Bochs/bochs/iodev/sound/soundsdl.h
Volker Ruppert f844e846b7 Added PCM output data resampling in a separate thread. The resampler requires
either libsamplerate or the SoX resampler library installed. If not installed,
the data is only copied to the output buffer and sample rate of the output
driver is changed similar to legacy code. Related changes:
- Added check for libsamplerate or SoX resampler header files in configure
  script.
- Added functions for converting source format to float (requied by resampler)
  and float to output format.
- Added support for float type data in the audio buffer code. Buffer chain #0
  receives float data from sendwavepacket() and buffer #1 receives data for
  mixing and output in format "16-bit signed little endian stereo".
- ALSA: Disable builtin resampling feature if resampler is present to avoid
  doing it twice.
2017-02-05 08:33:03 +00:00

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1.8 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2012-2017 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Lowlevel sound output support for SDL written by Volker Ruppert
#if BX_HAVE_SOUND_SDL
#include "bochs.h"
#include <SDL_audio.h>
// the waveout class
class bx_soundlow_waveout_sdl_c : public bx_soundlow_waveout_c {
public:
bx_soundlow_waveout_sdl_c();
virtual ~bx_soundlow_waveout_sdl_c();
virtual int openwaveoutput(const char *wavedev);
virtual int set_pcm_params(bx_pcm_param_t *param);
virtual void unregister_wave_callback(int callback_id);
virtual void resampler(audio_buffer_t *inbuffer, audio_buffer_t *outbuffer);
virtual bx_bool mixer_common(Bit8u *buffer, int len);
private:
bx_bool WaveOpen;
SDL_AudioSpec fmt;
};
class bx_sound_sdl_c : public bx_sound_lowlevel_c {
public:
bx_sound_sdl_c();
virtual ~bx_sound_sdl_c() {}
virtual bx_soundlow_waveout_c* get_waveout();
};
#endif // BX_HAVE_SOUND_SDL