build: ignore unresolved symbols on OS X. Fixes #677
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@ -108,10 +108,18 @@ endif()
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# Mac OS X
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if(APPLE)
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include_directories(/opt/local/include)
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link_directories(/opt/local/lib)
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -mmacosx-version-min=10.4")
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -framework CoreFoundation")
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if(IS_DIRECTORY /opt/local/include)
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include_directories(/opt/local/include)
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link_directories(/opt/local/lib)
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endif()
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option(WITH_CLANG "Build using clang" OFF)
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if(WITH_CLANG)
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set(CMAKE_C_COMPILER "clang")
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endif()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mmacosx-version-min=10.4")
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl-framework,CoreFoundation")
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endif()
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if(NOT WIN32)
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@ -17,6 +17,12 @@
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# See the License for the specific language governing permissions and
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# limitations under the License.
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if (APPLE)
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# flat_namespace should be avoided, but is required for -undefined warning. Since WinPR currently has
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# a lot of undefined symbols in use, use this hack until they're filled out.
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-flat_namespace,-undefined,warning")
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endif()
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add_subdirectory(crt)
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add_subdirectory(utils)
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add_subdirectory(heap)
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