[client,sdl] ignore blit that does not intersect
SdlWindow::blit might be called for areas that do not intersect the surface. Return success in such cases to avoid terminating a session.
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@ -186,9 +186,9 @@ bool SdlWindow::blit(SDL_Surface* surface, const SDL_Rect& srcRect, SDL_Rect& ds
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if (!screen || !surface)
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if (!screen || !surface)
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return false;
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return false;
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if (!SDL_SetClipRect(surface, &srcRect))
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if (!SDL_SetClipRect(surface, &srcRect))
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return false;
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return true;
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if (!SDL_SetClipRect(screen, &dstRect))
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if (!SDL_SetClipRect(screen, &dstRect))
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return false;
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return true;
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auto rc = SDL_BlitScaled(surface, &srcRect, screen, &dstRect);
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auto rc = SDL_BlitScaled(surface, &srcRect, screen, &dstRect);
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if (rc != 0)
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if (rc != 0)
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{
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{
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