FreeRDP/server/Mac/mf_input.c

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/**
* FreeRDP: A Remote Desktop Protocol Implementation
* FreeRDP Mac OS X Server (Input)
*
* Copyright 2013 Corey Clayton <can.of.tuna@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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#include <freerdp/config.h>
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#include <ApplicationServices/ApplicationServices.h>
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#include <Carbon/Carbon.h>
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#include <winpr/windows.h>
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#include "mf_input.h"
#include "mf_info.h"
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#include <freerdp/log.h>
#define TAG SERVER_TAG("mac")
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static const CGKeyCode keymap[256] = {
0xFF, // 0x0
kVK_Escape, // 0x1
kVK_ANSI_1, // 0x2
kVK_ANSI_2, // 0x3
kVK_ANSI_3, // 0x4
kVK_ANSI_4, // 0x5
kVK_ANSI_5, // 0x6
kVK_ANSI_6, // 0x7
kVK_ANSI_7, // 0x8
kVK_ANSI_8, // 0x9
kVK_ANSI_9, // 0xa
kVK_ANSI_0, // 0xb
kVK_ANSI_Minus, // 0xc
kVK_ANSI_Equal, // 0xd
kVK_Delete, // 0xe
kVK_Tab, // 0xf
kVK_ANSI_Q, // 0x10
kVK_ANSI_W, // 0x11
kVK_ANSI_E, // 0x12
kVK_ANSI_R, // 0x13
kVK_ANSI_T, // 0x14
kVK_ANSI_Y, // 0x15
kVK_ANSI_U, // 0x16
kVK_ANSI_I, // 0x17
kVK_ANSI_O, // 0x18
kVK_ANSI_P, // 0x19
kVK_ANSI_LeftBracket, // 0x1a
kVK_ANSI_RightBracket, // 0x1b
kVK_Return, // 0x1c
kVK_Control, // 0x1d
kVK_ANSI_A, // 0x1e
kVK_ANSI_S, // 0x1f
kVK_ANSI_D, // 0x20
kVK_ANSI_F, // 0x21
kVK_ANSI_G, // 0x22
kVK_ANSI_H, // 0x23
kVK_ANSI_J, // 0x24
kVK_ANSI_K, // 0x25
kVK_ANSI_L, // 0x26
kVK_ANSI_Semicolon, // 0x27
kVK_ANSI_Quote, // 0x28
kVK_ANSI_Grave, // 0x29
kVK_Shift, // 0x2a
kVK_ANSI_Backslash, // 0x2b
kVK_ANSI_Z, // 0x2c
kVK_ANSI_X, // 0x2d
kVK_ANSI_C, // 0x2e
kVK_ANSI_V, // 0x2f
kVK_ANSI_B, // 0x30
kVK_ANSI_N, // 0x31
kVK_ANSI_M, // 0x32
kVK_ANSI_Comma, // 0x33
kVK_ANSI_Period, // 0x34
kVK_ANSI_Slash, // 0x35
kVK_Shift, // 0x36
kVK_ANSI_KeypadMultiply, // 0x37
kVK_Option, // 0x38
kVK_Space, // 0x39
kVK_CapsLock, // 0x3a
kVK_F1, // 0x3b
kVK_F2, // 0x3c
kVK_F3, // 0x3d
kVK_F4, // 0x3e
kVK_F5, // 0x3f
kVK_F6, // 0x40
kVK_F7, // 0x41
kVK_F8, // 0x42
kVK_F9, // 0x43
kVK_F10, // 0x44
0xFF, // 0x45 -- numlock
0xFF, // 0x46 -- scroll lock
kVK_ANSI_Keypad7, // 0x47
kVK_ANSI_Keypad8, // 0x48
kVK_ANSI_Keypad9, // 0x49
kVK_ANSI_KeypadMinus, // 0x4a
kVK_ANSI_Keypad4, // 0x4b
kVK_ANSI_Keypad5, // 0x4c
kVK_ANSI_Keypad6, // 0x4d
kVK_ANSI_KeypadPlus, // 0x4e
kVK_ANSI_Keypad1, // 0x4f
kVK_ANSI_Keypad2, // 0x50
kVK_ANSI_Keypad3, // 0x51
kVK_ANSI_Keypad0, // 0x52
kVK_ANSI_KeypadDecimal, // 0x53
0xFF, // 0x54
0xFF, // 0x55
0xFF, // 0x56
kVK_F11, // 0x57
kVK_F12, // 0x58
0xFF, // 0x59 -- pause
0xFF, // 0x5a
kVK_Control, // 0x5b
kVK_Control, // 0x5c
0xFF, // 0x5d -- application
0xFF, // 0x5e -- power
0xFF, // 0x5f -- sleep
0xFF, // 0x60
0xFF, // 0x61
0xFF, // 0x62
0xFF, // 0x63 -- wake
0xFF, // 0x64
0xFF, // 0x65
0xFF, // 0x66
0xFF, // 0x67
0xFF, // 0x68
0xFF, // 0x69
0xFF, // 0x6a
0xFF, // 0x6b
0xFF, // 0x6c
0xFF, // 0x6d
0xFF, // 0x6e
0xFF, // 0x6f
0xFF, // 0x70
0xFF, // 0x71
0xFF, // 0x72
0xFF, // 0x73
0xFF, // 0x74
0xFF, // 0x75
0xFF, // 0x76
0xFF, // 0x77
0xFF, // 0x78
0xFF, // 0x79
0xFF, // 0x7a
0xFF, // 0x7b
0xFF, // 0x7c
0xFF, // 0x7d
0xFF, // 0x7e
0xFF, // 0x7f
0xFF, // 0x80
0xFF, // 0x81
0xFF, // 0x82
0xFF, // 0x83
0xFF, // 0x84
0xFF, // 0x85
0xFF, // 0x86
0xFF, // 0x87
0xFF, // 0x88
0xFF, // 0x89
0xFF, // 0x8a
0xFF, // 0x8b
0xFF, // 0x8c
0xFF, // 0x8d
0xFF, // 0x8e
0xFF, // 0x8f
0xFF, // 0x90
0xFF, // 0x91
0xFF, // 0x92
0xFF, // 0x93
0xFF, // 0x94
0xFF, // 0x95
0xFF, // 0x96
0xFF, // 0x97
0xFF, // 0x98
0xFF, // 0x99
0xFF, // 0x9a
0xFF, // 0x9b
0xFF, // 0x9c
0xFF, // 0x9d
0xFF, // 0x9e
0xFF, // 0x9f
0xFF, // 0xa0
0xFF, // 0xa1
0xFF, // 0xa2
0xFF, // 0xa3
0xFF, // 0xa4
0xFF, // 0xa5
0xFF, // 0xa6
0xFF, // 0xa7
0xFF, // 0xa8
0xFF, // 0xa9
0xFF, // 0xaa
0xFF, // 0xab
0xFF, // 0xac
0xFF, // 0xad
0xFF, // 0xae
0xFF, // 0xaf
0xFF, // 0xb0
0xFF, // 0xb1
0xFF, // 0xb2
0xFF, // 0xb3
0xFF, // 0xb4
0xFF, // 0xb5
0xFF, // 0xb6
0xFF, // 0xb7
0xFF, // 0xb8
0xFF, // 0xb9
0xFF, // 0xba
0xFF, // 0xbb
0xFF, // 0xbc
0xFF, // 0xbd
0xFF, // 0xbe
0xFF, // 0xbf
0xFF, // 0xc0
0xFF, // 0xc1
0xFF, // 0xc2
0xFF, // 0xc3
0xFF, // 0xc4
0xFF, // 0xc5
0xFF, // 0xc6
0xFF, // 0xc7
0xFF, // 0xc8
0xFF, // 0xc9
0xFF, // 0xca
0xFF, // 0xcb
0xFF, // 0xcc
0xFF, // 0xcd
0xFF, // 0xce
0xFF, // 0xcf
0xFF, // 0xd0
0xFF, // 0xd1
0xFF, // 0xd2
0xFF, // 0xd3
0xFF, // 0xd4
0xFF, // 0xd5
0xFF, // 0xd6
0xFF, // 0xd7
0xFF, // 0xd8
0xFF, // 0xd9
0xFF, // 0xda
0xFF, // 0xdb
0xFF, // 0xdc
0xFF, // 0xdd
0xFF, // 0xde
0xFF, // 0xdf
0xFF, // 0xe0
0xFF, // 0xe1
0xFF, // 0xe2
0xFF, // 0xe3
0xFF, // 0xe4
0xFF, // 0xe5
0xFF, // 0xe6
0xFF, // 0xe7
0xFF, // 0xe8
0xFF, // 0xe9
0xFF, // 0xea
0xFF, // 0xeb
0xFF, // 0xec
0xFF, // 0xed
0xFF, // 0xee
0xFF, // 0xef
0xFF, // 0xf0
0xFF, // 0xf1
0xFF, // 0xf2
0xFF, // 0xf3
0xFF, // 0xf4
0xFF, // 0xf5
0xFF, // 0xf6
0xFF, // 0xf7
0xFF, // 0xf8
0xFF, // 0xf9
0xFF, // 0xfa
0xFF, // 0xfb
0xFF, // 0xfc
0xFF, // 0xfd
0xFF, // 0xfe
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};
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BOOL mf_input_keyboard_event(rdpInput* input, UINT16 flags, UINT8 code)
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{
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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BOOL keyDown = TRUE;
CGEventRef kbEvent;
CGKeyCode kCode = 0xFF;
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if (flags & KBD_FLAGS_RELEASE)
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{
keyDown = FALSE;
}
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if (flags & KBD_FLAGS_EXTENDED)
{
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switch (code)
{
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// case 0x52: //insert
case 0x53:
kCode = kVK_ForwardDelete;
break;
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case 0x4B:
kCode = kVK_LeftArrow;
break;
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case 0x47:
kCode = kVK_Home;
break;
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case 0x4F:
kCode = kVK_End;
break;
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case 0x48:
kCode = kVK_UpArrow;
break;
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case 0x50:
kCode = kVK_DownArrow;
break;
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case 0x49:
kCode = kVK_PageUp;
break;
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case 0x51:
kCode = kVK_PageDown;
break;
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case 0x4D:
kCode = kVK_RightArrow;
break;
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default:
break;
}
}
else
{
kCode = keymap[code];
}
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kbEvent = CGEventCreateKeyboardEvent(source, kCode, keyDown);
CGEventPost(kCGHIDEventTap, kbEvent);
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CFRelease(kbEvent);
CFRelease(source);
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return TRUE;
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}
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BOOL mf_input_unicode_keyboard_event(rdpInput* input, UINT16 flags, UINT16 code)
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{
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return FALSE;
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}
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BOOL mf_input_mouse_event(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
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{
float width, height;
CGWheelCount wheelCount = 2;
INT32 scroll_x = 0;
INT32 scroll_y = 0;
if (flags & (PTR_FLAGS_WHEEL | PTR_FLAGS_HWHEEL))
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{
INT32 scroll = flags & WheelRotationMask;
if (flags & PTR_FLAGS_WHEEL_NEGATIVE)
scroll = -(flags & WheelRotationMask) / 392;
else
scroll = (flags & WheelRotationMask) / 120;
if (flags & PTR_FLAGS_WHEEL)
scroll_y = scroll;
else
scroll_x = scroll;
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CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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CGEventRef scrollEvent = CGEventCreateScrollWheelEvent(source, kCGScrollEventUnitLine,
wheelCount, scroll_y, scroll_x);
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CGEventPost(kCGHIDEventTap, scrollEvent);
CFRelease(scrollEvent);
CFRelease(source);
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}
else
{
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mfInfo* mfi;
CGEventSourceRef source = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
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CGEventType mouseType = kCGEventNull;
CGMouseButton mouseButton = kCGMouseButtonLeft;
mfi = mf_info_get_instance();
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// width and height of primary screen (even in multimon setups
width = (float)mfi->servscreen_width;
height = (float)mfi->servscreen_height;
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x += mfi->servscreen_xoffset;
y += mfi->servscreen_yoffset;
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if (flags & PTR_FLAGS_MOVE)
{
if (mfi->mouse_down_left == TRUE)
{
mouseType = kCGEventLeftMouseDragged;
}
else if (mfi->mouse_down_right == TRUE)
{
mouseType = kCGEventRightMouseDragged;
}
else if (mfi->mouse_down_other == TRUE)
{
mouseType = kCGEventOtherMouseDragged;
}
else
{
mouseType = kCGEventMouseMoved;
}
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CGEventRef move = CGEventCreateMouseEvent(source, mouseType, CGPointMake(x, y),
mouseButton // ignored for just movement
);
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CGEventPost(kCGHIDEventTap, move);
CFRelease(move);
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}
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if (flags & PTR_FLAGS_BUTTON1)
{
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mouseButton = kCGMouseButtonLeft;
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if (flags & PTR_FLAGS_DOWN)
{
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mouseType = kCGEventLeftMouseDown;
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mfi->mouse_down_left = TRUE;
}
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else
{
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mouseType = kCGEventLeftMouseUp;
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mfi->mouse_down_right = FALSE;
}
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}
else if (flags & PTR_FLAGS_BUTTON2)
{
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mouseButton = kCGMouseButtonRight;
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if (flags & PTR_FLAGS_DOWN)
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{
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mouseType = kCGEventRightMouseDown;
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mfi->mouse_down_right = TRUE;
}
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else
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{
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mouseType = kCGEventRightMouseUp;
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mfi->mouse_down_right = FALSE;
}
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}
else if (flags & PTR_FLAGS_BUTTON3)
{
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mouseButton = kCGMouseButtonCenter;
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if (flags & PTR_FLAGS_DOWN)
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{
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mouseType = kCGEventOtherMouseDown;
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mfi->mouse_down_other = TRUE;
}
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else
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{
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mouseType = kCGEventOtherMouseUp;
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mfi->mouse_down_other = FALSE;
}
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}
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CGEventRef mouseEvent =
CGEventCreateMouseEvent(source, mouseType, CGPointMake(x, y), mouseButton);
CGEventPost(kCGHIDEventTap, mouseEvent);
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CFRelease(mouseEvent);
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CFRelease(source);
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}
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return TRUE;
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}
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BOOL mf_input_extended_mouse_event(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
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{
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return FALSE;
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}
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BOOL mf_input_keyboard_event_dummy(rdpInput* input, UINT16 flags, UINT16 code)
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{
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return FALSE;
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}
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BOOL mf_input_unicode_keyboard_event_dummy(rdpInput* input, UINT16 flags, UINT16 code)
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{
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return FALSE;
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}
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BOOL mf_input_mouse_event_dummy(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
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{
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return FALSE;
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}
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BOOL mf_input_extended_mouse_event_dummy(rdpInput* input, UINT16 flags, UINT16 x, UINT16 y)
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{
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return FALSE;
}