Readded H264 struct pointers, keep API compatible.
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@ -49,9 +49,7 @@ struct rdp_codecs
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RFX_CONTEXT* rfx;
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NSC_CONTEXT* nsc;
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#ifdef WITH_GFX_H264
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H264_CONTEXT* h264;
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#endif
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CLEAR_CONTEXT* clear;
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PROGRESSIVE_CONTEXT* progressive;
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BITMAP_PLANAR_CONTEXT* planar;
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@ -27,9 +27,7 @@ struct gdi_gfx_surface
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{
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UINT16 surfaceId;
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rdpCodecs* codecs;
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#ifdef WITH_GFX_H264
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H264_CONTEXT *h264;
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#endif
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UINT32 width;
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UINT32 height;
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BYTE* data;
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