Bochs/bochs/gui/keymap.cc
Christophe Bothamy 11ed519a07 - Deleted a "debug" include <X11/...>
- BX_KEY_PRINT_SCREEN and BX_KEY_SCROLL_LOCK were defined twice
2002-03-06 14:04:42 +00:00

227 lines
7.5 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: keymap.cc,v 1.3 2002-03-06 14:04:42 cbothamy Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2001 Christophe Bothamy
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
/////////////////////////////////////////////////////////////////////////
//
// Todo
// . Currently supported only by x11. Check if other guis need mapping.
// . Tables look-up should be optimised.
//
#include "bochs.h"
// Table of bocks "BX_KEY_*" symbols
// the table must be in BX_KEY_* order
char *bx_key_symbol[BX_KEY_NBKEYS] = {
"BX_KEY_CTRL_L", "BX_KEY_SHIFT_L", "BX_KEY_F1",
"BX_KEY_F2", "BX_KEY_F3", "BX_KEY_F4",
"BX_KEY_F5", "BX_KEY_F6", "BX_KEY_F7",
"BX_KEY_F8", "BX_KEY_F9", "BX_KEY_F10",
"BX_KEY_F11", "BX_KEY_F12", "BX_KEY_CTRL_R",
"BX_KEY_SHIFT_R", "BX_KEY_CAPS_LOCK", "BX_KEY_NUM_LOCK",
"BX_KEY_ALT_L", "BX_KEY_ALT_R", "BX_KEY_A",
"BX_KEY_B", "BX_KEY_C", "BX_KEY_D",
"BX_KEY_E", "BX_KEY_F", "BX_KEY_G",
"BX_KEY_H", "BX_KEY_I", "BX_KEY_J",
"BX_KEY_K", "BX_KEY_L", "BX_KEY_M",
"BX_KEY_N", "BX_KEY_O", "BX_KEY_P",
"BX_KEY_Q", "BX_KEY_R", "BX_KEY_S",
"BX_KEY_T", "BX_KEY_U", "BX_KEY_V",
"BX_KEY_W", "BX_KEY_X", "BX_KEY_Y",
"BX_KEY_Z", "BX_KEY_0", "BX_KEY_1",
"BX_KEY_2", "BX_KEY_3", "BX_KEY_4",
"BX_KEY_5", "BX_KEY_6", "BX_KEY_7",
"BX_KEY_8", "BX_KEY_9", "BX_KEY_ESC",
"BX_KEY_SPACE", "BX_KEY_SINGLE_QUOTE", "BX_KEY_COMMA",
"BX_KEY_PERIOD", "BX_KEY_SLASH", "BX_KEY_SEMICOLON",
"BX_KEY_EQUALS", "BX_KEY_LEFT_BRACKET", "BX_KEY_BACKSLASH",
"BX_KEY_RIGHT_BRACKET", "BX_KEY_MINUS", "BX_KEY_GRAVE",
"BX_KEY_BACKSPACE", "BX_KEY_ENTER", "BX_KEY_TAB",
"BX_KEY_LEFT_BACKSLASH", "BX_KEY_PRINT", "BX_KEY_SCRL_LOCK",
"BX_KEY_PAUSE", "BX_KEY_INSERT", "BX_KEY_DELETE",
"BX_KEY_HOME", "BX_KEY_END", "BX_KEY_PAGE_UP",
"BX_KEY_PAGE_DOWN", "BX_KEY_KP_ADD", "BX_KEY_KP_SUBTRACT",
"BX_KEY_KP_END", "BX_KEY_KP_DOWN", "BX_KEY_KP_PAGE_DOWN",
"BX_KEY_KP_LEFT", "BX_KEY_KP_RIGHT", "BX_KEY_KP_HOME",
"BX_KEY_KP_UP", "BX_KEY_KP_PAGE_UP", "BX_KEY_KP_INSERT",
"BX_KEY_KP_DELETE", "BX_KEY_KP_5", "BX_KEY_UP",
"BX_KEY_DOWN", "BX_KEY_LEFT", "BX_KEY_RIGHT",
"BX_KEY_KP_ENTER", "BX_KEY_KP_MULTIPLY", "BX_KEY_KP_DIVIDE",
"BX_KEY_WIN_L", "BX_KEY_WIN_R", "BX_KEY_MENU",
"BX_KEY_ALT_SYSREQ", "BX_KEY_CTRL_BREAK", "BX_KEY_INT_BACK",
"BX_KEY_INT_FORWARD", "BX_KEY_INT_STOP", "BX_KEY_INT_MAIL",
"BX_KEY_INT_SEARCH", "BX_KEY_INT_FAV", "BX_KEY_INT_HOME",
"BX_KEY_POWER_MYCOMP", "BX_KEY_POWER_CALC", "BX_KEY_POWER_SLEEP",
"BX_KEY_POWER_POWER", "BX_KEY_POWER_WAKE",
};
bx_keymap_c bx_keymap;
#define LOG_THIS bx_keymap.
bx_keymap_c::bx_keymap_c(void)
{
put("KMAP");
keymapCount = 0;
keymapTable = (KeyEntry *)NULL;
}
bx_keymap_c::~bx_keymap_c(void)
{
if(keymapTable != NULL) {
free(keymapTable);
keymapTable = (KeyEntry *)NULL;
}
keymapCount = 0;
}
void
bx_keymap_c::loadKeymap(Bit32u stringToSymbol(const char*))
{
if(bx_options.keyboard.OuseMapping->get()) {
loadKeymap(stringToSymbol,bx_options.keyboard.Okeymap->getptr());
}
}
void
bx_keymap_c::loadKeymap(Bit32u stringToSymbol(const char*), const char* filename)
{
FILE *keymapFile;
char line[256], c, *p, *bxSymbol, *guiSymbol;
Bit32u bxKey, guiKey;
Bit16u lineCount=0;
if((keymapFile = fopen(filename,"r"))==NULL) {
BX_PANIC(("Can not open keymap file '%s'.",filename));
}
BX_INFO(("Loading keymap from '%s'",filename));
// Read keymap file one line at a time
while(1) {
fgets(line, sizeof(line)-1, keymapFile);
lineCount++;
// End of file
if(feof(keymapFile)) break;
// silently drop till end of line
if( (p=strchr(line,'\n')) == NULL) {
do {
c = fgetc(keymapFile);
} while((c!='\n')&&(c!=0));
}
else {
*p = 0;
}
// drop comments
p = strchr(line,'#');
if (p!=NULL) *p = 0;
// If string is empty
p = line; while (*p!=0 && *p==' ') p++;
if (*p==0) continue;
// Parse line, find '=', split line
p = strchr(line,'=');
if (p==NULL) {
BX_INFO(("line %d: Unknown format",lineCount));
continue;
}
else {
*p = 0;
guiSymbol = p+1;
}
// Find first and last char of gui key symbol
while (*guiSymbol==' ') guiSymbol++;
p=guiSymbol; while (*p!=0 && *p!=' ') p++; *p=0;
// Find first and last char of BX_KEY
bxSymbol=line; while (*bxSymbol==' ') bxSymbol++;
p=bxSymbol; while (*p!=0 && *p!=' ') p++; *p=0;
// Here we have the two symbols
bxKey = convertStringToBXKey(bxSymbol);
guiKey = stringToSymbol(guiSymbol);
// Check if data is valid
if( bxKey==BX_KEYMAP_UNKNOWN ) {
BX_INFO(("line %d: Ignoring unknown BX_KEY constant '%s'",lineCount,bxSymbol));
continue;
}
if( guiKey==BX_KEYMAP_UNKNOWN ) {
BX_INFO(("line %d: Ignoring unknown GUI constant '%s'",lineCount,guiSymbol));
continue;
}
keymapTable=(KeyEntry*)realloc(keymapTable,(keymapCount+1) * sizeof(KeyEntry));
if(keymapTable==NULL)
BX_PANIC(("Can not allocate memory for keymap table."));
keymapTable[keymapCount].bxKey=bxKey;
keymapTable[keymapCount].guiKey=guiKey;
keymapCount++;
}
BX_INFO(("Loaded %d symbols",keymapCount));
fclose(keymapFile);
}
Bit32u
bx_keymap_c::convertStringToBXKey(const char* string)
{
Bit16u i;
// We look through the bx_key_symbol table to find the searched string
for (i=0; i<BX_KEY_NBKEYS; i++) {
if (strcmp(string,bx_key_symbol[i])==0) {
return i;
}
}
// Key is not known
return BX_KEYMAP_UNKNOWN;
}
Bit32u
bx_keymap_c::getBXKey(Bit32u key)
{
Bit16u i;
// We look through the keymap table to find the searched key
for (i=0; i<keymapCount; i++) {
if (keymapTable[i].guiKey == key) {
return keymapTable[i].bxKey;
}
}
// Return default
return BX_KEY_UNHANDLED;
}