Bochs/bochs/iodev/soundosx.h

70 lines
2.1 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: soundosx.h,v 1.1 2004-02-09 22:23:48 danielg4 Exp $
/////////////////////////////////////////////////////////////////////////
// This file (SOUNDOSX.H) written and donated by Brian Huffman
#ifdef macintosh
#include "bochs.h"
// Do not include OSX sound headers here;
// They define types Float64 and Float32,
// which are already used elsewhere in bochs.
// All OSX-specific types are hidden inside
// soundosx.cc, where nobody else has to see them.
// uncomment one of these two:
#if BX_WITH_MACOS
#define BX_SOUND_OSX_use_quicktime
#else
#define BX_SOUND_OSX_use_converter
//#define BX_SOUND_OSX_use_quicktime
#endif
#define BX_SOUND_OSX_NBUF 8 // number of buffers for digital output
class bx_sound_osx_c : public bx_sound_output_c {
public:
bx_sound_osx_c(bx_sb16_c *sb16);
BX_SOUND_VIRTUAL ~bx_sound_osx_c();
// if virtual functions are used, we have to override them
// and define our own. Otherwise this file will just implement
// the original functions
#ifdef BX_USE_SOUND_VIRTUAL
BX_SOUND_VIRTUAL int waveready();
BX_SOUND_VIRTUAL int midiready();
BX_SOUND_VIRTUAL int openmidioutput(char *device);
BX_SOUND_VIRTUAL int sendmidicommand(int delta, int command, int length, Bit8u data[]);
BX_SOUND_VIRTUAL int closemidioutput();
BX_SOUND_VIRTUAL int openwaveoutput(char *device);
BX_SOUND_VIRTUAL int startwaveplayback(int frequency, int bits, int stereo, int format);
BX_SOUND_VIRTUAL int sendwavepacket(int length, Bit8u data[]);
BX_SOUND_VIRTUAL int stopwaveplayback();
BX_SOUND_VIRTUAL int closewaveoutput();
#endif
#ifdef BX_SOUND_OSX_use_converter
void nextbuffer(int *outDataSize, void **outData);
#endif
private:
bx_sb16_c *sb16;
int MidiOpen;
int WaveOpen;
Bit8u WaveData[BX_SOUND_OSX_NBUF][BX_SOUND_OUTPUT_WAVEPACKETSIZE];
int WaveLength[BX_SOUND_OSX_NBUF];
int head, tail; // buffer pointers
#ifdef BX_SOUND_OSX_use_converter
int WavePlaying;
#endif
};
#endif // macintosh