Refactored YCoCg converstion
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@ -26,44 +26,44 @@
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#include "prim_internal.h"
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/* helper function to convert raw 8 bit values to signed 16bit values.
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*/
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static INT16 convert(UINT8 raw, int shift)
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{
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const int cll = shift - 1; /* -1 builds in the /2's */
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return (INT16)((INT8)(raw << cll));
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}
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/* ------------------------------------------------------------------------- */
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static pstatus_t general_YCoCgToRGB_8u_AC4R(const BYTE* pSrc, INT32 srcStep, BYTE* pDst,
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UINT32 DstFormat, INT32 dstStep, UINT32 width,
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UINT32 height, UINT8 shift, BOOL withAlpha)
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{
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BYTE A;
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UINT32 x, y;
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BYTE* dptr = pDst;
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const BYTE* sptr = pSrc;
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INT16 Cg, Co, Y, T, R, G, B;
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const DWORD formatSize = GetBytesPerPixel(DstFormat);
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fkt_writePixel writePixel = getPixelWriteFunction(DstFormat, TRUE);
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int cll = shift - 1; /* -1 builds in the /2's */
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UINT32 srcPad = srcStep - (width * 4);
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UINT32 dstPad = dstStep - (width * formatSize);
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for (y = 0; y < height; y++)
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{
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const BYTE* sptr = &pSrc[srcStep * y];
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BYTE* dptr = &pDst[dstStep * y];
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for (x = 0; x < width; x++)
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{
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/* Note: shifts must be done before sign-conversion. */
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Cg = (INT16)((INT8)((*sptr++) << cll));
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Co = (INT16)((INT8)((*sptr++) << cll));
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Y = (INT16)(*sptr++); /* UINT8->INT16 */
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A = *sptr++;
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const INT16 Cg = convert(*sptr++, shift);
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const INT16 Co = convert(*sptr++, shift);
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const INT16 Y = *sptr++; /* UINT8->INT16 */
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const INT16 T = Y - Cg;
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const INT16 B = T + Co;
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const INT16 G = Y + Cg;
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const INT16 R = T - Co;
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BYTE A = *sptr++;
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if (!withAlpha)
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A = 0xFFU;
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T = Y - Cg;
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B = T + Co;
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G = Y + Cg;
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R = T - Co;
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dptr = writePixel(dptr, formatSize, DstFormat, CLIP(R), CLIP(G), CLIP(B), A);
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}
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sptr += srcPad;
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dptr += dstPad;
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}
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return PRIMITIVES_SUCCESS;
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