codec/rfx: removed unnecessary WaitForSingleObject

The WaitForSingleObject call on TilePool's event is called with a zero time-out
interval and the event is a manual reset event ... thus no locking or waiting
is involved anyways and Queue_Dequeue may very well return NULL independently
of calling WaitForSingleObject which is already correctly handled.
(cherry picked from commit 938a0890a3)
This commit is contained in:
Norbert Federa 2013-07-30 13:02:43 +02:00 committed by Bernhard Miklautz
parent d67624684f
commit 47b17b5386

View File

@ -312,7 +312,6 @@ RFX_TILE* rfx_tile_pool_take(RFX_CONTEXT* context)
{
RFX_TILE* tile = NULL;
if (WaitForSingleObject(Queue_Event(context->priv->TilePool), 0) == WAIT_OBJECT_0)
tile = Queue_Dequeue(context->priv->TilePool);
if (!tile)