shadow: initial Win8 DXGI 1.2 support
This commit is contained in:
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@ -30,13 +30,6 @@
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#ifdef WITH_DXGI_1_2
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#ifndef CINTERFACE
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#define CINTERFACE
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#endif
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#include <D3D11.h>
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#include <dxgi1_2.h>
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static D3D_DRIVER_TYPE DriverTypes[] =
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{
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D3D_DRIVER_TYPE_HARDWARE,
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@ -56,18 +49,6 @@ static D3D_FEATURE_LEVEL FeatureLevels[] =
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static UINT NumFeatureLevels = ARRAYSIZE(FeatureLevels);
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static D3D_FEATURE_LEVEL FeatureLevel;
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static ID3D11Device* gDevice = NULL;
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static ID3D11DeviceContext* gContext = NULL;
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static IDXGIOutputDuplication* gOutputDuplication = NULL;
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static ID3D11Texture2D* gAcquiredDesktopImage = NULL;
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static IDXGISurface* surf;
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static ID3D11Texture2D* sStage;
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static DXGI_OUTDUPL_FRAME_INFO FrameInfo;
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static HMODULE d3d11_module = NULL;
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typedef HRESULT (WINAPI * fnD3D11CreateDevice)(
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@ -82,6 +63,50 @@ static fnD3D11CreateDevice pfnD3D11CreateDevice = NULL;
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#include <initguid.h>
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/* d3d11.h GUIDs */
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DEFINE_GUID(IID_ID3D11DeviceChild,0x1841e5c8,0x16b0,0x489b,0xbc,0xc8,0x44,0xcf,0xb0,0xd5,0xde,0xae);
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DEFINE_GUID(IID_ID3D11DepthStencilState,0x03823efb,0x8d8f,0x4e1c,0x9a,0xa2,0xf6,0x4b,0xb2,0xcb,0xfd,0xf1);
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DEFINE_GUID(IID_ID3D11BlendState,0x75b68faa,0x347d,0x4159,0x8f,0x45,0xa0,0x64,0x0f,0x01,0xcd,0x9a);
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DEFINE_GUID(IID_ID3D11RasterizerState,0x9bb4ab81,0xab1a,0x4d8f,0xb5,0x06,0xfc,0x04,0x20,0x0b,0x6e,0xe7);
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DEFINE_GUID(IID_ID3D11Resource,0xdc8e63f3,0xd12b,0x4952,0xb4,0x7b,0x5e,0x45,0x02,0x6a,0x86,0x2d);
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DEFINE_GUID(IID_ID3D11Buffer,0x48570b85,0xd1ee,0x4fcd,0xa2,0x50,0xeb,0x35,0x07,0x22,0xb0,0x37);
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DEFINE_GUID(IID_ID3D11Texture1D,0xf8fb5c27,0xc6b3,0x4f75,0xa4,0xc8,0x43,0x9a,0xf2,0xef,0x56,0x4c);
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DEFINE_GUID(IID_ID3D11Texture2D,0x6f15aaf2,0xd208,0x4e89,0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c);
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DEFINE_GUID(IID_ID3D11Texture3D,0x037e866e,0xf56d,0x4357,0xa8,0xaf,0x9d,0xab,0xbe,0x6e,0x25,0x0e);
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DEFINE_GUID(IID_ID3D11View,0x839d1216,0xbb2e,0x412b,0xb7,0xf4,0xa9,0xdb,0xeb,0xe0,0x8e,0xd1);
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DEFINE_GUID(IID_ID3D11ShaderResourceView,0xb0e06fe0,0x8192,0x4e1a,0xb1,0xca,0x36,0xd7,0x41,0x47,0x10,0xb2);
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DEFINE_GUID(IID_ID3D11RenderTargetView,0xdfdba067,0x0b8d,0x4865,0x87,0x5b,0xd7,0xb4,0x51,0x6c,0xc1,0x64);
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DEFINE_GUID(IID_ID3D11DepthStencilView,0x9fdac92a,0x1876,0x48c3,0xaf,0xad,0x25,0xb9,0x4f,0x84,0xa9,0xb6);
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DEFINE_GUID(IID_ID3D11UnorderedAccessView,0x28acf509,0x7f5c,0x48f6,0x86,0x11,0xf3,0x16,0x01,0x0a,0x63,0x80);
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DEFINE_GUID(IID_ID3D11VertexShader,0x3b301d64,0xd678,0x4289,0x88,0x97,0x22,0xf8,0x92,0x8b,0x72,0xf3);
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DEFINE_GUID(IID_ID3D11HullShader,0x8e5c6061,0x628a,0x4c8e,0x82,0x64,0xbb,0xe4,0x5c,0xb3,0xd5,0xdd);
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DEFINE_GUID(IID_ID3D11DomainShader,0xf582c508,0x0f36,0x490c,0x99,0x77,0x31,0xee,0xce,0x26,0x8c,0xfa);
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DEFINE_GUID(IID_ID3D11GeometryShader,0x38325b96,0xeffb,0x4022,0xba,0x02,0x2e,0x79,0x5b,0x70,0x27,0x5c);
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DEFINE_GUID(IID_ID3D11PixelShader,0xea82e40d,0x51dc,0x4f33,0x93,0xd4,0xdb,0x7c,0x91,0x25,0xae,0x8c);
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DEFINE_GUID(IID_ID3D11ComputeShader,0x4f5b196e,0xc2bd,0x495e,0xbd,0x01,0x1f,0xde,0xd3,0x8e,0x49,0x69);
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DEFINE_GUID(IID_ID3D11InputLayout,0xe4819ddc,0x4cf0,0x4025,0xbd,0x26,0x5d,0xe8,0x2a,0x3e,0x07,0xb7);
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DEFINE_GUID(IID_ID3D11SamplerState,0xda6fea51,0x564c,0x4487,0x98,0x10,0xf0,0xd0,0xf9,0xb4,0xe3,0xa5);
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DEFINE_GUID(IID_ID3D11Asynchronous,0x4b35d0cd,0x1e15,0x4258,0x9c,0x98,0x1b,0x13,0x33,0xf6,0xdd,0x3b);
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DEFINE_GUID(IID_ID3D11Query,0xd6c00747,0x87b7,0x425e,0xb8,0x4d,0x44,0xd1,0x08,0x56,0x0a,0xfd);
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DEFINE_GUID(IID_ID3D11Predicate,0x9eb576dd,0x9f77,0x4d86,0x81,0xaa,0x8b,0xab,0x5f,0xe4,0x90,0xe2);
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DEFINE_GUID(IID_ID3D11Counter,0x6e8c49fb,0xa371,0x4770,0xb4,0x40,0x29,0x08,0x60,0x22,0xb7,0x41);
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DEFINE_GUID(IID_ID3D11ClassInstance,0xa6cd7faa,0xb0b7,0x4a2f,0x94,0x36,0x86,0x62,0xa6,0x57,0x97,0xcb);
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DEFINE_GUID(IID_ID3D11ClassLinkage,0xddf57cba,0x9543,0x46e4,0xa1,0x2b,0xf2,0x07,0xa0,0xfe,0x7f,0xed);
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DEFINE_GUID(IID_ID3D11CommandList,0xa24bc4d1,0x769e,0x43f7,0x80,0x13,0x98,0xff,0x56,0x6c,0x18,0xe2);
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DEFINE_GUID(IID_ID3D11DeviceContext,0xc0bfa96c,0xe089,0x44fb,0x8e,0xaf,0x26,0xf8,0x79,0x61,0x90,0xda);
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DEFINE_GUID(IID_ID3D11VideoDecoder,0x3C9C5B51,0x995D,0x48d1,0x9B,0x8D,0xFA,0x5C,0xAE,0xDE,0xD6,0x5C);
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DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator,0x31627037,0x53AB,0x4200,0x90,0x61,0x05,0xFA,0xA9,0xAB,0x45,0xF9);
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DEFINE_GUID(IID_ID3D11VideoProcessor,0x1D7B0652,0x185F,0x41c6,0x85,0xCE,0x0C,0x5B,0xE3,0xD4,0xAE,0x6C);
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DEFINE_GUID(IID_ID3D11AuthenticatedChannel,0x3015A308,0xDCBD,0x47aa,0xA7,0x47,0x19,0x24,0x86,0xD1,0x4D,0x4A);
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DEFINE_GUID(IID_ID3D11CryptoSession,0x9B32F9AD,0xBDCC,0x40a6,0xA3,0x9D,0xD5,0xC8,0x65,0x84,0x57,0x20);
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DEFINE_GUID(IID_ID3D11VideoDecoderOutputView,0xC2931AEA,0x2A85,0x4f20,0x86,0x0F,0xFB,0xA1,0xFD,0x25,0x6E,0x18);
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DEFINE_GUID(IID_ID3D11VideoProcessorInputView,0x11EC5A5F,0x51DC,0x4945,0xAB,0x34,0x6E,0x8C,0x21,0x30,0x0E,0xA5);
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DEFINE_GUID(IID_ID3D11VideoProcessorOutputView,0xA048285E,0x25A9,0x4527,0xBD,0x93,0xD6,0x8B,0x68,0xC4,0x42,0x54);
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DEFINE_GUID(IID_ID3D11VideoContext,0x61F21C45,0x3C0E,0x4a74,0x9C,0xEA,0x67,0x10,0x0D,0x9A,0xD5,0xE4);
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DEFINE_GUID(IID_ID3D11VideoDevice,0x10EC4D5B,0x975A,0x4689,0xB9,0xE4,0xD0,0xAA,0xC3,0x0F,0xE3,0x33);
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DEFINE_GUID(IID_ID3D11Device,0xdb6f6ddb,0xac77,0x4e88,0x82,0x53,0x81,0x9d,0xf9,0xbb,0xf1,0x40);
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/* dxgi.h GUIDs */
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DEFINE_GUID(IID_IDXGIObject, 0xaec22fb8, 0x76f3, 0x4639, 0x9b, 0xe0, 0x28, 0xeb, 0x43, 0xa6, 0x7a, 0x2e);
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@ -124,11 +149,10 @@ static void win_shadow_d3d11_module_init()
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pfnD3D11CreateDevice = (fnD3D11CreateDevice) GetProcAddress(d3d11_module, "D3D11CreateDevice");
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}
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int win_shadow_dxgi_init(winShadowSubsystem* subsystem)
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int win_shadow_dxgi_init_duplication(winShadowSubsystem* subsystem)
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{
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HRESULT status;
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HRESULT hr;
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UINT dTop, i = 0;
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UINT DriverTypeIndex;
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DXGI_OUTPUT_DESC desc;
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IDXGIOutput* pOutput;
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IDXGIDevice* DxgiDevice = NULL;
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@ -136,6 +160,75 @@ int win_shadow_dxgi_init(winShadowSubsystem* subsystem)
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IDXGIOutput* DxgiOutput = NULL;
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IDXGIOutput1* DxgiOutput1 = NULL;
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hr = subsystem->dxgiDevice->lpVtbl->QueryInterface(subsystem->dxgiDevice, &IID_IDXGIDevice, (void**) &DxgiDevice);
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if (FAILED(hr))
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return -1;
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hr = DxgiDevice->lpVtbl->GetParent(DxgiDevice, &IID_IDXGIAdapter, (void**) &DxgiAdapter);
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DxgiDevice->lpVtbl->Release(DxgiDevice);
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DxgiDevice = NULL;
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if (FAILED(hr))
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return -1;
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ZeroMemory(&desc, sizeof(desc));
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pOutput = NULL;
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while (DxgiAdapter->lpVtbl->EnumOutputs(DxgiAdapter, i, &pOutput) != DXGI_ERROR_NOT_FOUND)
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{
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DXGI_OUTPUT_DESC* pDesc = &desc;
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hr = pOutput->lpVtbl->GetDesc(pOutput, pDesc);
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if (FAILED(hr))
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return -1;
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if (pDesc->AttachedToDesktop)
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dTop = i;
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pOutput->lpVtbl->Release(pOutput);
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++i;
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}
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dTop = 0; /* screen id */
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hr = DxgiAdapter->lpVtbl->EnumOutputs(DxgiAdapter, dTop, &DxgiOutput);
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DxgiAdapter->lpVtbl->Release(DxgiAdapter);
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DxgiAdapter = NULL;
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if (FAILED(hr))
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return -1;
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hr = DxgiOutput->lpVtbl->QueryInterface(DxgiOutput, &IID_IDXGIOutput1, (void**) &DxgiOutput1);
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DxgiOutput->lpVtbl->Release(DxgiOutput);
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DxgiOutput = NULL;
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if (FAILED(hr))
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return -1;
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hr = DxgiOutput1->lpVtbl->DuplicateOutput(DxgiOutput1, (IUnknown*) subsystem->dxgiDevice,
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&(subsystem->dxgiOutputDuplication));
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DxgiOutput1->lpVtbl->Release(DxgiOutput1);
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DxgiOutput1 = NULL;
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if (FAILED(hr))
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return -1;
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return 1;
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}
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int win_shadow_dxgi_init(winShadowSubsystem* subsystem)
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{
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UINT i = 0;
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HRESULT hr;
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UINT DriverTypeIndex;
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IDXGIDevice* DxgiDevice = NULL;
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IDXGIAdapter* DxgiAdapter = NULL;
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IDXGIOutput* DxgiOutput = NULL;
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IDXGIOutput1* DxgiOutput1 = NULL;
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win_shadow_d3d11_module_init();
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if (!pfnD3D11CreateDevice)
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@ -143,69 +236,287 @@ int win_shadow_dxgi_init(winShadowSubsystem* subsystem)
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for (DriverTypeIndex = 0; DriverTypeIndex < NumDriverTypes; ++DriverTypeIndex)
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{
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status = pfnD3D11CreateDevice(NULL, DriverTypes[DriverTypeIndex], NULL, 0, FeatureLevels,
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NumFeatureLevels, D3D11_SDK_VERSION, &gDevice, &FeatureLevel, &gContext);
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hr = pfnD3D11CreateDevice(NULL, DriverTypes[DriverTypeIndex], NULL, 0, FeatureLevels,
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NumFeatureLevels, D3D11_SDK_VERSION, &(subsystem->dxgiDevice), &(subsystem->featureLevel),
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&(subsystem->dxgiDeviceContext));
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if (SUCCEEDED(status))
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if (SUCCEEDED(hr))
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break;
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}
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if (FAILED(status))
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if (FAILED(hr))
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return -1;
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status = gDevice->lpVtbl->QueryInterface(gDevice, &IID_IDXGIDevice, (void**) &DxgiDevice);
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win_shadow_dxgi_init_duplication(subsystem);
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if (FAILED(status))
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return -1;
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return 1;
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}
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status = DxgiDevice->lpVtbl->GetParent(DxgiDevice, &IID_IDXGIAdapter, (void**) &DxgiAdapter);
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DxgiDevice->lpVtbl->Release(DxgiDevice);
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DxgiDevice = NULL;
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if (FAILED(status))
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return -1;
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ZeroMemory(&desc, sizeof(desc));
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pOutput = NULL;
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while (DxgiAdapter->lpVtbl->EnumOutputs(DxgiAdapter, i, &pOutput) != DXGI_ERROR_NOT_FOUND)
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int win_shadow_dxgi_uninit(winShadowSubsystem* subsystem)
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{
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if (subsystem->dxgiDesktopImage)
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{
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DXGI_OUTPUT_DESC* pDesc = &desc;
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status = pOutput->lpVtbl->GetDesc(pOutput, pDesc);
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if (FAILED(status))
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return -1;
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if (pDesc->AttachedToDesktop)
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dTop = i;
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pOutput->lpVtbl->Release(pOutput);
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++i;
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subsystem->dxgiDesktopImage->lpVtbl->Release(subsystem->dxgiDesktopImage);
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subsystem->dxgiDesktopImage = NULL;
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}
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dTop = 0; /* screen id */
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if (subsystem->dxgiOutputDuplication)
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{
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subsystem->dxgiOutputDuplication->lpVtbl->Release(subsystem->dxgiOutputDuplication);
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subsystem->dxgiOutputDuplication = NULL;
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}
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status = DxgiAdapter->lpVtbl->EnumOutputs(DxgiAdapter, dTop, &DxgiOutput);
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DxgiAdapter->lpVtbl->Release(DxgiAdapter);
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DxgiAdapter = NULL;
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if (subsystem->dxgiDeviceContext)
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{
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subsystem->dxgiDeviceContext->lpVtbl->Release(subsystem->dxgiDeviceContext);
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subsystem->dxgiDeviceContext = NULL;
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}
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if (FAILED(status))
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if (subsystem->dxgiDevice)
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{
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subsystem->dxgiDevice->lpVtbl->Release(subsystem->dxgiDevice);
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subsystem->dxgiDevice = NULL;
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}
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return 1;
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}
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int win_shadow_dxgi_fetch_frame_data(winShadowSubsystem* subsystem,
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BYTE** ppDstData, int* pnDstStep, int x, int y, int width, int height)
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{
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HRESULT hr;
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D3D11_BOX Box;
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DXGI_MAPPED_RECT mappedRect;
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D3D11_TEXTURE2D_DESC tDesc;
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tDesc.Width = width;
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tDesc.Height = height;
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tDesc.MipLevels = 1;
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tDesc.ArraySize = 1;
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tDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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tDesc.SampleDesc.Count = 1;
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tDesc.SampleDesc.Quality = 0;
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tDesc.Usage = D3D11_USAGE_STAGING;
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tDesc.BindFlags = 0;
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tDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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tDesc.MiscFlags = 0;
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Box.top = x;
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Box.left = y;
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Box.right = x + width;
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Box.bottom = y + height;
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Box.front = 0;
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Box.back = 1;
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hr = subsystem->dxgiDevice->lpVtbl->CreateTexture2D(subsystem->dxgiDevice, &tDesc, NULL, &(subsystem->dxgiStage));
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if (FAILED(hr))
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return -1;
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status = DxgiOutput->lpVtbl->QueryInterface(DxgiOutput, &IID_IDXGIOutput1, (void**) &DxgiOutput1);
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DxgiOutput->lpVtbl->Release(DxgiOutput);
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DxgiOutput = NULL;
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subsystem->dxgiDeviceContext->lpVtbl->CopySubresourceRegion(subsystem->dxgiDeviceContext,
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(ID3D11Resource*) subsystem->dxgiStage, 0, 0, 0, 0, (ID3D11Resource*) subsystem->dxgiDesktopImage, 0, &Box);
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if (FAILED(status))
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hr = subsystem->dxgiStage->lpVtbl->QueryInterface(subsystem->dxgiStage,
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&IID_IDXGISurface, (void**) &(subsystem->dxgiSurface));
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if (FAILED(hr))
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return -1;
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status = DxgiOutput1->lpVtbl->DuplicateOutput(DxgiOutput1, (IUnknown*) gDevice, &gOutputDuplication);
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DxgiOutput1->lpVtbl->Release(DxgiOutput1);
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DxgiOutput1 = NULL;
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hr = subsystem->dxgiSurface->lpVtbl->Map(subsystem->dxgiSurface, &mappedRect, DXGI_MAP_READ);
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if (FAILED(status))
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if (FAILED(hr))
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return -1;
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*ppDstData = mappedRect.pBits;
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*pnDstStep = mappedRect.Pitch;
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return 1;
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}
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int win_shadow_dxgi_release_frame_data(winShadowSubsystem* subsystem)
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{
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HRESULT hr;
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if (subsystem->dxgiSurface)
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{
|
||||
subsystem->dxgiSurface->lpVtbl->Unmap(subsystem->dxgiSurface);
|
||||
subsystem->dxgiSurface->lpVtbl->Release(subsystem->dxgiSurface);
|
||||
subsystem->dxgiSurface = NULL;
|
||||
}
|
||||
|
||||
if (subsystem->dxgiStage)
|
||||
{
|
||||
subsystem->dxgiStage->lpVtbl->Release(subsystem->dxgiStage);
|
||||
subsystem->dxgiStage = NULL;
|
||||
}
|
||||
|
||||
hr = subsystem->dxgiOutputDuplication->lpVtbl->ReleaseFrame(subsystem->dxgiOutputDuplication);
|
||||
|
||||
if (FAILED(hr))
|
||||
return -1;
|
||||
|
||||
subsystem->pendingFrames = 0;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int win_shadow_dxgi_get_next_frame(winShadowSubsystem* subsystem)
|
||||
{
|
||||
UINT i = 0;
|
||||
int status;
|
||||
HRESULT hr = 0;
|
||||
UINT DataBufferSize = 0;
|
||||
BYTE* DataBuffer = NULL;
|
||||
IDXGIResource* DesktopResource = NULL;
|
||||
|
||||
if (subsystem->pendingFrames > 0)
|
||||
{
|
||||
win_shadow_dxgi_release_frame_data(subsystem);
|
||||
}
|
||||
|
||||
if (subsystem->dxgiDesktopImage)
|
||||
{
|
||||
subsystem->dxgiDesktopImage->lpVtbl->Release(subsystem->dxgiDesktopImage);
|
||||
subsystem->dxgiDesktopImage = NULL;
|
||||
}
|
||||
|
||||
hr = subsystem->dxgiOutputDuplication->lpVtbl->AcquireNextFrame(subsystem->dxgiOutputDuplication,
|
||||
0, &(subsystem->dxgiFrameInfo), &DesktopResource);
|
||||
|
||||
if (hr == DXGI_ERROR_WAIT_TIMEOUT)
|
||||
return 0;
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
if (hr == DXGI_ERROR_ACCESS_LOST)
|
||||
{
|
||||
if (subsystem->dxgiDesktopImage)
|
||||
{
|
||||
subsystem->dxgiDesktopImage->lpVtbl->Release(subsystem->dxgiDesktopImage);
|
||||
subsystem->dxgiDesktopImage = NULL;
|
||||
}
|
||||
|
||||
if (subsystem->dxgiOutputDuplication)
|
||||
{
|
||||
subsystem->dxgiOutputDuplication->lpVtbl->Release(subsystem->dxgiOutputDuplication);
|
||||
subsystem->dxgiOutputDuplication = NULL;
|
||||
}
|
||||
|
||||
status = win_shadow_dxgi_init_duplication(subsystem);
|
||||
|
||||
if (status < 0)
|
||||
return -1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
hr = subsystem->dxgiOutputDuplication->lpVtbl->ReleaseFrame(subsystem->dxgiOutputDuplication);
|
||||
|
||||
if (FAILED(hr))
|
||||
return -1;
|
||||
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
hr = DesktopResource->lpVtbl->QueryInterface(DesktopResource,
|
||||
&IID_ID3D11Texture2D, (void**) &(subsystem->dxgiDesktopImage));
|
||||
|
||||
DesktopResource->lpVtbl->Release(DesktopResource);
|
||||
DesktopResource = NULL;
|
||||
|
||||
if (FAILED(hr))
|
||||
return -1;
|
||||
|
||||
subsystem->pendingFrames = subsystem->dxgiFrameInfo.AccumulatedFrames;
|
||||
|
||||
if (subsystem->dxgiFrameInfo.AccumulatedFrames == 0)
|
||||
{
|
||||
hr = subsystem->dxgiOutputDuplication->lpVtbl->ReleaseFrame(subsystem->dxgiOutputDuplication);
|
||||
|
||||
if (FAILED(hr))
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int win_shadow_dxgi_get_invalid_region(winShadowSubsystem* subsystem)
|
||||
{
|
||||
UINT i;
|
||||
HRESULT hr;
|
||||
UINT BufSize;
|
||||
RECT* pRect;
|
||||
UINT numRects;
|
||||
BYTE* DirtyRects;
|
||||
rdpShadowServer* server;
|
||||
rdpShadowScreen* screen;
|
||||
UINT DataBufferSize = 0;
|
||||
BYTE* DataBuffer = NULL;
|
||||
RECTANGLE_16 invalidRect;
|
||||
|
||||
server = subsystem->server;
|
||||
screen = server->screen;
|
||||
|
||||
if (subsystem->dxgiFrameInfo.AccumulatedFrames == 0)
|
||||
return 0;
|
||||
|
||||
if (subsystem->dxgiFrameInfo.TotalMetadataBufferSize)
|
||||
{
|
||||
if (subsystem->dxgiFrameInfo.TotalMetadataBufferSize > DataBufferSize)
|
||||
{
|
||||
if (DataBuffer)
|
||||
{
|
||||
free(DataBuffer);
|
||||
DataBuffer = NULL;
|
||||
}
|
||||
|
||||
DataBuffer = (BYTE*) malloc(subsystem->dxgiFrameInfo.TotalMetadataBufferSize);
|
||||
|
||||
if (!DataBuffer)
|
||||
return -1;
|
||||
|
||||
DataBufferSize = subsystem->dxgiFrameInfo.TotalMetadataBufferSize;
|
||||
}
|
||||
|
||||
BufSize = subsystem->dxgiFrameInfo.TotalMetadataBufferSize;
|
||||
|
||||
hr = subsystem->dxgiOutputDuplication->lpVtbl->GetFrameMoveRects(subsystem->dxgiOutputDuplication,
|
||||
BufSize, (DXGI_OUTDUPL_MOVE_RECT*) DataBuffer, &BufSize);
|
||||
|
||||
if (FAILED(hr))
|
||||
return -1;
|
||||
|
||||
DirtyRects = DataBuffer + BufSize;
|
||||
BufSize = subsystem->dxgiFrameInfo.TotalMetadataBufferSize - BufSize;
|
||||
|
||||
hr = subsystem->dxgiOutputDuplication->lpVtbl->GetFrameDirtyRects(subsystem->dxgiOutputDuplication,
|
||||
BufSize, (RECT*) DirtyRects, &BufSize);
|
||||
|
||||
if (FAILED(hr))
|
||||
return -1;
|
||||
|
||||
numRects = BufSize / sizeof(RECT);
|
||||
|
||||
pRect = (RECT*) DirtyRects;
|
||||
|
||||
EnterCriticalSection(&(screen->lock));
|
||||
|
||||
for (i = 0; i < numRects; i++)
|
||||
{
|
||||
invalidRect.left = (UINT16) pRect->left;
|
||||
invalidRect.top = (UINT16) pRect->top;
|
||||
invalidRect.right = (UINT16) pRect->right;
|
||||
invalidRect.bottom = (UINT16) pRect->bottom;
|
||||
|
||||
region16_union_rect(&(screen->invalidRegion), &(screen->invalidRegion), &invalidRect);
|
||||
|
||||
pRect++;
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&(screen->lock));
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
@ -385,6 +696,51 @@ int win_shadow_invalidate_region(winShadowSubsystem* subsystem, int x, int y, in
|
||||
|
||||
int win_shadow_surface_copy(winShadowSubsystem* subsystem)
|
||||
{
|
||||
int x, y;
|
||||
int width;
|
||||
int height;
|
||||
int status;
|
||||
int nDstStep = 0;
|
||||
BYTE* pDstData = NULL;
|
||||
rdpShadowScreen* screen;
|
||||
rdpShadowServer* server;
|
||||
rdpShadowSurface* surface;
|
||||
RECTANGLE_16 surfaceRect;
|
||||
const RECTANGLE_16* extents;
|
||||
|
||||
server = subsystem->server;
|
||||
surface = server->surface;
|
||||
screen = server->screen;
|
||||
|
||||
surfaceRect.left = surface->x;
|
||||
surfaceRect.top = surface->y;
|
||||
surfaceRect.right = surface->x + surface->width;
|
||||
surfaceRect.bottom = surface->y + surface->height;
|
||||
|
||||
region16_clear(&(surface->invalidRegion));
|
||||
region16_intersect_rect(&(surface->invalidRegion), &(screen->invalidRegion), &surfaceRect);
|
||||
|
||||
if (region16_is_empty(&(surface->invalidRegion)))
|
||||
return 1;
|
||||
|
||||
extents = region16_extents(&(surface->invalidRegion));
|
||||
|
||||
x = extents->left;
|
||||
y = extents->top;
|
||||
width = extents->right - extents->left;
|
||||
height = extents->bottom - extents->top;
|
||||
|
||||
printf("x: %d y: %d width: %d height: %d\n", x, y, width, height);
|
||||
|
||||
status = win_shadow_dxgi_fetch_frame_data(subsystem, &pDstData, &nDstStep, x, y, width, height);
|
||||
|
||||
if (status < 0)
|
||||
return -1;
|
||||
|
||||
freerdp_image_copy(surface->data, PIXEL_FORMAT_XRGB32,
|
||||
surface->scanline, x - surface->x, y - surface->y, width, height,
|
||||
pDstData, PIXEL_FORMAT_XRGB32, nDstStep, 0, 0);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -409,6 +765,8 @@ void* win_shadow_subsystem_thread(winShadowSubsystem* subsystem)
|
||||
dwInterval = 1000 / fps;
|
||||
frameTime = GetTickCount64() + dwInterval;
|
||||
|
||||
win_shadow_invalidate_region(subsystem, 0, 0, subsystem->width, subsystem->height);
|
||||
|
||||
while (1)
|
||||
{
|
||||
dwTimeout = INFINITE;
|
||||
@ -425,7 +783,18 @@ void* win_shadow_subsystem_thread(winShadowSubsystem* subsystem)
|
||||
|
||||
if ((status == WAIT_TIMEOUT) || (GetTickCount64() > frameTime))
|
||||
{
|
||||
win_shadow_invalidate_region(subsystem, 0, 0, subsystem->width, subsystem->height);
|
||||
#ifdef WITH_DXGI_1_2
|
||||
int dxgi_status;
|
||||
|
||||
dxgi_status = win_shadow_dxgi_get_next_frame(subsystem);
|
||||
|
||||
if (subsystem->pendingFrames > 0)
|
||||
{
|
||||
dxgi_status = win_shadow_dxgi_get_invalid_region(subsystem);
|
||||
|
||||
win_shadow_invalidate_region(subsystem, 0, 0, subsystem->width, subsystem->height);
|
||||
}
|
||||
#endif
|
||||
|
||||
dwInterval = 1000 / fps;
|
||||
frameTime += dwInterval;
|
||||
@ -490,6 +859,10 @@ int win_shadow_subsystem_uninit(winShadowSubsystem* subsystem)
|
||||
if (!subsystem)
|
||||
return -1;
|
||||
|
||||
#ifdef WITH_DXGI_1_2
|
||||
win_shadow_dxgi_uninit(subsystem);
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -33,6 +33,17 @@ typedef struct win_shadow_subsystem winShadowSubsystem;
|
||||
#define WITH_DXGI_1_2 1
|
||||
#endif
|
||||
|
||||
#ifdef WITH_DXGI_1_2
|
||||
|
||||
#ifndef CINTERFACE
|
||||
#define CINTERFACE
|
||||
#endif
|
||||
|
||||
#include <D3D11.h>
|
||||
#include <dxgi1_2.h>
|
||||
|
||||
#endif
|
||||
|
||||
struct win_shadow_subsystem
|
||||
{
|
||||
RDP_SHADOW_SUBSYSTEM_COMMON();
|
||||
@ -40,6 +51,18 @@ struct win_shadow_subsystem
|
||||
int bpp;
|
||||
int width;
|
||||
int height;
|
||||
|
||||
#ifdef WITH_DXGI_1_2
|
||||
UINT pendingFrames;
|
||||
ID3D11Device* dxgiDevice;
|
||||
IDXGISurface* dxgiSurface;
|
||||
ID3D11Texture2D* dxgiStage;
|
||||
D3D_FEATURE_LEVEL featureLevel;
|
||||
ID3D11Texture2D* dxgiDesktopImage;
|
||||
DXGI_OUTDUPL_FRAME_INFO dxgiFrameInfo;
|
||||
ID3D11DeviceContext* dxgiDeviceContext;
|
||||
IDXGIOutputDuplication* dxgiOutputDuplication;
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
Loading…
Reference in New Issue
Block a user