Added API export for uwac.
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@ -40,13 +40,13 @@ typedef struct uwac_touch_automata UwacTouchAutomata;
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*
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* @param automata
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*/
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void UwacTouchAutomataInit(UwacTouchAutomata *automata);
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UWAC_API void UwacTouchAutomataInit(UwacTouchAutomata *automata);
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/**
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*
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* @param automata
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*/
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void UwacTouchAutomataReset(UwacTouchAutomata *automata);
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UWAC_API void UwacTouchAutomataReset(UwacTouchAutomata *automata);
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/**
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@ -55,6 +55,6 @@ void UwacTouchAutomataReset(UwacTouchAutomata *automata);
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* @param event
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* @return
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*/
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bool UwacTouchAutomataInjectEvent(UwacTouchAutomata *automata, UwacEvent *event);
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UWAC_API bool UwacTouchAutomataInjectEvent(UwacTouchAutomata *automata, UwacEvent *event);
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#endif /* __UWAC_TOOLS_H_ */
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@ -26,6 +26,12 @@
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#include <wayland-client.h>
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#include <stdbool.h>
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#if __GNUC__ >= 4
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#define UWAC_API __attribute__ ((visibility("default")))
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#else
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#define UWAC_API
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#endif
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typedef struct uwac_size UwacSize;
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typedef struct uwac_display UwacDisplay;
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typedef struct uwac_output UwacOutput;
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@ -238,7 +244,7 @@ extern "C" {
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*
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* @param handler
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*/
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void UwacInstallErrorHandler(UwacErrorHandler handler);
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UWAC_API void UwacInstallErrorHandler(UwacErrorHandler handler);
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/**
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@ -248,7 +254,7 @@ void UwacInstallErrorHandler(UwacErrorHandler handler);
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* @param name the name of the display to open
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* @return the created UwacDisplay object
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*/
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UwacDisplay *UwacOpenDisplay(const char *name, UwacReturnCode *err);
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UWAC_API UwacDisplay *UwacOpenDisplay(const char *name, UwacReturnCode *err);
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/**
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* closes the corresponding UwacDisplay
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@ -256,7 +262,7 @@ UwacDisplay *UwacOpenDisplay(const char *name, UwacReturnCode *err);
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* @param pdisplay a pointer on the display to close
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* @return UWAC_SUCCESS if the operation was successful, the corresponding error otherwise
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*/
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UwacReturnCode UwacCloseDisplay(UwacDisplay **pdisplay);
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UWAC_API UwacReturnCode UwacCloseDisplay(UwacDisplay **pdisplay);
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/**
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* Returns the file descriptor associated with the UwacDisplay, this is useful when
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@ -265,7 +271,7 @@ UwacReturnCode UwacCloseDisplay(UwacDisplay **pdisplay);
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* @param display an opened UwacDisplay
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* @return the corresponding descriptor
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*/
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int UwacDisplayGetFd(UwacDisplay *display);
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UWAC_API int UwacDisplayGetFd(UwacDisplay *display);
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/**
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* Returns a human readable form of a Uwac error code
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@ -273,7 +279,7 @@ int UwacDisplayGetFd(UwacDisplay *display);
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* @param error the error number
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* @return the associated string
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*/
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const char *UwacErrorString(UwacReturnCode error);
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UWAC_API const char *UwacErrorString(UwacReturnCode error);
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/**
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* returns the last error that occurred on a display
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@ -281,7 +287,7 @@ const char *UwacErrorString(UwacReturnCode error);
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* @param display the display
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* @return the last error that have been set for this display
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*/
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UwacReturnCode UwacDisplayGetLastError(const UwacDisplay *display);
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UWAC_API UwacReturnCode UwacDisplayGetLastError(const UwacDisplay *display);
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/**
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* retrieves the version of a given interface
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@ -291,7 +297,7 @@ UwacReturnCode UwacDisplayGetLastError(const UwacDisplay *display);
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* @param version the output variable for the version
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* @return UWAC_SUCCESS if the interface was found, UWAC_NOT_FOUND otherwise
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*/
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UwacReturnCode UwacDisplayQueryInterfaceVersion(const UwacDisplay *display, const char *name, uint32_t *version);
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UWAC_API UwacReturnCode UwacDisplayQueryInterfaceVersion(const UwacDisplay *display, const char *name, uint32_t *version);
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/**
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* returns the number SHM formats that have been reported by the compositor
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@ -299,7 +305,7 @@ UwacReturnCode UwacDisplayQueryInterfaceVersion(const UwacDisplay *display, cons
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* @param display a connected UwacDisplay
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* @return the number of SHM formats supported
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*/
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uint32_t UwacDisplayQueryGetNbShmFormats(UwacDisplay *display);
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UWAC_API uint32_t UwacDisplayQueryGetNbShmFormats(UwacDisplay *display);
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/**
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* returns the supported ShmFormats
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@ -310,7 +316,7 @@ uint32_t UwacDisplayQueryGetNbShmFormats(UwacDisplay *display);
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* @param filled the number of filled entries in the formats array
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* @return UWAC_SUCCESS on success, an error otherwise
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*/
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UwacReturnCode UwacDisplayQueryShmFormats(const UwacDisplay *display, enum wl_shm_format *formats, int formats_size, int *filled);
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UWAC_API UwacReturnCode UwacDisplayQueryShmFormats(const UwacDisplay *display, enum wl_shm_format *formats, int formats_size, int *filled);
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/**
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* returns the number of registered outputs
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@ -318,7 +324,7 @@ UwacReturnCode UwacDisplayQueryShmFormats(const UwacDisplay *display, enum wl_sh
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* @param display the display to query
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* @return the number of outputs
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*/
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uint32_t UwacDisplayGetNbOutputs(UwacDisplay *display);
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UWAC_API uint32_t UwacDisplayGetNbOutputs(UwacDisplay *display);
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/**
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* retrieve a particular UwacOutput object
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@ -327,7 +333,7 @@ uint32_t UwacDisplayGetNbOutputs(UwacDisplay *display);
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* @param index index of the output
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* @return the given UwacOutput, NULL if something failed (so you should query UwacDisplayGetLastError() to have the reason)
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*/
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UwacOutput *UwacDisplayGetOutput(UwacDisplay *display, int index);
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UWAC_API UwacOutput *UwacDisplayGetOutput(UwacDisplay *display, int index);
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/**
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* retrieve the resolution of a given UwacOutput
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@ -336,7 +342,7 @@ UwacOutput *UwacDisplayGetOutput(UwacDisplay *display, int index);
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* @param resolution a pointer on the
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* @return UWAC_SUCCESS on success
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*/
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UwacReturnCode UwacOutputGetResolution(UwacOutput *output, UwacSize *resolution);
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UWAC_API UwacReturnCode UwacOutputGetResolution(UwacOutput *output, UwacSize *resolution);
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/**
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@ -348,7 +354,7 @@ UwacReturnCode UwacOutputGetResolution(UwacOutput *output, UwacSize *resolution)
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* @param format format to use for the SHM surface
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* @return the created UwacWindow, NULL if something failed (use UwacDisplayGetLastError() to know more about this)
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*/
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UwacWindow *UwacCreateWindowShm(UwacDisplay *display, uint32_t width, uint32_t height, enum wl_shm_format format);
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UWAC_API UwacWindow *UwacCreateWindowShm(UwacDisplay *display, uint32_t width, uint32_t height, enum wl_shm_format format);
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/**
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* destroys the corresponding UwacWindow
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@ -356,7 +362,7 @@ UwacWindow *UwacCreateWindowShm(UwacDisplay *display, uint32_t width, uint32_t h
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* @param window a pointer on the UwacWindow to destroy
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* @return if the operation completed successfully
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*/
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UwacReturnCode UwacDestroyWindow(UwacWindow **window);
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UWAC_API UwacReturnCode UwacDestroyWindow(UwacWindow **window);
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/**
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* Sets the region that should be considered opaque to the compositor.
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@ -368,7 +374,7 @@ UwacReturnCode UwacDestroyWindow(UwacWindow **window);
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* @param height
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* @return UWAC_SUCCESS on success, an error otherwise
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*/
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UwacReturnCode UwacWindowSetOpaqueRegion(UwacWindow *window, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
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UWAC_API UwacReturnCode UwacWindowSetOpaqueRegion(UwacWindow *window, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
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/**
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* Sets the region of the window that can trigger input events
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@ -380,14 +386,14 @@ UwacReturnCode UwacWindowSetOpaqueRegion(UwacWindow *window, uint32_t x, uint32_
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* @param height
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* @return
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*/
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UwacReturnCode UwacWindowSetInputRegion(UwacWindow *window, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
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UWAC_API UwacReturnCode UwacWindowSetInputRegion(UwacWindow *window, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
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/**
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* retrieves a pointer on the current window content to draw a frame
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* @param window the UwacWindow
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* @return a pointer on the current window content
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*/
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void *UwacWindowGetDrawingBuffer(UwacWindow *window);
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UWAC_API void *UwacWindowGetDrawingBuffer(UwacWindow *window);
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/**
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* sets a rectangle as dirty for the next frame of a window
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@ -399,7 +405,7 @@ void *UwacWindowGetDrawingBuffer(UwacWindow *window);
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* @param height the height of the dirty rectangle
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* @return UWAC_SUCCESS on success, an Uwac error otherwise
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*/
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UwacReturnCode UwacWindowAddDamage(UwacWindow *window, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
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UWAC_API UwacReturnCode UwacWindowAddDamage(UwacWindow *window, uint32_t x, uint32_t y, uint32_t width, uint32_t height);
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/**
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* Sends a frame to the compositor with the content of the drawing buffer
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@ -408,7 +414,7 @@ UwacReturnCode UwacWindowAddDamage(UwacWindow *window, uint32_t x, uint32_t y, u
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* @param copyContentForNextFrame if true the content to display is copied in the next drawing buffer
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* @return UWAC_SUCCESS if the operation was successful
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*/
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UwacReturnCode UwacWindowSubmitBuffer(UwacWindow *window, bool copyContentForNextFrame);
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UWAC_API UwacReturnCode UwacWindowSubmitBuffer(UwacWindow *window, bool copyContentForNextFrame);
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/**
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* returns the geometry of the given UwacWindows
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@ -417,7 +423,7 @@ UwacReturnCode UwacWindowSubmitBuffer(UwacWindow *window, bool copyContentForNex
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* @param geometry the geometry to fill
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* @return UWAC_SUCCESS on success, an Uwac error otherwise
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*/
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UwacReturnCode UwacWindowGetGeometry(UwacWindow *window, UwacSize *geometry);
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UWAC_API UwacReturnCode UwacWindowGetGeometry(UwacWindow *window, UwacSize *geometry);
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/**
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* Sets or unset the fact that the window is set fullscreen. After this call the
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@ -429,7 +435,7 @@ UwacReturnCode UwacWindowGetGeometry(UwacWindow *window, UwacSize *geometry);
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* @param isFullscreen set or unset fullscreen
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* @return UWAC_SUCCESS if the operation was a success
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*/
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UwacReturnCode UwacWindowSetFullscreenState(UwacWindow *window, UwacOutput *output, bool isFullscreen);
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UWAC_API UwacReturnCode UwacWindowSetFullscreenState(UwacWindow *window, UwacOutput *output, bool isFullscreen);
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/**
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* When possible (depending on the shell) sets the title of the UwacWindow
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@ -437,7 +443,7 @@ UwacReturnCode UwacWindowSetFullscreenState(UwacWindow *window, UwacOutput *outp
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* @param window the UwacWindow
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* @param name title
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*/
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void UwacWindowSetTitle(UwacWindow *window, const char *name);
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UWAC_API void UwacWindowSetTitle(UwacWindow *window, const char *name);
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/**
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*
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@ -445,7 +451,7 @@ void UwacWindowSetTitle(UwacWindow *window, const char *name);
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* @param timeout
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* @return
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*/
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int UwacDisplayDispatch(UwacDisplay *display, int timeout);
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UWAC_API int UwacDisplayDispatch(UwacDisplay *display, int timeout);
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/**
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* Returns if you have some pending events, and you can UwacNextEvent() without blocking
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@ -453,7 +459,7 @@ int UwacDisplayDispatch(UwacDisplay *display, int timeout);
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* @param display the UwacDisplay
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* @return if there's some pending events
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*/
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bool UwacHasEvent(UwacDisplay *display);
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UWAC_API bool UwacHasEvent(UwacDisplay *display);
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/** Waits until an event occurs, and when it's there copy the event from the queue to
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* event.
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@ -462,7 +468,7 @@ bool UwacHasEvent(UwacDisplay *display);
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* @param event the event to fill
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* @return if the operation completed successfully
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*/
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UwacReturnCode UwacNextEvent(UwacDisplay *display, UwacEvent *event);
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UWAC_API UwacReturnCode UwacNextEvent(UwacDisplay *display, UwacEvent *event);
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/**
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@ -471,7 +477,7 @@ UwacReturnCode UwacNextEvent(UwacDisplay *display, UwacEvent *event);
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* @param seat the UwacSeat
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* @return the name of the seat
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*/
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const char *UwacSeatGetName(const UwacSeat *seat);
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UWAC_API const char *UwacSeatGetName(const UwacSeat *seat);
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#ifdef __cplusplus
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}
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