FreeRDP/server/shadow/shadow_lobby.c

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/**
* FreeRDP: A Remote Desktop Protocol Implementation
*
* Copyright 2014 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <rdtk/rdtk.h>
#include "shadow.h"
#include "shadow_lobby.h"
BOOL shadow_client_init_lobby(rdpShadowServer* server)
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{
int width;
int height;
rdtkEngine* engine;
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rdtkSurface* surface;
RECTANGLE_16 invalidRect;
rdpShadowSurface* lobby = server->lobby;
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if (!lobby)
return FALSE;
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if (!(engine = rdtk_engine_new()))
{
return FALSE;
}
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if (!(surface = rdtk_surface_new(engine, lobby->data, lobby->width, lobby->height, lobby->scanline)))
{
rdtk_engine_free(engine);
return FALSE;
}
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invalidRect.left = 0;
invalidRect.top = 0;
invalidRect.right = lobby->width;
invalidRect.bottom = lobby->height;
if (server->shareSubRect)
{
/* If we have shared sub rect setting, only fill shared rect */
rectangles_intersection(&invalidRect, &(server->subRect), &invalidRect);
}
width = invalidRect.right - invalidRect.left;
height = invalidRect.bottom - invalidRect.top;
rdtk_surface_fill(surface, invalidRect.left, invalidRect.top, width, height, 0x3BB9FF);
rdtk_label_draw(surface, invalidRect.left, invalidRect.top, width, height, NULL, "Welcome", 0, 0);
//rdtk_button_draw(surface, 16, 64, 128, 32, NULL, "button");
//rdtk_text_field_draw(surface, 16, 128, 128, 32, NULL, "text field");
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rdtk_surface_free(surface);
rdtk_engine_free(engine);
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region16_union_rect(&(lobby->invalidRegion), &(lobby->invalidRegion), &invalidRect);
return TRUE;
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}