- Added missing ConvertFromUnicode checks
- If ConvertToUnicode allocates memory, guarantee the null termination
similar to ConvertFromUnicode's implementation
- Fixed some TestUnicodeConversion.c CTest return values
- Added some CTests for ConvertFromUnicode and ConvertToUnicode
- Misc code and protocol hardening fixes in the surrounding code regions
that have been touched
1. Remove all uses of "localWindowOffsetCorr" variables, they added an extra layer of complexity and they are not actually needed to handle coordination of window position/size between
the local coordinate system and the remote one. This logic was causing issues in the case where the window was moved off the left side of the screen.
2. Update the xf_setWindowVisibilityRects function to offset the visibility rects as necessary when the window is hanging off the left side of the screen.
3. Stop sending mouse events when doing keyboard moves/sizes(as desired), and stop sending two mouse events for non-keyboard moves/sizes
4. Move location of new UTF8_STRING variable from previous commit
5. Refresh window and window shape for any window position/size updates, this helps keep the local and server windows in sync and works around some race conditions
of existing after only looking at part of the information. For instance, window visibility
rects are part of the message with the new order and were being ignored.
Don't abort the entire xf_rail_window_common function when the window is
already in the correct location.
To reproduce:
- move an application off the edge of the screen
- resize the window to cause a shape to be set
- move the application window fully on the screen
- resize the application window larger
- note lack of drawing in newly enlarged portion of window
Bug introduced in abf6d4f71e "xfreerdp:
prepare RAIL migration away from libfreerdp-rail" when
xf_rail_MoveWindow was copy-and-pasted into xf_rail_window_common
without noticing that the "return" would omit the rest of the combined
function, not just the portion that was pasted.
Since REGION16 uses unsigned values, when appWindow->x or appWindow->y
is negative, the region will have a very large left or top value.
Avoid this problem by clamping to 0 before casting to an unsigned value.
Remove use of the visibleOffset, this completely breaks the display of all windows except for the main application window. Instead,
just maintain a local offset correction of the windowOffset.
Apply workaround to determining the workArea for remote app mode.