FreeRDP/winpr/libwinpr/pool/test/TestPoolWork.c

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#include <winpr/crt.h>
#include <winpr/pool.h>
#include <winpr/interlocked.h>
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static LONG count = 0;
void CALLBACK test_WorkCallback(PTP_CALLBACK_INSTANCE instance, void* context, PTP_WORK work)
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{
int index;
BYTE a[1024];
BYTE b[1024];
BYTE c[1024];
printf("Hello %s: %03"PRId32" (thread: 0x%08"PRIX32")\n", (char*) context,
InterlockedIncrement(&count), GetCurrentThreadId());
for (index = 0; index < 100; index++)
{
ZeroMemory(a, 1024);
ZeroMemory(b, 1024);
ZeroMemory(c, 1024);
FillMemory(a, 1024, 0xAA);
FillMemory(b, 1024, 0xBB);
CopyMemory(c, a, 1024);
CopyMemory(c, b, 1024);
}
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}
int TestPoolWork(int argc, char* argv[])
{
int index;
PTP_POOL pool;
PTP_WORK work;
PTP_CLEANUP_GROUP cleanupGroup;
TP_CALLBACK_ENVIRON environment;
printf("Global Thread Pool\n");
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work = CreateThreadpoolWork((PTP_WORK_CALLBACK) test_WorkCallback, "world", NULL);
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if (!work)
{
printf("CreateThreadpoolWork failure\n");
return -1;
}
/**
* You can post a work object one or more times (up to MAXULONG) without waiting for prior callbacks to complete.
* The callbacks will execute in parallel. To improve efficiency, the thread pool may throttle the threads.
*/
for (index = 0; index < 10; index++)
SubmitThreadpoolWork(work);
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WaitForThreadpoolWorkCallbacks(work, FALSE);
CloseThreadpoolWork(work);
printf("Private Thread Pool\n");
if (!(pool = CreateThreadpool(NULL)))
{
printf("CreateThreadpool failure\n");
return -1;
}
if (!SetThreadpoolThreadMinimum(pool, 4))
{
printf("SetThreadpoolThreadMinimum failure\n");
return -1;
}
SetThreadpoolThreadMaximum(pool, 8);
InitializeThreadpoolEnvironment(&environment);
SetThreadpoolCallbackPool(&environment, pool);
cleanupGroup = CreateThreadpoolCleanupGroup();
if (!cleanupGroup)
{
printf("CreateThreadpoolCleanupGroup failure\n");
return -1;
}
SetThreadpoolCallbackCleanupGroup(&environment, cleanupGroup, NULL);
work = CreateThreadpoolWork((PTP_WORK_CALLBACK) test_WorkCallback, "world", &environment);
if (!work)
{
printf("CreateThreadpoolWork failure\n");
return -1;
}
for (index = 0; index < 10; index++)
SubmitThreadpoolWork(work);
WaitForThreadpoolWorkCallbacks(work, FALSE);
CloseThreadpoolCleanupGroupMembers(cleanupGroup, TRUE, NULL);
CloseThreadpoolCleanupGroup(cleanupGroup);
DestroyThreadpoolEnvironment(&environment);
/**
* See Remarks at https://msdn.microsoft.com/en-us/library/windows/desktop/ms682043(v=vs.85).aspx
* If there is a cleanup group associated with the work object,
* it is not necessary to call CloseThreadpoolWork !
* calling the CloseThreadpoolCleanupGroupMembers function releases the work, wait,
* and timer objects associated with the cleanup group.
*/
/* CloseThreadpoolWork(work); // this would segfault, see comment above. */
CloseThreadpool(pool);
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return 0;
}