wfreerdp-server: sound latency tweaks
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@ -7,8 +7,15 @@
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#include <Functiondiscoverykeys_devpkey.h>
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#include <Audioclient.h>
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#define REFTIMES_PER_SEC 10000000
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#define REFTIMES_PER_MILLISEC 10000
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//#define REFTIMES_PER_SEC 10000000
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//#define REFTIMES_PER_MILLISEC 10000
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//#define REFTIMES_PER_SEC 100000
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//#define REFTIMES_PER_MILLISEC 100
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#define REFTIMES_PER_SEC 50000
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#define REFTIMES_PER_MILLISEC 50
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DEFINE_GUID(CLSID_MMDeviceEnumerator, 0xBCDE0395, 0xE52F, 0x467C,
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0x8E, 0x3D, 0xC4, 0x57, 0x92, 0x91, 0x69, 0x2E);
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@ -119,8 +126,6 @@ int wf_wasapi_get_device_string(LPWSTR pattern, LPWSTR * deviceStr)
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exit(1);
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}
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//do this a more reliable way
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if (wcscmp(pattern, nameVar.pwszVal) < 0)
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{
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@ -262,7 +267,7 @@ DWORD WINAPI wf_rdpsnd_wasapi_thread(LPVOID lpParam)
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Sleep(hnsActualDuration/REFTIMES_PER_MILLISEC/2);
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hr = pCaptureClient->lpVtbl->GetNextPacketSize(pCaptureClient, &packetLength);
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if (FAILED(hr))
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{
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@ -281,7 +286,8 @@ DWORD WINAPI wf_rdpsnd_wasapi_thread(LPVOID lpParam)
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//write data here
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//fwrite(pData, 1, packetLength * 4, pFile);
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context->rdpsnd->SendSamples(context->rdpsnd, pData, packetLength);
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if (!(flags & AUDCLNT_BUFFERFLAGS_SILENT))
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context->rdpsnd->SendSamples(context->rdpsnd, pData, packetLength);
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hr = pCaptureClient->lpVtbl->ReleaseBuffer(pCaptureClient, numFramesAvailable);
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if (FAILED(hr))
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