When region_union_rect() was called with a rect that was above the region without
intersecting it, the first band was created too large. This patch fixes this and
add a unitary test.
All credits go to @nfedera that:
* found the bug;
* find a dataset to reproduce;
* code the unitary test;
* spotted a suspicious line that was the faulty one.
This patch contains:
* checks for malloc return value + treat callers;
* modified malloc() + ZeroMemory() to calloc();
* misc fixes of micro errors seen during the code audit:
** some invalid checks in gcc.c, also there were some possible
integer overflow. This is interesting because at the end the data are parsed
and freed directly, so it's a vulnerability in some kind of dead code (at least
useless);
** fixed usage of GetComputerNameExA with just one call, when 2 were used
in misc places. According to MSDN GetComputerNameA() is supposed to return
an error when called with NULL;
** there were a bug in the command line parsing of shadow;
** in freerdp_dynamic_channel_collection_add() the size of array was multiplied
by 4 instead of 2 on resize
See Issue #2443.
When there's more than 2 rectangles in the region structure, region16_intersect_rect would calculate extents by all 'intersected' sub rectangles.
But it always extend the extents to (0,0) because it initialize the new extents as (0,0,0,0) and union later rectangles with this empty point by simple MIN/MAX calculation.
Also fixed rectangle_is_empty although it has not been used yet. The function does not work as its name.
Reuse norbert case. That case is enough for the intersect fix, but the expected result is not correct. The test case is also fixed.
Added test case to check empty rectangle.
"libfreerdp" consisted of multiple (small) single libraries. If the cmake
option MONOLITHIC was used only one library was build combining all of
the libfreerdp-* libraries.
The only exceptions to this are libfreerdp-server and libfreerdp-client these
are build as separate libraries.
This commit obsoltes non-monolithic builds and makes monolithic builds
the default. The cmake option MONOLITHIC is also removed.