FreeRDP/server/shadow/Win/win_shadow.h

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/**
* FreeRDP: A Remote Desktop Protocol Implementation
*
* Copyright 2011-2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FREERDP_SHADOW_SERVER_WIN_H
#define FREERDP_SHADOW_SERVER_WIN_H
#include <freerdp/server/shadow.h>
typedef struct win_shadow_subsystem winShadowSubsystem;
#include <winpr/crt.h>
#include <winpr/synch.h>
#include <winpr/thread.h>
#include <winpr/stream.h>
#include <winpr/collections.h>
#if _WIN32_WINNT >= 0x0602
#define WITH_DXGI_1_2 1
#endif
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#ifdef WITH_DXGI_1_2
#ifndef CINTERFACE
#define CINTERFACE
#endif
#include <D3D11.h>
#include <dxgi1_2.h>
#endif
struct win_shadow_subsystem
{
RDP_SHADOW_SUBSYSTEM_COMMON();
int bpp;
int width;
int height;
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#ifdef WITH_DXGI_1_2
UINT pendingFrames;
BYTE* MetadataBuffer;
UINT MetadataBufferSize;
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ID3D11Device* dxgiDevice;
IDXGISurface* dxgiSurface;
ID3D11Texture2D* dxgiStage;
IDXGIResource* dxgiResource;
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D3D_FEATURE_LEVEL featureLevel;
ID3D11Texture2D* dxgiDesktopImage;
DXGI_OUTDUPL_FRAME_INFO dxgiFrameInfo;
ID3D11DeviceContext* dxgiDeviceContext;
IDXGIOutputDuplication* dxgiOutputDuplication;
#endif
};
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif /* FREERDP_SHADOW_SERVER_WIN_H */