libwinpr-utils: stubbed Queue, Stack and ArrayList

This commit is contained in:
Marc-André Moreau 2012-11-30 16:13:19 -05:00
parent 0fcd7ea243
commit c06c0fe665
5 changed files with 650 additions and 0 deletions

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@ -0,0 +1,104 @@
/**
* WinPR: Windows Portable Runtime
* Collections
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef WINPR_COLLECTIONS_H
#define WINPR_COLLECTIONS_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <winpr/winpr.h>
#include <winpr/wtypes.h>
/* System.Collections.Queue */
struct _wQueue
{
BOOL bSynchronized;
};
typedef struct _wQueue wQueue;
WINPR_API int Queue_Count(wQueue* queue);
WINPR_API BOOL Queue_IsSynchronized(wQueue* queue);
WINPR_API void Queue_Clear(wQueue* queue);
WINPR_API BOOL Queue_Contains(wQueue* queue, void* obj);
WINPR_API void Queue_Enqueue(wQueue* queue, void* obj);
WINPR_API void* Queue_Dequeue(wQueue* queue);
WINPR_API void* Queue_Peek(wQueue* queue);
WINPR_API wQueue* Queue_New(BOOL bSynchronized);
WINPR_API void Queue_Free(wQueue* queue);
/* System.Collections.Stack */
struct _wStack
{
BOOL bSynchronized;
};
typedef struct _wStack wStack;
WINPR_API int Stack_Count(wStack* stack);
WINPR_API BOOL Stack_IsSynchronized(wStack* stack);
WINPR_API void Stack_Clear(wStack* stack);
WINPR_API BOOL Stack_Contains(wStack* stack, void* obj);
WINPR_API void Stack_Push(wStack* stack, void* obj);
WINPR_API void* Stack_Pop(wStack* stack);
WINPR_API void* Stack_Peek(wStack* stack);
WINPR_API wStack* Stack_New(BOOL bSynchronized);
WINPR_API void Stack_Free(wStack* stack);
/* System.Collections.ArrayList */
struct _wArrayList
{
BOOL bSynchronized;
};
typedef struct _wArrayList wArrayList;
WINPR_API int ArrayList_Capacity(wArrayList* arrayList);
WINPR_API int ArrayList_Count(wArrayList* arrayList);
WINPR_API BOOL ArrayList_IsFixedSized(wArrayList* arrayList);
WINPR_API BOOL ArrayList_IsReadOnly(wArrayList* arrayList);
WINPR_API BOOL ArrayList_IsSynchronized(wArrayList* arrayList);
WINPR_API void* ArrayList_Item(wArrayList* arrayList, int index, void* obj);
WINPR_API void ArrayList_Clear(wArrayList* arrayList);
WINPR_API BOOL ArrayList_Contains(wArrayList* arrayList, void* obj);
WINPR_API int ArrayList_Add(wArrayList* arrayList, void* obj);
WINPR_API void ArrayList_Insert(wArrayList* arrayList, int index, void* obj);
WINPR_API void ArrayList_Remove(wArrayList* arrayList, void* obj);
WINPR_API void ArrayList_RemoveAt(wArrayList* arrayList, int index, void* obj);
WINPR_API int ArrayList_IndexOf(wArrayList* arrayList, void* obj, int startIndex, int count);
WINPR_API int ArrayList_LastIndexOf(wArrayList* arrayList, void* obj, int startIndex, int count);
WINPR_API wArrayList* ArrayList_New(BOOL bSynchronized);
WINPR_API void ArrayList_Free(wArrayList* arrayList);
#endif /* WINPR_COLLECTIONS_H */

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@ -18,6 +18,11 @@
set(MODULE_NAME "winpr-utils")
set(MODULE_PREFIX "WINPR_UTILS")
set(${MODULE_PREFIX}_COLLECTIONS_SRCS
collections/Queue.c
collections/Stack.c
collections/ArrayList.c)
set(${MODULE_PREFIX}_SRCS
sam.c
ntlm.c
@ -25,6 +30,9 @@ set(${MODULE_PREFIX}_SRCS
stream.c
cmdline.c)
set(${MODULE_PREFIX}_SRCS ${${MODULE_PREFIX}_SRCS}
${${MODULE_PREFIX}_COLLECTIONS_SRCS})
include_directories(${ZLIB_INCLUDE_DIRS})
include_directories(${OPENSSL_INCLUDE_DIR})

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/**
* WinPR: Windows Portable Runtime
* System.Collections.ArrayList
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <winpr/collections.h>
/**
* C equivalent of the C# ArrayList Class:
* http://msdn.microsoft.com/en-us/library/system.collections.arraylist.aspx
*/
/**
* Properties
*/
/**
* Gets or sets the number of elements that the ArrayList can contain.
*/
int ArrayList_Capacity(wArrayList* arrayList)
{
if (arrayList->bSynchronized)
{
}
return 0;
}
/**
* Gets the number of elements actually contained in the ArrayList.
*/
int ArrayList_Count(wArrayList* arrayList)
{
if (arrayList->bSynchronized)
{
}
return 0;
}
/**
* Gets a value indicating whether the ArrayList has a fixed size.
*/
BOOL ArrayList_IsFixedSized(wArrayList* arrayList)
{
return FALSE;
}
/**
* Gets a value indicating whether the ArrayList is read-only.
*/
BOOL ArrayList_IsReadOnly(wArrayList* arrayList)
{
return FALSE;
}
/**
* Gets a value indicating whether access to the ArrayList is synchronized (thread safe).
*/
BOOL ArrayList_IsSynchronized(wArrayList* arrayList)
{
return arrayList->bSynchronized;
}
/**
* Gets or sets the element at the specified index.
*/
void* ArrayList_Item(wArrayList* arrayList, int index, void* obj)
{
return NULL;
}
/**
* Methods
*/
/**
* Removes all elements from the ArrayList.
*/
void ArrayList_Clear(wArrayList* arrayList)
{
if (arrayList->bSynchronized)
{
}
}
/**
* Determines whether an element is in the ArrayList.
*/
BOOL ArrayList_Contains(wArrayList* arrayList, void* obj)
{
if (arrayList->bSynchronized)
{
}
return FALSE;
}
/**
* Adds an object to the end of the ArrayList.
*/
int ArrayList_Add(wArrayList* arrayList, void* obj)
{
if (arrayList->bSynchronized)
{
}
return FALSE;
}
/*
* Inserts an element into the ArrayList at the specified index.
*/
void ArrayList_Insert(wArrayList* arrayList, int index, void* obj)
{
if (arrayList->bSynchronized)
{
}
}
/**
* Removes the first occurrence of a specific object from the ArrayList.
*/
void ArrayList_Remove(wArrayList* arrayList, void* obj)
{
if (arrayList->bSynchronized)
{
}
}
/**
* Removes the element at the specified index of the ArrayList.
*/
void ArrayList_RemoveAt(wArrayList* arrayList, int index, void* obj)
{
if (arrayList->bSynchronized)
{
}
}
/**
* Searches for the specified Object and returns the zero-based index of the first occurrence within the entire ArrayList.
*
* Searches for the specified Object and returns the zero-based index of the last occurrence within the range of elements
* in the ArrayList that extends from the first element to the specified index.
*
* Searches for the specified Object and returns the zero-based index of the last occurrence within the range of elements
* in the ArrayList that contains the specified number of elements and ends at the specified index.
*/
int ArrayList_IndexOf(wArrayList* arrayList, void* obj, int startIndex, int count)
{
if (arrayList->bSynchronized)
{
}
return 0;
}
/**
* Searches for the specified Object and returns the zero-based index of the last occurrence within the entire ArrayList.
*
* Searches for the specified Object and returns the zero-based index of the last occurrence within the range of elements
* in the ArrayList that extends from the first element to the specified index.
*
* Searches for the specified Object and returns the zero-based index of the last occurrence within the range of elements
* in the ArrayList that contains the specified number of elements and ends at the specified index.
*/
int ArrayList_LastIndexOf(wArrayList* arrayList, void* obj, int startIndex, int count)
{
if (arrayList->bSynchronized)
{
}
return 0;
}
/**
* Construction, Destruction
*/
wArrayList* ArrayList_New(BOOL bSynchronized)
{
wArrayList* arrayList = NULL;
arrayList = (wArrayList*) malloc(sizeof(wArrayList));
if (arrayList)
{
arrayList->bSynchronized = bSynchronized;
}
return arrayList;
}
void ArrayList_Free(wArrayList* arrayList)
{
free(arrayList);
}

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/**
* WinPR: Windows Portable Runtime
* System.Collections.Queue
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <winpr/collections.h>
/**
* C equivalent of the C# Queue Class:
* http://msdn.microsoft.com/en-us/library/system.collections.queue.aspx
*/
/**
* Properties
*/
/**
* Gets the number of elements contained in the Queue.
*/
int Queue_Count(wQueue* queue)
{
if (queue->bSynchronized)
{
}
return 0;
}
/**
* Gets a value indicating whether access to the Queue is synchronized (thread safe).
*/
BOOL Queue_IsSynchronized(wQueue* queue)
{
return queue->bSynchronized;
}
/**
* Methods
*/
/**
* Removes all objects from the Queue.
*/
void Queue_Clear(wQueue* queue)
{
if (queue->bSynchronized)
{
}
}
/**
* Determines whether an element is in the Queue.
*/
BOOL Queue_Contains(wQueue* queue, void* obj)
{
if (queue->bSynchronized)
{
}
return FALSE;
}
/**
* Adds an object to the end of the Queue.
*/
void Queue_Enqueue(wQueue* queue, void* obj)
{
if (queue->bSynchronized)
{
}
}
/**
* Removes and returns the object at the beginning of the Queue.
*/
void* Queue_Dequeue(wQueue* queue)
{
if (queue->bSynchronized)
{
}
return NULL;
}
/**
* Returns the object at the beginning of the Queue without removing it.
*/
void* Queue_Peek(wQueue* queue)
{
if (queue->bSynchronized)
{
}
return NULL;
}
/**
* Construction, Destruction
*/
wQueue* Queue_New(BOOL bSynchronized)
{
wQueue* queue = NULL;
queue = (wQueue*) malloc(sizeof(wQueue));
if (queue)
{
queue->bSynchronized = bSynchronized;
}
return queue;
}
void Queue_Free(wQueue* queue)
{
free(queue);
}

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@ -0,0 +1,149 @@
/**
* WinPR: Windows Portable Runtime
* System.Collections.Stack
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <winpr/collections.h>
/**
* C equivalent of the C# Stack Class:
* http://msdn.microsoft.com/en-us/library/system.collections.stack.aspx
*/
/**
* Properties
*/
/**
* Gets the number of elements contained in the Stack.
*/
int Stack_Count(wStack* stack)
{
if (stack->bSynchronized)
{
}
return 0;
}
/**
* Gets a value indicating whether access to the Stack is synchronized (thread safe).
*/
BOOL Stack_IsSynchronized(wStack* stack)
{
return stack->bSynchronized;
}
/**
* Methods
*/
/**
* Removes all objects from the Stack.
*/
void Stack_Clear(wStack* stack)
{
if (stack->bSynchronized)
{
}
}
/**
* Determines whether an element is in the Stack.
*/
BOOL Stack_Contains(wStack* stack, void* obj)
{
if (stack->bSynchronized)
{
}
return FALSE;
}
/**
* Inserts an object at the top of the Stack.
*/
void Stack_Push(wStack* stack, void* obj)
{
if (stack->bSynchronized)
{
}
}
/**
* Removes and returns the object at the top of the Stack.
*/
void* Stack_Pop(wStack* stack)
{
if (stack->bSynchronized)
{
}
return NULL;
}
/**
* Returns the object at the top of the Stack without removing it.
*/
void* Stack_Peek(wStack* stack)
{
if (stack->bSynchronized)
{
}
return NULL;
}
/**
* Construction, Destruction
*/
wStack* Stack_New(BOOL bSynchronized)
{
wStack* stack = NULL;
stack = (wStack*) malloc(sizeof(wStack));
if (stack)
{
stack->bSynchronized = bSynchronized;
}
return stack;
}
void Stack_Free(wStack* stack)
{
free(stack);
}