[codec,progressive] revert 4e24b966c8
do not reset progressive surface numUpdatedTiles after progressive_decompress pass. The updates might accumulate until the frameId changes, only then reset.
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04d530b99e
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41dd15c5e8
@ -2442,7 +2442,6 @@ INT32 progressive_decompress(PROGRESSIVE_CONTEXT* progressive, const BYTE* pSrcD
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}
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region16_uninit(&clippingRects);
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surface->numUpdatedTiles = 0;
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fail:
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return rc;
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}
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