530 lines
16 KiB
C
530 lines
16 KiB
C
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/*
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opensl_io.c:
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Android OpenSL input/output module
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Copyright (c) 2012, Victor Lazzarini
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the <organization> nor the
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names of its contributors may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "opensl_io.h"
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#define CONV16BIT 32768
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#define CONVMYFLT (1./32768.)
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static void* createThreadLock(void);
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static int waitThreadLock(void *lock);
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static void notifyThreadLock(void *lock);
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static void destroyThreadLock(void *lock);
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static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context);
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static void bqRecorderCallback(SLAndroidSimpleBufferQueueItf bq, void *context);
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// creates the OpenSL ES audio engine
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static SLresult openSLCreateEngine(OPENSL_STREAM *p)
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{
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SLresult result;
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// create engine
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result = slCreateEngine(&(p->engineObject), 0, NULL, 0, NULL, NULL);
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if(result != SL_RESULT_SUCCESS) goto engine_end;
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// realize the engine
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result = (*p->engineObject)->Realize(p->engineObject, SL_BOOLEAN_FALSE);
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if(result != SL_RESULT_SUCCESS) goto engine_end;
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// get the engine interface, which is needed in order to create other objects
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result = (*p->engineObject)->GetInterface(p->engineObject, SL_IID_ENGINE, &(p->engineEngine));
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if(result != SL_RESULT_SUCCESS) goto engine_end;
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engine_end:
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return result;
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}
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// opens the OpenSL ES device for output
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static SLresult openSLPlayOpen(OPENSL_STREAM *p)
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{
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SLresult result;
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SLuint32 sr = p->sr;
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SLuint32 channels = p->outchannels;
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if(channels){
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// configure audio source
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SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
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switch(sr){
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case 8000:
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sr = SL_SAMPLINGRATE_8;
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break;
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case 11025:
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sr = SL_SAMPLINGRATE_11_025;
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break;
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case 16000:
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sr = SL_SAMPLINGRATE_16;
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break;
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case 22050:
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sr = SL_SAMPLINGRATE_22_05;
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break;
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case 24000:
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sr = SL_SAMPLINGRATE_24;
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break;
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case 32000:
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sr = SL_SAMPLINGRATE_32;
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break;
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case 44100:
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sr = SL_SAMPLINGRATE_44_1;
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break;
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case 48000:
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sr = SL_SAMPLINGRATE_48;
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break;
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case 64000:
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sr = SL_SAMPLINGRATE_64;
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break;
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case 88200:
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sr = SL_SAMPLINGRATE_88_2;
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break;
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case 96000:
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sr = SL_SAMPLINGRATE_96;
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break;
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case 192000:
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sr = SL_SAMPLINGRATE_192;
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break;
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default:
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return -1;
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}
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const SLInterfaceID ids[] = {SL_IID_VOLUME};
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const SLboolean req[] = {SL_BOOLEAN_FALSE};
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result = (*p->engineEngine)->CreateOutputMix(p->engineEngine, &(p->outputMixObject), 1, ids, req);
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if(result != SL_RESULT_SUCCESS) goto end_openaudio;
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// realize the output mix
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result = (*p->outputMixObject)->Realize(p->outputMixObject, SL_BOOLEAN_FALSE);
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int speakers;
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if(channels > 1)
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speakers = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
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else speakers = SL_SPEAKER_FRONT_CENTER;
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SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM,channels, sr,
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SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16,
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speakers, SL_BYTEORDER_LITTLEENDIAN};
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SLDataSource audioSrc = {&loc_bufq, &format_pcm};
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// configure audio sink
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SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, p->outputMixObject};
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SLDataSink audioSnk = {&loc_outmix, NULL};
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// create audio player
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const SLInterfaceID ids1[] = {SL_IID_ANDROIDSIMPLEBUFFERQUEUE};
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const SLboolean req1[] = {SL_BOOLEAN_TRUE};
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result = (*p->engineEngine)->CreateAudioPlayer(p->engineEngine, &(p->bqPlayerObject), &audioSrc, &audioSnk,
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1, ids1, req1);
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if(result != SL_RESULT_SUCCESS) goto end_openaudio;
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// realize the player
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result = (*p->bqPlayerObject)->Realize(p->bqPlayerObject, SL_BOOLEAN_FALSE);
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if(result != SL_RESULT_SUCCESS) goto end_openaudio;
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// get the play interface
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result = (*p->bqPlayerObject)->GetInterface(p->bqPlayerObject, SL_IID_PLAY, &(p->bqPlayerPlay));
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if(result != SL_RESULT_SUCCESS) goto end_openaudio;
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// get the buffer queue interface
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result = (*p->bqPlayerObject)->GetInterface(p->bqPlayerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
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&(p->bqPlayerBufferQueue));
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if(result != SL_RESULT_SUCCESS) goto end_openaudio;
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// register callback on the buffer queue
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result = (*p->bqPlayerBufferQueue)->RegisterCallback(p->bqPlayerBufferQueue, bqPlayerCallback, p);
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if(result != SL_RESULT_SUCCESS) goto end_openaudio;
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// set the player's state to playing
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result = (*p->bqPlayerPlay)->SetPlayState(p->bqPlayerPlay, SL_PLAYSTATE_PLAYING);
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end_openaudio:
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return result;
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}
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return SL_RESULT_SUCCESS;
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}
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// Open the OpenSL ES device for input
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static SLresult openSLRecOpen(OPENSL_STREAM *p){
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SLresult result;
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SLuint32 sr = p->sr;
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SLuint32 channels = p->inchannels;
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if(channels){
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switch(sr){
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case 8000:
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sr = SL_SAMPLINGRATE_8;
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break;
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case 11025:
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sr = SL_SAMPLINGRATE_11_025;
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break;
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case 16000:
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sr = SL_SAMPLINGRATE_16;
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break;
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case 22050:
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sr = SL_SAMPLINGRATE_22_05;
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break;
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case 24000:
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sr = SL_SAMPLINGRATE_24;
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break;
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case 32000:
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sr = SL_SAMPLINGRATE_32;
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break;
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case 44100:
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sr = SL_SAMPLINGRATE_44_1;
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break;
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case 48000:
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sr = SL_SAMPLINGRATE_48;
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break;
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case 64000:
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sr = SL_SAMPLINGRATE_64;
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break;
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case 88200:
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sr = SL_SAMPLINGRATE_88_2;
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break;
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case 96000:
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sr = SL_SAMPLINGRATE_96;
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break;
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case 192000:
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sr = SL_SAMPLINGRATE_192;
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break;
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default:
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return -1;
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}
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// configure audio source
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SLDataLocator_IODevice loc_dev = {SL_DATALOCATOR_IODEVICE, SL_IODEVICE_AUDIOINPUT,
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SL_DEFAULTDEVICEID_AUDIOINPUT, NULL};
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SLDataSource audioSrc = {&loc_dev, NULL};
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// configure audio sink
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int speakers;
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if(channels > 1)
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speakers = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
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else speakers = SL_SPEAKER_FRONT_CENTER;
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SLDataLocator_AndroidSimpleBufferQueue loc_bq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
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SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM, channels, sr,
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SL_PCMSAMPLEFORMAT_FIXED_16, SL_PCMSAMPLEFORMAT_FIXED_16,
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speakers, SL_BYTEORDER_LITTLEENDIAN};
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SLDataSink audioSnk = {&loc_bq, &format_pcm};
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// create audio recorder
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// (requires the RECORD_AUDIO permission)
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const SLInterfaceID id[1] = {SL_IID_ANDROIDSIMPLEBUFFERQUEUE};
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const SLboolean req[1] = {SL_BOOLEAN_TRUE};
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result = (*p->engineEngine)->CreateAudioRecorder(p->engineEngine, &(p->recorderObject), &audioSrc,
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&audioSnk, 1, id, req);
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if (SL_RESULT_SUCCESS != result) goto end_recopen;
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// realize the audio recorder
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result = (*p->recorderObject)->Realize(p->recorderObject, SL_BOOLEAN_FALSE);
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if (SL_RESULT_SUCCESS != result) goto end_recopen;
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// get the record interface
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result = (*p->recorderObject)->GetInterface(p->recorderObject, SL_IID_RECORD, &(p->recorderRecord));
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if (SL_RESULT_SUCCESS != result) goto end_recopen;
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// get the buffer queue interface
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result = (*p->recorderObject)->GetInterface(p->recorderObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
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&(p->recorderBufferQueue));
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if (SL_RESULT_SUCCESS != result) goto end_recopen;
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// register callback on the buffer queue
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result = (*p->recorderBufferQueue)->RegisterCallback(p->recorderBufferQueue, bqRecorderCallback,
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p);
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if (SL_RESULT_SUCCESS != result) goto end_recopen;
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result = (*p->recorderRecord)->SetRecordState(p->recorderRecord, SL_RECORDSTATE_RECORDING);
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end_recopen:
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return result;
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}
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else return SL_RESULT_SUCCESS;
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}
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// close the OpenSL IO and destroy the audio engine
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static void openSLDestroyEngine(OPENSL_STREAM *p){
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// destroy buffer queue audio player object, and invalidate all associated interfaces
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if (p->bqPlayerObject != NULL) {
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(*p->bqPlayerObject)->Destroy(p->bqPlayerObject);
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p->bqPlayerObject = NULL;
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p->bqPlayerPlay = NULL;
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p->bqPlayerBufferQueue = NULL;
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p->bqPlayerEffectSend = NULL;
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}
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// destroy audio recorder object, and invalidate all associated interfaces
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if (p->recorderObject != NULL) {
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(*p->recorderObject)->Destroy(p->recorderObject);
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p->recorderObject = NULL;
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p->recorderRecord = NULL;
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p->recorderBufferQueue = NULL;
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}
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// destroy output mix object, and invalidate all associated interfaces
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if (p->outputMixObject != NULL) {
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(*p->outputMixObject)->Destroy(p->outputMixObject);
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p->outputMixObject = NULL;
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}
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// destroy engine object, and invalidate all associated interfaces
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if (p->engineObject != NULL) {
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(*p->engineObject)->Destroy(p->engineObject);
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p->engineObject = NULL;
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p->engineEngine = NULL;
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}
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}
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// open the android audio device for input and/or output
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OPENSL_STREAM *android_OpenAudioDevice(int sr, int inchannels, int outchannels, int bufferframes){
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OPENSL_STREAM *p;
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p = (OPENSL_STREAM *) calloc(sizeof(OPENSL_STREAM),1);
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p->inchannels = inchannels;
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p->outchannels = outchannels;
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p->sr = sr;
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p->inlock = createThreadLock();
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p->outlock = createThreadLock();
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if((p->outBufSamples = bufferframes*outchannels) != 0) {
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if((p->outputBuffer[0] = (short *) calloc(p->outBufSamples, sizeof(short))) == NULL ||
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(p->outputBuffer[1] = (short *) calloc(p->outBufSamples, sizeof(short))) == NULL) {
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android_CloseAudioDevice(p);
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return NULL;
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}
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}
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if((p->inBufSamples = bufferframes*inchannels) != 0){
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if((p->inputBuffer[0] = (short *) calloc(p->inBufSamples, sizeof(short))) == NULL ||
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(p->inputBuffer[1] = (short *) calloc(p->inBufSamples, sizeof(short))) == NULL){
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android_CloseAudioDevice(p);
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return NULL;
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}
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}
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p->currentInputIndex = 0;
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p->currentOutputBuffer = 0;
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p->currentInputIndex = p->inBufSamples;
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p->currentInputBuffer = 0;
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if(openSLCreateEngine(p) != SL_RESULT_SUCCESS) {
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android_CloseAudioDevice(p);
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return NULL;
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}
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if(openSLRecOpen(p) != SL_RESULT_SUCCESS) {
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android_CloseAudioDevice(p);
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return NULL;
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}
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if(openSLPlayOpen(p) != SL_RESULT_SUCCESS) {
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android_CloseAudioDevice(p);
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return NULL;
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}
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notifyThreadLock(p->outlock);
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notifyThreadLock(p->inlock);
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p->time = 0.;
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return p;
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}
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// close the android audio device
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void android_CloseAudioDevice(OPENSL_STREAM *p){
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if (p == NULL)
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return;
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openSLDestroyEngine(p);
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if (p->inlock != NULL) {
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notifyThreadLock(p->inlock);
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destroyThreadLock(p->inlock);
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p->inlock = NULL;
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}
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if (p->outlock != NULL) {
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notifyThreadLock(p->outlock);
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destroyThreadLock(p->outlock);
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p->inlock = NULL;
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}
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if (p->outputBuffer[0] != NULL) {
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free(p->outputBuffer[0]);
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p->outputBuffer[0] = NULL;
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}
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if (p->outputBuffer[1] != NULL) {
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free(p->outputBuffer[1]);
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p->outputBuffer[1] = NULL;
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}
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if (p->inputBuffer[0] != NULL) {
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free(p->inputBuffer[0]);
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p->inputBuffer[0] = NULL;
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}
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if (p->inputBuffer[1] != NULL) {
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free(p->inputBuffer[1]);
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p->inputBuffer[1] = NULL;
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}
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free(p);
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}
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// returns timestamp of the processed stream
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double android_GetTimestamp(OPENSL_STREAM *p){
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return p->time;
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}
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// this callback handler is called every time a buffer finishes recording
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void bqRecorderCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
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{
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OPENSL_STREAM *p = (OPENSL_STREAM *) context;
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notifyThreadLock(p->inlock);
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}
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// gets a buffer of size samples from the device
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int android_AudioIn(OPENSL_STREAM *p,float *buffer,int size){
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short *inBuffer;
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int i, bufsamps = p->inBufSamples, index = p->currentInputIndex;
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if(p == NULL || bufsamps == 0) return 0;
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inBuffer = p->inputBuffer[p->currentInputBuffer];
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for(i=0; i < size; i++){
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if (index >= bufsamps) {
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waitThreadLock(p->inlock);
|
||
|
(*p->recorderBufferQueue)->Enqueue(p->recorderBufferQueue,
|
||
|
inBuffer,bufsamps*sizeof(short));
|
||
|
p->currentInputBuffer = (p->currentInputBuffer ? 0 : 1);
|
||
|
index = 0;
|
||
|
inBuffer = p->inputBuffer[p->currentInputBuffer];
|
||
|
}
|
||
|
buffer[i] = (float) inBuffer[index++]*CONVMYFLT;
|
||
|
}
|
||
|
p->currentInputIndex = index;
|
||
|
if(p->outchannels == 0) p->time += (double) size/(p->sr*p->inchannels);
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
// this callback handler is called every time a buffer finishes playing
|
||
|
void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
|
||
|
{
|
||
|
OPENSL_STREAM *p = (OPENSL_STREAM *) context;
|
||
|
notifyThreadLock(p->outlock);
|
||
|
}
|
||
|
|
||
|
// puts a buffer of size samples to the device
|
||
|
int android_AudioOut(OPENSL_STREAM *p, float *buffer,int size){
|
||
|
|
||
|
short *outBuffer;
|
||
|
int i, bufsamps = p->outBufSamples, index = p->currentOutputIndex;
|
||
|
if(p == NULL || bufsamps == 0) return 0;
|
||
|
outBuffer = p->outputBuffer[p->currentOutputBuffer];
|
||
|
|
||
|
for(i=0; i < size; i++){
|
||
|
outBuffer[index++] = (short) (buffer[i]*CONV16BIT);
|
||
|
if (index >= p->outBufSamples) {
|
||
|
waitThreadLock(p->outlock);
|
||
|
(*p->bqPlayerBufferQueue)->Enqueue(p->bqPlayerBufferQueue,
|
||
|
outBuffer,bufsamps*sizeof(short));
|
||
|
p->currentOutputBuffer = (p->currentOutputBuffer ? 0 : 1);
|
||
|
index = 0;
|
||
|
outBuffer = p->outputBuffer[p->currentOutputBuffer];
|
||
|
}
|
||
|
}
|
||
|
p->currentOutputIndex = index;
|
||
|
p->time += (double) size/(p->sr*p->outchannels);
|
||
|
return i;
|
||
|
}
|
||
|
|
||
|
//----------------------------------------------------------------------
|
||
|
// thread Locks
|
||
|
// to ensure synchronisation between callbacks and processing code
|
||
|
void* createThreadLock(void)
|
||
|
{
|
||
|
threadLock *p;
|
||
|
p = (threadLock*) malloc(sizeof(threadLock));
|
||
|
if (p == NULL)
|
||
|
return NULL;
|
||
|
memset(p, 0, sizeof(threadLock));
|
||
|
if (pthread_mutex_init(&(p->m), (pthread_mutexattr_t*) NULL) != 0) {
|
||
|
free((void*) p);
|
||
|
return NULL;
|
||
|
}
|
||
|
if (pthread_cond_init(&(p->c), (pthread_condattr_t*) NULL) != 0) {
|
||
|
pthread_mutex_destroy(&(p->m));
|
||
|
free((void*) p);
|
||
|
return NULL;
|
||
|
}
|
||
|
p->s = (unsigned char) 1;
|
||
|
|
||
|
return p;
|
||
|
}
|
||
|
|
||
|
int waitThreadLock(void *lock)
|
||
|
{
|
||
|
threadLock *p;
|
||
|
int retval = 0;
|
||
|
p = (threadLock*) lock;
|
||
|
pthread_mutex_lock(&(p->m));
|
||
|
while (!p->s) {
|
||
|
pthread_cond_wait(&(p->c), &(p->m));
|
||
|
}
|
||
|
p->s = (unsigned char) 0;
|
||
|
pthread_mutex_unlock(&(p->m));
|
||
|
}
|
||
|
|
||
|
void notifyThreadLock(void *lock)
|
||
|
{
|
||
|
threadLock *p;
|
||
|
p = (threadLock*) lock;
|
||
|
pthread_mutex_lock(&(p->m));
|
||
|
p->s = (unsigned char) 1;
|
||
|
pthread_cond_signal(&(p->c));
|
||
|
pthread_mutex_unlock(&(p->m));
|
||
|
}
|
||
|
|
||
|
void destroyThreadLock(void *lock)
|
||
|
{
|
||
|
threadLock *p;
|
||
|
p = (threadLock*) lock;
|
||
|
if (p == NULL)
|
||
|
return;
|
||
|
notifyThreadLock(p);
|
||
|
pthread_cond_destroy(&(p->c));
|
||
|
pthread_mutex_destroy(&(p->m));
|
||
|
free(p);
|
||
|
}
|