Fix server compile against _WIN32_WINNT=0x601

This commit is contained in:
Armin Novak 2019-08-13 10:11:33 +02:00
parent 8ab5a2d6bb
commit ddb209445a

View File

@ -88,7 +88,7 @@ else()
endif()
if(CMAKE_WINDOWS_VERSION STREQUAL "WIN8")
if(NOT CMAKE_WINDOWS_VERSION STREQUAL "WINXP")
set(${MODULE_PREFIX}_LIBS ${${MODULE_PREFIX}_LIBS} d3d11 dxgi dxguid)
endif()