. Minor fix in default fps calculation. encoder->frameAck is wrongly used as integer while it's actually bool flag.
2015-06-23 14:36:53 +08:00
Marc-André Moreau
45b9a5454e libfreerdp-codec: improve compressor interfaces 2014-09-20 15:25:33 -04:00
Marc-André Moreau
aa2e6dacbb shadow: fix frame acks + bitmap negotiation 2014-09-19 12:06:12 -04:00
Marc-André Moreau
5e33c4899e shadow: reduce resource usage in encoder 2014-07-16 14:11:37 -04:00
Marc-André Moreau
8c791907ab shadow: reset encoder on reconnection 2014-07-15 12:50:47 -04:00
Marc-André Moreau
04aaf5d59d shadow: add support for frame acks 2014-07-13 19:42:57 -04:00
Marc-André Moreau
5135467037 shadow: stub more components 2014-07-11 20:49:56 -04:00