shadow/mac: add mouse movement

This commit is contained in:
Marc-André Moreau 2014-09-13 13:21:34 -04:00
parent 6a1b76e42a
commit 464f74805e
2 changed files with 103 additions and 2 deletions

View File

@ -45,7 +45,106 @@ void mac_shadow_input_unicode_keyboard_event(macShadowSubsystem* subsystem, UINT
void mac_shadow_input_mouse_event(macShadowSubsystem* subsystem, UINT16 flags, UINT16 x, UINT16 y)
{
UINT32 scrollX = 0;
UINT32 scrollY = 0;
CGWheelCount wheelCount = 2;
if (flags & PTR_FLAGS_WHEEL)
{
scrollY = flags & WheelRotationMask;
if (flags & PTR_FLAGS_WHEEL_NEGATIVE)
{
scrollY = -(flags & WheelRotationMask) / 392;
}
else
{
scrollY = (flags & WheelRotationMask) / 120;
}
CGEventSourceRef source = CGEventSourceCreate (kCGEventSourceStateHIDSystemState);
CGEventRef scroll = CGEventCreateScrollWheelEvent(source, kCGScrollEventUnitLine,
wheelCount, scrollY, scrollX);
CGEventPost(kCGHIDEventTap, scroll);
CFRelease(scroll);
CFRelease(source);
}
else
{
CGEventSourceRef source = CGEventSourceCreate (kCGEventSourceStateHIDSystemState);
CGEventType mouseType = kCGEventNull;
CGMouseButton mouseButton = kCGMouseButtonLeft;
if (flags & PTR_FLAGS_MOVE)
{
if (subsystem->mouseDownLeft)
mouseType = kCGEventLeftMouseDragged;
else if (subsystem->mouseDownRight)
mouseType = kCGEventRightMouseDragged;
else if (subsystem->mouseDownOther)
mouseType = kCGEventOtherMouseDragged;
else
mouseType = kCGEventMouseMoved;
CGEventRef move = CGEventCreateMouseEvent(source, mouseType, CGPointMake(x, y), mouseButton);
CGEventPost(kCGHIDEventTap, move);
CFRelease(move);
}
if (flags & PTR_FLAGS_BUTTON1)
{
mouseButton = kCGMouseButtonLeft;
if (flags & PTR_FLAGS_DOWN)
{
mouseType = kCGEventLeftMouseDown;
subsystem->mouseDownLeft = TRUE;
}
else
{
mouseType = kCGEventLeftMouseUp;
subsystem->mouseDownLeft = FALSE;
}
}
else if (flags & PTR_FLAGS_BUTTON2)
{
mouseButton = kCGMouseButtonRight;
if (flags & PTR_FLAGS_DOWN)
{
mouseType = kCGEventRightMouseDown;
subsystem->mouseDownRight = TRUE;
}
else
{
mouseType = kCGEventRightMouseUp;
subsystem->mouseDownRight = FALSE;
}
}
else if (flags & PTR_FLAGS_BUTTON3)
{
mouseButton = kCGMouseButtonCenter;
if (flags & PTR_FLAGS_DOWN)
{
mouseType = kCGEventOtherMouseDown;
subsystem->mouseDownOther = TRUE;
}
else
{
mouseType = kCGEventOtherMouseUp;
subsystem->mouseDownOther = FALSE;
}
}
CGEventRef mouseEvent = CGEventCreateMouseEvent(source, mouseType, CGPointMake(x, y), mouseButton);
CGEventPost(kCGHIDEventTap, mouseEvent);
CFRelease(mouseEvent);
CFRelease(source);
}
}
void mac_shadow_input_extended_mouse_event(macShadowSubsystem* subsystem, UINT16 flags, UINT16 x, UINT16 y)

View File

@ -44,7 +44,9 @@ struct mac_shadow_subsystem
BOOL retina;
int pixelWidth;
int pixelHeight;
BOOL mouseDownLeft;
BOOL mouseDownRight;
BOOL mouseDownOther;
CGDisplayStreamRef stream;
dispatch_queue_t captureQueue;
};