ee47fabac0
These seem to be working better, are a more simple design, easier to understand, and AFAIK don't have race conditions in them like the old ones do. Re-coded the apic timer, to return cycle accurate values which vary with each iteration of a read from a guest OS. The previous implementation had very poor resolution. It also didn't check the mask bit to see if an apic timer interrupt should occur on countdown to 0. The apic timer now calls its own bochs timer, rather than tag on the one in iodev/devices.cc. I needed to use one new function which is an inline in pc_sytem.h. That would have to be added to the old pc_system.h if we have to back-out to it. Linux/x86-64 now boots until it hits two undefined opcodes: FXRSTOR (0f ae). This restores FPU, MMX, XMM and MXCSR registers from a 512-byte region of memory. We don't implement this yet. MOVNTDQ (66 0f e7). This is a move involving an XMM register. The 0x66 prefix is used so it's a double quadword, rather than MOVNTQ (0f e7) which operates on a single quadword. The Linux kernel panic is on the MOVNTQD opcodes. Perhaps that's because that opcode is used in exception handling of the 1st? Looks like we need to implement some new instructions.
500 lines
13 KiB
C++
500 lines
13 KiB
C++
/////////////////////////////////////////////////////////////////////////
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// $Id: pc_system.cc,v 1.26 2002-10-03 15:47:12 kevinlawton Exp $
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2002 MandrakeSoft S.A.
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//
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// MandrakeSoft S.A.
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// 43, rue d'Aboukir
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// 75002 Paris - France
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// http://www.linux-mandrake.com/
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// http://www.mandrakesoft.com/
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "bochs.h"
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#define LOG_THIS bx_pc_system.
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#ifdef WIN32
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#ifndef __MINGW32__
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// #include <winsock2.h> // +++
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#include <winsock.h>
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#endif
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#endif
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#if BX_SHOW_IPS
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unsigned long ips_count=0;
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#endif
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#if defined(PROVIDE_M_IPS)
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double m_ips; // Millions of Instructions Per Second
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#endif
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// Option for turning off BX_TIMER_DEBUG?
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// Check out m_ips and ips
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#define SpewPeriodicTimerInfo 0
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#define MinAllowableTimerPeriod 1
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#if SpewPeriodicTimerInfo
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// If debugging, set the heartbeat to 5M cycles. Each heartbeat
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// spews the active timer info.
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const Bit64u bx_pc_system_c::NullTimerInterval = 5000000;
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#else
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// This must be the maximum 32-bit unsigned int value, NOT (Bit64u) -1.
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const Bit64u bx_pc_system_c::NullTimerInterval = 0xffffffff;
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#endif
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// constructor
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bx_pc_system_c::bx_pc_system_c(void)
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{
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this->put("SYS");
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// Timer[0] is the null timer. It is initialized as a special
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// case here. It should never be turned off or modified, and its
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// duration should always remain the same.
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ticksTotal = 0; // Reset ticks since emulator started.
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timer[0].period = NullTimerInterval;
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timer[0].timeToFire = ticksTotal + NullTimerInterval;
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timer[0].active = 1;
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timer[0].continuous = 1;
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timer[0].funct = nullTimer;
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timer[0].this_ptr = this;
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currCountdown = timer[0].period;
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currCountdownPeriod = timer[0].period;
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numTimers = 1; // So far, only the nullTimer.
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}
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void
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bx_pc_system_c::init_ips(Bit32u ips)
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{
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HRQ = 0;
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enable_a20 = 1;
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//set_INTR (0);
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#if BX_CPU_LEVEL < 2
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a20_mask = 0xfffff;
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#elif BX_CPU_LEVEL == 2
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a20_mask = 0xffffff;
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#else /* 386+ */
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a20_mask = 0xffffffff;
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#endif
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// parameter 'ips' is the processor speed in Instructions-Per-Second
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m_ips = double(ips) / 1000000.0L;
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BX_DEBUG(("ips = %u", (unsigned) ips));
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}
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void
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bx_pc_system_c::set_HRQ(Boolean val)
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{
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HRQ = val;
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if (val)
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BX_CPU(0)->async_event = 1;
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}
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#if (BX_NUM_SIMULATORS < 2)
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void
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bx_pc_system_c::set_INTR(Boolean value)
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{
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if (bx_dbg.interrupts)
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BX_INFO(("pc_system: Setting INTR=%d on bootstrap processor %d", (int)value, BX_BOOTSTRAP_PROCESSOR));
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//INTR = value;
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BX_CPU(BX_BOOTSTRAP_PROCESSOR)->set_INTR(value);
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}
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#endif
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//
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// Read from the IO memory address space
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//
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Bit32u
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bx_pc_system_c::inp(Bit16u addr, unsigned io_len)
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{
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Bit32u ret;
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ret = bx_devices.inp(addr, io_len);
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return( ret );
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}
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//
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// Write to the IO memory address space.
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//
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void
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bx_pc_system_c::outp(Bit16u addr, Bit32u value, unsigned io_len)
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{
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bx_devices.outp(addr, value, io_len);
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}
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void
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bx_pc_system_c::set_enable_a20(Bit8u value)
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{
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#if BX_CPU_LEVEL < 2
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BX_PANIC(("set_enable_a20() called: 8086 emulation"));
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#else
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#if BX_SUPPORT_A20
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unsigned old_enable_a20 = enable_a20;
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if (value) {
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enable_a20 = 1;
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#if BX_CPU_LEVEL == 2
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a20_mask = 0xffffff; /* 286: enable all 24 address lines */
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#else /* 386+ */
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a20_mask = 0xffffffff; /* 386: enable all 32 address lines */
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#endif
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}
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else {
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enable_a20 = 0;
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a20_mask = 0xffefffff; /* mask off A20 address line */
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}
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BX_DBG_A20_REPORT(value);
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BX_DEBUG(("A20: set() = %u", (unsigned) enable_a20));
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// If there has been a transition, we need to notify the CPUs so
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// they can potentially invalidate certain cache info based on
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// A20-line-applied physical addresses.
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if (old_enable_a20 != enable_a20) {
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for (unsigned i=0; i<BX_SMP_PROCESSORS; i++)
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BX_CPU(i)->pagingA20Changed();
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}
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#else
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BX_DEBUG(("set_enable_a20: ignoring: SUPPORT_A20 = 0"));
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#endif // #if BX_SUPPORT_A20
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#endif
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}
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Boolean
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bx_pc_system_c::get_enable_a20(void)
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{
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#if BX_SUPPORT_A20
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if (bx_dbg.a20)
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BX_INFO(("A20: get() = %u", (unsigned) enable_a20));
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if (enable_a20) return(1);
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else return(0);
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#else
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BX_INFO(("get_enable_a20: ignoring: SUPPORT_A20 = 0"));
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return(1);
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#endif // #if BX_SUPPORT_A20
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}
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int
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bx_pc_system_c::ResetSignal( PCS_OP operation )
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{
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UNUSED( operation );
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// Reset the processor.
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BX_ERROR(( "# bx_pc_system_c::ResetSignal() called" ));
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for (int i=0; i<BX_SMP_PROCESSORS; i++)
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BX_CPU(i)->reset(BX_RESET_SOFTWARE);
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bx_devices.reset(BX_RESET_SOFTWARE);
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return(0);
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}
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Bit8u
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bx_pc_system_c::IAC(void)
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{
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return( bx_devices.pic->IAC() );
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}
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void
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bx_pc_system_c::exit(void)
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{
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if (bx_devices.hard_drive)
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bx_devices.hard_drive->close_harddrive();
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BX_INFO(("Last time is %d", bx_cmos.s.timeval));
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bx_gui.exit();
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}
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// ================================================
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// Bochs internal timer delivery framework features
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// ================================================
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int
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bx_pc_system_c::register_timer( void *this_ptr, void (*funct)(void *),
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Bit32u useconds, Boolean continuous, Boolean active, const char *id)
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{
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Bit64u ticks;
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// Convert useconds to number of ticks.
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ticks = (Bit64u) (double(useconds) * m_ips);
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return register_timer_ticks(this_ptr, funct, ticks, continuous, active, id);
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}
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int
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bx_pc_system_c::register_timer_ticks(void* this_ptr, bx_timer_handler_t funct,
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Bit64u ticks, Boolean continuous, Boolean active, const char *id)
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{
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unsigned i;
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#if BX_TIMER_DEBUG
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if (numTimers >= BX_MAX_TIMERS) {
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BX_PANIC(("register_timer: too many registered timers."));
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}
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if (this_ptr == NULL)
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BX_PANIC(("register_timer_ticks: this_ptr is NULL"));
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if (funct == NULL)
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BX_PANIC(("register_timer_ticks: funct is NULL"));
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#endif
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// If the timer frequency is rediculously low, make it more sane.
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// This happens when 'ips' is too low.
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if (ticks < MinAllowableTimerPeriod) {
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//BX_INFO(("register_timer_ticks: adjusting ticks of %llu to min of %u",
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// ticks, MinAllowableTimerPeriod));
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ticks = MinAllowableTimerPeriod;
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}
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i = numTimers;
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timer[i].period = ticks;
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timer[i].timeToFire = (ticksTotal + (currCountdownPeriod-currCountdown)) +
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ticks;
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timer[i].active = active;
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timer[i].continuous = continuous;
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timer[i].funct = funct;
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timer[i].this_ptr = this_ptr;
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strncpy(timer[i].id, id, BxMaxTimerIDLen);
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timer[i].id[BxMaxTimerIDLen-1] = 0; // Null terminate if not already.
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if (active) {
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if (ticks < currCountdown) {
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// This new timer needs to fire before the current countdown.
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// Skew the current countdown and countdown period to be smaller
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// by the delta.
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currCountdownPeriod -= (currCountdown - ticks);
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currCountdown = ticks;
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}
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}
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numTimers++; // One new timer installed.
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// Return timer id.
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return(i);
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}
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void
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bx_pc_system_c::countdownEvent(void)
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{
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unsigned i;
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Bit64u minTimeToFire;
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Boolean triggered[BX_MAX_TIMERS];
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// The countdown decremented to 0. We need to service all the active
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// timers, and invoke callbacks from those timers which have fired.
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#if BX_TIMER_DEBUG
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if (currCountdown != 0)
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BX_PANIC(("countdownEvent: ticks!=0"));
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#endif
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// Increment global ticks counter by number of ticks which have
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// elapsed since the last update.
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ticksTotal += currCountdownPeriod;
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minTimeToFire = (Bit64u) -1;
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for (i=0; i < numTimers; i++) {
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triggered[i] = 0; // Reset triggered flag.
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if (timer[i].active) {
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#if BX_TIMER_DEBUG
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if (ticksTotal > timer[i].timeToFire)
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BX_PANIC(("countdownEvent: ticksTotal > timeToFire[%u], D %llu", i,
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timer[i].timeToFire-ticksTotal));
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#endif
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if (ticksTotal == timer[i].timeToFire) {
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// This timer is ready to fire.
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triggered[i] = 1;
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if (timer[i].continuous==0) {
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// If triggered timer is one-shot, deactive.
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timer[i].active = 0;
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}
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else {
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// Continuous timer, increment time-to-fire by period.
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timer[i].timeToFire += timer[i].period;
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if (timer[i].timeToFire < minTimeToFire)
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minTimeToFire = timer[i].timeToFire;
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}
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}
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else {
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// This timer is not ready to fire yet.
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if (timer[i].timeToFire < minTimeToFire)
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minTimeToFire = timer[i].timeToFire;
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}
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}
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}
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// Calculate next countdown period. We need to do this before calling
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// any of the callbacks, as they may call timer features, which need
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// to be advanced to the next countdown cycle.
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currCountdown = currCountdownPeriod =
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(minTimeToFire - ticksTotal);
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for (i=0; i < numTimers; i++) {
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// Call requested timer function. It may request a different
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// timer period or deactivate etc.
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if (triggered[i]) {
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timer[i].funct(timer[i].this_ptr);
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}
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}
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}
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void
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bx_pc_system_c::nullTimer(void* this_ptr)
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{
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// This function is always inserted in timer[0]. It is sort of
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// a heartbeat timer. It ensures that at least one timer is
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// always active to make the timer logic more simple, and has
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// a duration of less than the maximum 32-bit integer, so that
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// a 32-bit size can be used for the hot countdown timer. The
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// rest of the timer info can be 64-bits. This is also a good
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// place for some logic to report actual emulated
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// instructions-per-second (IPS) data when measured relative to
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// the host computer's wall clock.
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UNUSED(this_ptr);
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#if SpewPeriodicTimerInfo
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BX_INFO(("==================================="));
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for (unsigned i=0; i < bx_pc_system.numTimers; i++) {
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if (bx_pc_system.timer[i].active) {
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BX_INFO(("BxTimer(%s): period=%llu, continuous=%u",
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bx_pc_system.timer[i].id, bx_pc_system.timer[i].period,
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bx_pc_system.timer[i].continuous));
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}
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}
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#endif
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}
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#if BX_DEBUGGER
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void
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bx_pc_system_c::timebp_handler(void* this_ptr)
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{
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BX_CPU(0)->break_point = BREAK_POINT_TIME;
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BX_DEBUG(( "Time breakpoint triggered" ));
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if (timebp_queue_size > 1) {
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Bit64s new_diff = timebp_queue[1] - bx_pc_system.time_ticks();
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bx_pc_system.activate_timer_ticks(timebp_timer, new_diff, 1);
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}
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timebp_queue_size--;
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for (int i = 0; i < timebp_queue_size; i++)
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timebp_queue[i] = timebp_queue[i+1];
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}
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#endif // BX_DEBUGGER
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Bit64u
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bx_pc_system_c::time_usec() {
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return (Bit64u) (((double)(Bit64s)time_ticks()) / m_ips );
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}
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void
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bx_pc_system_c::start_timers(void)
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{
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}
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void
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bx_pc_system_c::activate_timer_ticks(unsigned i, Bit64u ticks, Boolean continuous)
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{
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#if BX_TIMER_DEBUG
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if (i >= numTimers)
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BX_PANIC(("activate_timer_ticks: timer %u OOB", i));
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if (timer[i].period < MinAllowableTimerPeriod)
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BX_PANIC(("activate_timer_ticks: timer[%u].period of %llu < min of %u",
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i, timer[i].period, MinAllowableTimerPeriod));
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#endif
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// If the timer frequency is rediculously low, make it more sane.
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// This happens when 'ips' is too low.
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if (ticks < MinAllowableTimerPeriod) {
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//BX_INFO(("activate_timer_ticks: adjusting ticks of %llu to min of %u",
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// ticks, MinAllowableTimerPeriod));
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ticks = MinAllowableTimerPeriod;
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}
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timer[i].period = ticks;
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timer[i].timeToFire = (ticksTotal + (currCountdownPeriod-currCountdown)) +
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ticks;
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timer[i].active = 1;
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timer[i].continuous = continuous;
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if (ticks < currCountdown) {
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// This new timer needs to fire before the current countdown.
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// Skew the current countdown and countdown period to be smaller
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// by the delta.
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currCountdownPeriod -= (currCountdown - ticks);
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currCountdown = ticks;
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}
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}
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void
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bx_pc_system_c::activate_timer(unsigned i, Bit32u useconds, Boolean continuous)
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{
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Bit64u ticks;
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#if BX_TIMER_DEBUG
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if (i >= numTimers)
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BX_PANIC(("activate_timer: timer %u OOB", i));
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#endif
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// if useconds = 0, use default stored in period field
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// else set new period from useconds
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if (useconds==0) {
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ticks = timer[i].period;
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}
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else {
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// convert useconds to number of ticks
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ticks = (Bit64u) (double(useconds) * m_ips);
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// If the timer frequency is rediculously low, make it more sane.
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// This happens when 'ips' is too low.
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if (ticks < MinAllowableTimerPeriod) {
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//BX_INFO(("activate_timer: adjusting ticks of %llu to min of %u",
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// ticks, MinAllowableTimerPeriod));
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ticks = MinAllowableTimerPeriod;
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}
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timer[i].period = ticks;
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}
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activate_timer_ticks(i, ticks, continuous);
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}
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void
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bx_pc_system_c::deactivate_timer( unsigned i )
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{
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#if BX_TIMER_DEBUG
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if (i >= numTimers)
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BX_PANIC(("deactivate_timer: timer %u OOB", i));
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#endif
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timer[i].active = 0;
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}
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