FreeRDP/winpr/libwinpr/utils/collections/MessageQueue.c

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/**
* WinPR: Windows Portable Runtime
* Message Queue
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <winpr/crt.h>
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#include <winpr/sysinfo.h>
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#include <winpr/assert.h>
#include <winpr/collections.h>
struct _wMessageQueue
{
size_t head;
size_t tail;
size_t size;
size_t capacity;
BOOL closed;
wMessage* array;
CRITICAL_SECTION lock;
HANDLE event;
wObject object;
};
/**
* Message Queue inspired from Windows:
* http://msdn.microsoft.com/en-us/library/ms632590/
*/
/**
* Properties
*/
wObject* MessageQueue_Object(wMessageQueue* queue)
{
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WINPR_ASSERT(queue);
return &queue->object;
}
/**
* Gets an event which is set when the queue is non-empty
*/
HANDLE MessageQueue_Event(wMessageQueue* queue)
{
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WINPR_ASSERT(queue);
return queue->event;
}
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/**
* Gets the queue size
*/
size_t MessageQueue_Size(wMessageQueue* queue)
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{
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WINPR_ASSERT(queue);
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return queue->size;
}
/**
* Methods
*/
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BOOL MessageQueue_Wait(wMessageQueue* queue)
{
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BOOL status = FALSE;
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WINPR_ASSERT(queue);
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if (WaitForSingleObject(queue->event, INFINITE) == WAIT_OBJECT_0)
status = TRUE;
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return status;
}
static BOOL MessageQueue_EnsureCapacity(wMessageQueue* queue, size_t count)
{
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WINPR_ASSERT(queue);
if (queue->size + count >= queue->capacity)
{
wMessage* new_arr;
size_t old_capacity = queue->capacity;
size_t new_capacity = queue->capacity * 2;
if (new_capacity < queue->size + count)
new_capacity = queue->size + count;
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new_arr = (wMessage*)realloc(queue->array, sizeof(wMessage) * new_capacity);
if (!new_arr)
return FALSE;
queue->array = new_arr;
queue->capacity = new_capacity;
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ZeroMemory(&(queue->array[old_capacity]), (new_capacity - old_capacity) * sizeof(wMessage));
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/* rearrange wrapped entries */
if (queue->tail <= queue->head)
{
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CopyMemory(&(queue->array[old_capacity]), queue->array, queue->tail * sizeof(wMessage));
queue->tail += old_capacity;
}
}
return TRUE;
}
BOOL MessageQueue_Dispatch(wMessageQueue* queue, const wMessage* message)
{
wMessage* dst;
BOOL ret = FALSE;
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WINPR_ASSERT(queue);
if (!message)
return FALSE;
EnterCriticalSection(&queue->lock);
if (queue->closed)
goto out;
if (!MessageQueue_EnsureCapacity(queue, 1))
goto out;
dst = &(queue->array[queue->tail]);
*dst = *message;
dst->time = GetTickCount64();
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queue->tail = (queue->tail + 1) % queue->capacity;
queue->size++;
if (queue->size > 0)
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SetEvent(queue->event);
if (message->id == WMQ_QUIT)
queue->closed = TRUE;
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ret = TRUE;
out:
LeaveCriticalSection(&queue->lock);
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return ret;
}
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BOOL MessageQueue_Post(wMessageQueue* queue, void* context, UINT32 type, void* wParam, void* lParam)
{
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wMessage message;
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message.context = context;
message.id = type;
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message.wParam = wParam;
message.lParam = lParam;
message.Free = NULL;
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return MessageQueue_Dispatch(queue, &message);
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}
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BOOL MessageQueue_PostQuit(wMessageQueue* queue, int nExitCode)
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{
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return MessageQueue_Post(queue, NULL, WMQ_QUIT, (void*)(size_t)nExitCode, NULL);
}
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int MessageQueue_Get(wMessageQueue* queue, wMessage* message)
{
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int status = -1;
if (!MessageQueue_Wait(queue))
return status;
EnterCriticalSection(&queue->lock);
if (queue->size > 0)
{
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CopyMemory(message, &(queue->array[queue->head]), sizeof(wMessage));
ZeroMemory(&(queue->array[queue->head]), sizeof(wMessage));
queue->head = (queue->head + 1) % queue->capacity;
queue->size--;
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if (queue->size < 1)
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ResetEvent(queue->event);
status = (message->id != WMQ_QUIT) ? 1 : 0;
}
LeaveCriticalSection(&queue->lock);
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return status;
}
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int MessageQueue_Peek(wMessageQueue* queue, wMessage* message, BOOL remove)
{
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int status = 0;
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WINPR_ASSERT(queue);
EnterCriticalSection(&queue->lock);
if (queue->size > 0)
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{
CopyMemory(message, &(queue->array[queue->head]), sizeof(wMessage));
status = 1;
if (remove)
{
ZeroMemory(&(queue->array[queue->head]), sizeof(wMessage));
queue->head = (queue->head + 1) % queue->capacity;
queue->size--;
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if (queue->size < 1)
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ResetEvent(queue->event);
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}
}
LeaveCriticalSection(&queue->lock);
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return status;
}
/**
* Construction, Destruction
*/
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wMessageQueue* MessageQueue_New(const wObject* callback)
{
wMessageQueue* queue = NULL;
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queue = (wMessageQueue*)calloc(1, sizeof(wMessageQueue));
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if (!queue)
return NULL;
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if (!InitializeCriticalSectionAndSpinCount(&queue->lock, 4000))
goto fail;
if (!MessageQueue_EnsureCapacity(queue, 32))
goto fail;
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queue->event = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!queue->event)
goto fail;
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if (callback)
queue->object = *callback;
return queue;
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fail:
MessageQueue_Free(queue);
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return NULL;
}
void MessageQueue_Free(wMessageQueue* queue)
{
if (!queue)
return;
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MessageQueue_Clear(queue);
CloseHandle(queue->event);
DeleteCriticalSection(&queue->lock);
free(queue->array);
free(queue);
}
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int MessageQueue_Clear(wMessageQueue* queue)
{
int status = 0;
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WINPR_ASSERT(queue);
WINPR_ASSERT(queue->event);
EnterCriticalSection(&queue->lock);
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while (queue->size > 0)
{
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wMessage* msg = &(queue->array[queue->head]);
/* Free resources of message. */
if (queue->object.fnObjectUninit)
queue->object.fnObjectUninit(msg);
if (queue->object.fnObjectFree)
queue->object.fnObjectFree(msg);
ZeroMemory(msg, sizeof(wMessage));
queue->head = (queue->head + 1) % queue->capacity;
queue->size--;
}
ResetEvent(queue->event);
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queue->closed = FALSE;
LeaveCriticalSection(&queue->lock);
return status;
}