Fixed shadow server mouse wheel mapping on MacOS

This commit is contained in:
Armin Novak 2017-06-13 14:18:11 +02:00
parent 1dbd2d28d9
commit 6142da9cb8

View File

@ -369,21 +369,22 @@ void mf_input_mouse_event(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
float width, height;
CGWheelCount wheelCount = 2;
UINT32 scroll_x = 0;
UINT32 scroll_y = 0;
INT32 scroll_x = 0;
INT32 scroll_y = 0;
if (flags & PTR_FLAGS_WHEEL)
if (flags & (PTR_FLAGS_WHEEL | PTR_FLAGS_HWHEEL))
{
scroll_y = flags & WheelRotationMask;
INT32 scroll = flags & WheelRotationMask;
if (flags & PTR_FLAGS_WHEEL_NEGATIVE)
{
scroll_y = -(flags & WheelRotationMask) / 392;
}
scroll = -(flags & WheelRotationMask) / 392;
else
{
scroll_y = (flags & WheelRotationMask) / 120;
}
scroll = (flags & WheelRotationMask) / 120;
if (flags & PTR_FLAGS_WHEEL)
scroll_y = scroll;
else
scroll_x = scroll;
CGEventSourceRef source = CGEventSourceCreate (kCGEventSourceStateHIDSystemState);
CGEventRef scroll = CGEventCreateScrollWheelEvent(source,