[warnings] fix integer narrowing
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@ -722,14 +722,19 @@ static BOOL x11_shadow_check_resize(x11ShadowSubsystem* subsystem)
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/* Screen size changed. Refresh monitor definitions and trigger screen resize */
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subsystem->common.numMonitors = x11_shadow_enum_monitors(subsystem->common.monitors, 16);
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shadow_screen_resize(subsystem->common.server->screen);
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subsystem->width = attr.width;
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subsystem->height = attr.height;
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if (!shadow_screen_resize(subsystem->common.server->screen))
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return FALSE;
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WINPR_ASSERT(attr.width > 0);
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WINPR_ASSERT(attr.height > 0);
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subsystem->width = (UINT32)attr.width;
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subsystem->height = (UINT32)attr.height;
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virtualScreen->left = 0;
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virtualScreen->top = 0;
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virtualScreen->right = subsystem->width - 1;
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virtualScreen->bottom = subsystem->height - 1;
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virtualScreen->right = attr.width - 1;
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virtualScreen->bottom = attr.height - 1;
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virtualScreen->flags = 1;
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return TRUE;
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}
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@ -119,23 +119,22 @@ void shadow_screen_free(rdpShadowScreen* screen)
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BOOL shadow_screen_resize(rdpShadowScreen* screen)
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{
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int x = 0;
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int y = 0;
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int width = 0;
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int height = 0;
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MONITOR_DEF* primary = NULL;
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rdpShadowSubsystem* subsystem = NULL;
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if (!screen)
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return FALSE;
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subsystem = screen->server->subsystem;
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primary = &(subsystem->monitors[subsystem->selectedMonitor]);
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WINPR_ASSERT(screen->server);
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x = primary->left;
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y = primary->top;
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width = primary->right - primary->left + 1;
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height = primary->bottom - primary->top + 1;
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rdpShadowSubsystem* subsystem = screen->server->subsystem;
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WINPR_ASSERT(subsystem);
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WINPR_ASSERT(subsystem->monitors);
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MONITOR_DEF* primary = &(subsystem->monitors[subsystem->selectedMonitor]);
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WINPR_ASSERT(primary);
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const INT32 x = primary->left;
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const INT32 y = primary->top;
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const INT32 width = primary->right - primary->left + 1;
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const INT32 height = primary->bottom - primary->top + 1;
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WINPR_ASSERT(x >= 0);
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WINPR_ASSERT(x <= UINT16_MAX);
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@ -145,6 +144,7 @@ BOOL shadow_screen_resize(rdpShadowScreen* screen)
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WINPR_ASSERT(width <= UINT16_MAX);
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WINPR_ASSERT(height >= 0);
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WINPR_ASSERT(height <= UINT16_MAX);
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if (shadow_surface_resize(screen->primary, (UINT16)x, (UINT16)y, (UINT16)width,
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(UINT16)height) &&
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shadow_surface_resize(screen->lobby, (UINT16)x, (UINT16)y, (UINT16)width, (UINT16)height))
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