iOS build system fixes
This commit is contained in:
parent
841d019565
commit
10d2e8a349
@ -521,10 +521,6 @@ if(WIN32)
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endif()
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endif()
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if(IOS)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -isysroot ${CMAKE_IOS_SDK_ROOT} -g")
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endif()
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add_definitions(-DWINPR_EXPORTS -DFREERDP_EXPORTS)
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# Include files
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@ -1051,15 +1047,6 @@ add_subdirectory(include)
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add_subdirectory(libfreerdp)
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if (IOS)
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.0")
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if (IOS_PLATFORM MATCHES "SIMULATOR")
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set(CMAKE_OSX_SYSROOT "iphonesimulator")
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else()
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set(CMAKE_OSX_SYSROOT "iphoneos")
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endif()
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endif()
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# RdTk
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include_directories("${CMAKE_SOURCE_DIR}/rdtk/include")
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include_directories("${CMAKE_BINARY_DIR}/rdtk/include")
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@ -1,7 +1,8 @@
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message("PRELOADING iOS cache")
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set (CMAKE_TOOLCHAIN_FILE "cmake/iOSToolchain.cmake" CACHE PATH "ToolChain file")
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set (CMAKE_TOOLCHAIN_FILE "cmake/ios.toolchain.cmake" CACHE PATH "cmake toolchain file")
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set (FREERDP_IOS_EXTERNAL_SSL_PATH $ENV{FREERDP_IOS_EXTERNAL_SSL_PATH} CACHE PATH "android ssl")
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set (CMAKE_BUILD_TYPE "Debug" CACHE STRING "build type")
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set (IOS_PLATFORM "SIMULATOR" CACHE STRING "iso platfrorm to build")
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set (CMAKE_OSX_ARCHITECTURES "arm64" CACHE STRING "iOS platform to build")
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set (CMAKE_OSX_DEPLOYMENT_TARGET "10.0" CACHE STRING "iOS minimum target")
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set (WITH_SANITIZE_ADDRESS ON CACHE BOOL "build with address sanitizer")
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set (WITH_CLIENT OFF CACHE BOOL "disable iOS client")
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@ -19,5 +19,7 @@ if (NOT FREERDP_IOS_EXTERNAL_SSL_PATH)
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set(FREERDP_IOS_EXTERNAL_SSL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/external/openssl")
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endif()
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mark_as_advanced(FREERDP_IOS_EXTERNAL_SSL_PATH)
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set(IOS_TARGET_SDK 12.0 CACHE STRING "Application target iOS SDK")
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if(NOT DEFINED IOS_TARGET_SDK)
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set(IOS_TARGET_SDK 12.0 CACHE STRING "Application target iOS SDK")
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endif()
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@ -1,196 +0,0 @@
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# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
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# files which are included with CMake 2.8.4
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# It has been altered for iOS development
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# Options:
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#
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# IOS_PLATFORM = OS (default) or SIMULATOR
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# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
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# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
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# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
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#
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# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
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# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
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# If set manually, it will override the default location and force the user of a particular Developer Platform
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#
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# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
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# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
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# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
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# If set manually, this will force the use of a specific SDK version
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# Macros:
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#
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# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
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# A convenience macro for setting xcode specific properties on targets
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# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
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#
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# find_host_package (PROGRAM ARGS)
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# A macro used to find executable programs on the host system, not within the iOS environment.
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# Thanks to the android-cmake project for providing the command
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# Standard settings
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set (CMAKE_SYSTEM_NAME Darwin)
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set (CMAKE_SYSTEM_VERSION 1)
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set (UNIX True)
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set (APPLE True)
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set (IOS True)
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# Required as of cmake 2.8.10
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#set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
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# Determine the cmake host system version so we know where to find the iOS SDKs
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find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
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if (CMAKE_UNAME)
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exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
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string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
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endif (CMAKE_UNAME)
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# Force the compilers to gcc for iOS
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include (CMakeForceCompiler)
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CMAKE_FORCE_C_COMPILER (/usr/bin/clang Apple)
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CMAKE_FORCE_CXX_COMPILER (/usr/bin/clang++ Apple)
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set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
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# Skip the platform compiler checks for cross compiling
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#set (CMAKE_CXX_COMPILER_WORKS TRUE)
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#set (CMAKE_C_COMPILER_WORKS TRUE)
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# All iOS/Darwin specific settings - some may be redundant
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set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
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set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
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set (CMAKE_SHARED_MODULE_PREFIX "lib")
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set (CMAKE_SHARED_MODULE_SUFFIX ".so")
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set (CMAKE_MODULE_EXISTS 1)
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set (CMAKE_DL_LIBS "")
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set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
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set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
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set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
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set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
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# Hidden visibilty is required for cxx on iOS
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set (CMAKE_C_FLAGS_INIT "")
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set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden -isysroot ${CMAKE_OSX_SYSROOT}")
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set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
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set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
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set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
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set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
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set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
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set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
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set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
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set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
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# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
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# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
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# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
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# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
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if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
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find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
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endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
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# Setup iOS platform unless specified manually with IOS_PLATFORM
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if (NOT DEFINED IOS_PLATFORM)
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set (IOS_PLATFORM "OS")
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endif (NOT DEFINED IOS_PLATFORM)
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set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
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# Check the platform selection and setup for developer root
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if (${IOS_PLATFORM} STREQUAL "OS")
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set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
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# This causes the installers to properly locate the output libraries
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set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
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elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
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set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
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# This causes the installers to properly locate the output libraries
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set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
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else (${IOS_PLATFORM} STREQUAL "OS")
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message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
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endif (${IOS_PLATFORM} STREQUAL "OS")
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# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
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# Note Xcode 4.3 changed the installation location, choose the most recent one available
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set (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
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set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
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if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
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if (EXISTS ${XCODE_POST_43_ROOT})
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set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
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elseif(EXISTS ${XCODE_PRE_43_ROOT})
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set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
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endif (EXISTS ${XCODE_POST_43_ROOT})
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endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
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set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
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# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
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if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
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file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
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if (_CMAKE_IOS_SDKS)
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list (SORT _CMAKE_IOS_SDKS)
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list (REVERSE _CMAKE_IOS_SDKS)
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list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
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else (_CMAKE_IOS_SDKS)
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message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
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endif (_CMAKE_IOS_SDKS)
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message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
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endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
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set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
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# Set the sysroot default to the most recent SDK
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set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
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# set the architecture for iOS
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# NOTE: Currently both ARCHS_STANDARD_32_BIT and ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually
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if (${IOS_PLATFORM} STREQUAL "OS")
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set (IOS_ARCH armv7 armv7s)
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set (CMAKE_SYSTEM_PROCESSOR armv7)
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else (${IOS_PLATFORM} STREQUAL "OS")
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set (IOS_ARCH i386)
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set (CMAKE_SYSTEM_PROCESSOR i386)
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endif (${IOS_PLATFORM} STREQUAL "OS")
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set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
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# Set the find root to the iOS developer roots and to user defined paths
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set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
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# default to searching for frameworks first
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set (CMAKE_FIND_FRAMEWORK FIRST)
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# set up the default search directories for frameworks
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set (CMAKE_SYSTEM_FRAMEWORK_PATH
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${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
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${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
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${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
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)
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# only search the iOS sdks, not the remainder of the host filesystem
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set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
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set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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# This little macro lets you set any XCode specific property
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macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
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set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
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endmacro (set_xcode_property)
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# This macro lets you find executable programs on the host system
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macro (find_host_package)
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set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
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set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
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set (IOS FALSE)
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find_package(${ARGN})
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set (IOS TRUE)
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set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
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set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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endmacro (find_host_package)
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274
cmake/ios.toolchain.cmake
Normal file
274
cmake/ios.toolchain.cmake
Normal file
@ -0,0 +1,274 @@
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# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
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# files which are included with CMake 2.8.4
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# It has been altered for iOS development
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# Options:
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#
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# IOS_PLATFORM = OS (default) or SIMULATOR
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# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
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# If not specified, it can be inferred if you pass CMAKE_OSX_ARCHITECTURES
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# Otherwise the default is OS
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# OS - used to build for iPhone and iPad physical devices, which have an arm arch.
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# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
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#
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# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
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# By default this location is automatically chosen based on the IOS_PLATFORM value above.
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# If set manually, it will override the default location and force the user of a particular Developer Platform
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#
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# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
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# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
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# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
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# If set manually, this will force the use of a specific SDK version
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# This toolchain defines the following variables for use externally:
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#
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# IOS_SDK_VERSION: Version of iOS SDK being used.
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# CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from IOS_PLATFORM).
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#
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# This toolchain defines the following macros for use externally:
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#
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# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
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# A convenience macro for setting xcode specific properties on targets
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# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1").
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#
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# find_host_package (PROGRAM ARGS)
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# A macro used to find executable programs on the host system, not within the
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# iOS environment. Thanks to the android-cmake project for providing the
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# command.
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#########
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# Default to building for iPhoneOS if not specified otherwise, and we cannot
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# determine the platform from the CMAKE_OSX_ARCHITECTURES variable. The use
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# of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly
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# determine the value of IOS_PLATFORM from the root project, as
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# CMAKE_OSX_ARCHITECTURES is propagated to them by CMake.
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if (NOT DEFINED IOS_PLATFORM)
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if (CMAKE_OSX_ARCHITECTURES)
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if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*")
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set(IOS_PLATFORM "OS")
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elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386")
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set(IOS_PLATFORM "SIMULATOR")
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elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
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set(IOS_PLATFORM "SIMULATOR")
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endif()
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endif()
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if (NOT IOS_PLATFORM)
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set(IOS_PLATFORM "OS")
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endif()
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endif()
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set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING
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"Type of iOS platform for which to build.")
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# Check the platform selection and setup for developer root
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if ("${IOS_PLATFORM}" STREQUAL "OS")
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set (XCODE_PLATFORM iPhoneOS)
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set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
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set (XCODE_IOS_PLATFORM iphoneos)
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set (IOS_ARCH armv7 armv7s arm64)
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# This causes the installers to properly locate the output libraries
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set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
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elseif ("${IOS_PLATFORM}" STREQUAL "SIMULATOR")
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set (SIMULATOR true)
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set (XCODE_PLATFORM iPhoneSimulator)
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set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
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set (XCODE_IOS_PLATFORM iphonesimulator)
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set (IOS_ARCH i386 x86_64)
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# This causes the installers to properly locate the output libraries
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set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
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else ()
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message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
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endif ()
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# Set the architectures for which to build.
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if(NOT DEFINED CMAKE_OSX_ARCHITECTURES)
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set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH})
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endif()
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message(STATUS "Configuring iOS build for ${CMAKE_OSX_ARCHITECTURES} architectures")
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set(CMAKE_OSX_ARCHITECTURES ${CMAKE_OSX_ARCHITECTURES} CACHE STRING "Build architecture for iOS")
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# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
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if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
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set (CMAKE_IOS_DEVELOPER_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
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endif ()
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set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
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# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
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if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
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file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
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if (_CMAKE_IOS_SDKS)
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list (SORT _CMAKE_IOS_SDKS)
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list (REVERSE _CMAKE_IOS_SDKS)
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list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
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else ()
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message (FATAL_ERROR "No iOS SDKs found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
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endif ()
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message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
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endif ()
|
||||
set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
|
||||
|
||||
# Get the SDK version information.
|
||||
execute_process(COMMAND xcodebuild -sdk ${CMAKE_IOS_SDK_ROOT} -version SDKVersion
|
||||
OUTPUT_VARIABLE IOS_SDK_VERSION
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
execute_process(COMMAND xcode-select -p OUTPUT_VARIABLE XCODE_DEVELOPER_DIR OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
set(XCODE_CPP_INCLUDE_DIR "${XCODE_DEVELOPER_DIR}/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1")
|
||||
set(XCODE_SDK_INCLUDE_DIR "${XCODE_DEVELOPER_DIR}/Platforms/${XCODE_PLATFORM}.platform/Developer/SDKs/${XCODE_PLATFORM}.sdk/usr/include")
|
||||
|
||||
set(CMAKE_CXX_STANDARD_INCLUDE_DIRECTORIES "${XCODE_CPP_INCLUDE_DIR}")
|
||||
include_directories(BEFORE SYSTEM "${XCODE_SDK_INCLUDE_DIR}")
|
||||
|
||||
set (CMAKE_OSX_SYSROOT ${XCODE_IOS_PLATFORM})
|
||||
|
||||
# Specify minimum version of deployment target.
|
||||
# Unless specified, the latest SDK version is used by default.
|
||||
if(NOT DEFINED IOS_DEPLOYMENT_TARGET)
|
||||
if(DEFINED CMAKE_OSX_DEPLOYMENT_TARGET)
|
||||
set(IOS_DEPLOYMENT_TARGET "${CMAKE_OSX_DEPLOYMENT_TARGET}" CACHE STRING "minimum iOS deployment target")
|
||||
else()
|
||||
set(IOS_DEPLOYMENT_TARGET "${IOS_SDK_VERSION}" CACHE STRING "minimum iOS deployment target")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}")
|
||||
|
||||
if(CMAKE_GENERATOR MATCHES "Xcode")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_ARCHS "${IOS_ARCH}")
|
||||
set(CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET "${IOS_DEPLOYMENT_TARGET}")
|
||||
endif()
|
||||
|
||||
message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}"
|
||||
" (SDK version: ${IOS_SDK_VERSION})")
|
||||
|
||||
# Standard settings
|
||||
set (CMAKE_SYSTEM_NAME Darwin)
|
||||
set (CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION})
|
||||
set (UNIX TRUE)
|
||||
set (APPLE TRUE)
|
||||
set (IOS TRUE)
|
||||
set (APPLE_IOS TRUE)
|
||||
|
||||
# Force unset of OS X-specific deployment target (otherwise autopopulated), required as of cmake 2.8.10.
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Must be empty for iOS builds." FORCE)
|
||||
|
||||
# Find the C & C++ compilers for the specified SDK.
|
||||
if (NOT CMAKE_C_COMPILER)
|
||||
execute_process(COMMAND xcrun -sdk ${CMAKE_IOS_SDK_ROOT} -find clang
|
||||
OUTPUT_VARIABLE CMAKE_C_COMPILER
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
endif()
|
||||
if (NOT CMAKE_CXX_COMPILER)
|
||||
execute_process(COMMAND xcrun -sdk ${CMAKE_IOS_SDK_ROOT} -find clang++
|
||||
OUTPUT_VARIABLE CMAKE_CXX_COMPILER
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
endif()
|
||||
|
||||
set(CMAKE_CXX_COMPILER_FORCED TRUE)
|
||||
set(CMAKE_CXX_COMPILER_WORKS TRUE)
|
||||
set(CMAKE_C_COMPILER_FORCED TRUE)
|
||||
set(CMAKE_C_COMPILER_WORKS TRUE)
|
||||
|
||||
# Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
|
||||
# build tree (where install_name_tool was hardcoded) and where
|
||||
# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in
|
||||
# CMakeFindBinUtils.cmake (because it isn't rerun) hardcode
|
||||
# CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did
|
||||
# before
|
||||
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
|
||||
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
|
||||
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
|
||||
|
||||
# All iOS/Darwin specific settings - some may be redundant.
|
||||
set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
|
||||
set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
|
||||
set(CMAKE_SHARED_MODULE_PREFIX "lib")
|
||||
set(CMAKE_SHARED_MODULE_SUFFIX ".so")
|
||||
set(CMAKE_MODULE_EXISTS 1)
|
||||
set(CMAKE_DL_LIBS "")
|
||||
|
||||
set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
|
||||
set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
|
||||
set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
|
||||
set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
|
||||
|
||||
# Force variables set by FindThreads.cmake
|
||||
set(CMAKE_THREAD_LIBS_INIT "-lpthread")
|
||||
set(CMAKE_HAVE_THREADS_LIBRARY 1)
|
||||
set(CMAKE_USE_WIN32_THREADS_INIT 0)
|
||||
set(CMAKE_USE_PTHREADS_INIT 1)
|
||||
|
||||
# change default target type for try_compile() calls (iOS doesn't support executable targets)
|
||||
set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
|
||||
|
||||
# Hidden visibilty is required for cxx on iOS
|
||||
set(CMAKE_C_FLAGS_INIT "")
|
||||
set(CMAKE_C_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} ${CMAKE_C_FLAGS}" CACHE STRING "" FORCE)
|
||||
set(CMAKE_CXX_FLAGS_INIT "")
|
||||
set(CMAKE_CXX_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fvisibility=hidden -fvisibility-inlines-hidden ${CMAKE_CXX_FLAGS}" CACHE STRING "" FORCE)
|
||||
|
||||
set(CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
|
||||
set(CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
|
||||
|
||||
set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
|
||||
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
|
||||
set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
|
||||
set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
|
||||
set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
|
||||
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
|
||||
|
||||
# Set the find root to the iOS developer roots and to user defined paths.
|
||||
set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT}
|
||||
${CMAKE_PREFIX_PATH} CACHE STRING "iOS find search path root" FORCE)
|
||||
|
||||
# Default to searching for frameworks first.
|
||||
set(CMAKE_FIND_FRAMEWORK FIRST)
|
||||
|
||||
# Set up the default search directories for frameworks.
|
||||
set(CMAKE_SYSTEM_FRAMEWORK_PATH
|
||||
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
|
||||
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
|
||||
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks)
|
||||
|
||||
# Only search the specified iOS SDK, not the remainder of the host filesystem.
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
|
||||
|
||||
# Find (Apple's) libtool.
|
||||
execute_process(COMMAND xcrun -sdk ${CMAKE_IOS_SDK_ROOT} -find libtool
|
||||
OUTPUT_VARIABLE IOS_LIBTOOL
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
# Configure libtool to be used instead of ar + ranlib to build static libraries.
|
||||
# This is required on Xcode 7+, but should also work on previous versions of Xcode.
|
||||
set(CMAKE_C_CREATE_STATIC_LIBRARY
|
||||
"${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
|
||||
set(CMAKE_CXX_CREATE_STATIC_LIBRARY
|
||||
"${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ")
|
||||
|
||||
# This little macro lets you set any XCode specific property.
|
||||
macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
|
||||
set_property(TARGET ${TARGET} PROPERTY
|
||||
XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
|
||||
endmacro(set_xcode_property)
|
||||
|
||||
# This macro lets you find executable programs on the host system.
|
||||
macro(find_host_package)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
|
||||
set(IOS FALSE)
|
||||
|
||||
find_package(${ARGN})
|
||||
|
||||
set(IOS TRUE)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
||||
endmacro(find_host_package)
|
@ -78,6 +78,8 @@ macro (winpr_definition_add)
|
||||
endmacro()
|
||||
|
||||
set(CMAKE_REQUIRED_LIBRARIES rt)
|
||||
|
||||
if(NOT IOS)
|
||||
check_function_exists(timer_create TIMER_CREATE)
|
||||
check_function_exists(timer_delete TIMER_DELETE)
|
||||
check_function_exists(timer_settime TIMER_SETTIME)
|
||||
@ -86,6 +88,7 @@ if (TIMER_CREATE AND TIMER_DELETE AND TIMER_SETTIME AND TIMER_GETTIME)
|
||||
add_definitions(-DWITH_POSIX_TIMER)
|
||||
winpr_library_add_private(rt)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (ANDROID)
|
||||
winpr_library_add_private(log)
|
||||
|
Loading…
Reference in New Issue
Block a user