a6ad4c3903
For compilers (such as Microsoft VC++) which don't allow "LL" after a constant to make it 64-bit, this patch declares all such constants as BX_CONST64(value). Then in config.in, a switch called BX_64BIT_CONSTANTS_USE_LL controls whether the macro puts the LL's in or not. Configure sets the macro, if you're on a platform that can run such things.
341 lines
9.0 KiB
C
341 lines
9.0 KiB
C
/*---------------------------------------------------------------------------+
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| wm_sqrt.c |
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| Fixed point arithmetic square root evaluation. |
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| Copyright (C) 1992,1993,1995,1997,1999 |
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| W. Metzenthen, 22 Parker St, Ormond, Vic 3163, |
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| Australia. E-mail billm@melbpc.org.au |
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+---------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------+
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| returns the square root of n in n. |
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| Use Newton's method to compute the square root of a number, which must |
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| be in the range [1.0 .. 4.0), to 64 bits accuracy. |
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| Does not check the sign or tag of the argument. |
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| Sets the exponent, but not the sign or tag of the result. |
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| The guess is kept in %esi:%edi |
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+---------------------------------------------------------------------------*/
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#include "exception.h"
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#include "fpu_emu.h"
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/*
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The following value indicates the trailing bits (of 96 bits)
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which may be in error when the final Newton iteration is finished
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(0x20 corresponds to the last 5 bits in error, i.e. 91 bits precision).
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A check of the following code with more than 3 billion (3.0e9) random
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and selected values showed that 0x10 was always a large enough value,
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so 0x20 should be a conservative choice.
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*/
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#define ERR_MARGIN 0x20
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int wm_sqrt(FPU_REG *n, s32 dummy1, s32 dummy2, u16 control_w, u8 sign)
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{
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u64 nn, guess, halfn, lowr, mid, upr, diff, uwork;
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s64 work;
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u32 ne, guess32, work32, diff32, mid32;
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int shifted;
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nn = significand(n);
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ne = 0;
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if ( exponent16(n) == EXP_BIAS )
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{
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/* Shift the argument right one position. */
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if ( nn & 1 )
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ne = 0x80000000;
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nn >>= 1;
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guess = n->sigh >> 2;
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shifted = 1;
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}
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else
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{
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guess = n->sigh >> 1;
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shifted = 0;
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}
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guess += 0x40000000;
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guess *= 0xaaaaaaaa;
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guess <<= 1;
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guess32 = guess >> 32;
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if ( !(guess32 & 0x80000000) )
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guess32 = 0x80000000;
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halfn = nn >> 1;
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guess32 = halfn / guess32 + (guess32 >> 1);
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guess32 = halfn / guess32 + (guess32 >> 1);
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guess32 = halfn / guess32 + (guess32 >> 1);
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/*
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* Now that an estimate accurate to about 30 bits has been obtained,
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* we improve it to 60 bits or so.
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*
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* The strategy from now on is to compute new estimates from
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* guess := guess + (n - guess^2) / (2 * guess)
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*/
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work = guess32;
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work = nn - work * guess32;
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work <<= 28; /* 29 - 1 */
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work /= guess32;
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work <<= 3; /* 29 + 3 = 32 */
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work += ((u64)guess32) << 32;
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if ( work == 0 ) /* This happens in one or two special cases */
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work = BX_CONST64(0xffffffffffffffff);
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guess = work;
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/* guess is now accurate to about 60 bits */
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if ( work > 0 )
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{
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#ifdef PARANOID
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if ( (n->sigh != 0xffffffff) && (n->sigl != 0xffffffff) )
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{
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EXCEPTION(EX_INTERNAL|0x213);
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}
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#endif
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/* We know the answer here. */
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return FPU_round(n, 0x7fffffff, 0, control_w, sign);
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}
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/* Refine the guess to significantly more than 64 bits. */
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/* First, square the current guess. */
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guess32 = guess >> 32;
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work32 = guess;
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/* lower 32 times lower 32 */
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lowr = work32;
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lowr *= work32;
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/* lower 32 times upper 32 */
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mid = guess32;
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mid *= work32;
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/* upper 32 times upper 32 */
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upr = guess32;
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upr *= guess32;
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/* upper 32 bits of the middle product times 2 */
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upr += mid >> (32-1);
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/* lower 32 bits of the middle product times 2 */
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work32 = mid << 1;
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/* upper 32 bits of the lower product */
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mid32 = lowr >> 32;
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mid32 += work32;
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if ( mid32 < work32 )
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upr ++;
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/* We now have the first 96 bits (truncated) of the square of the guess */
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diff = upr - nn;
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diff32 = mid32 - ne;
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if ( diff32 > mid32 )
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diff --;
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if ( ((s64)diff) < 0 )
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{
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/* The difference is negative, negate it. */
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diff32 = -((s32)diff32);
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diff = ~diff;
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if ( diff32 == 0 )
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diff ++;
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#ifdef PARANOID
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if ( (diff >> 32) != 0 )
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{
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EXCEPTION(EX_INTERNAL|0x207);
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}
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#endif
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diff <<= 32;
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diff |= diff32;
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work32 = diff / guess32;
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work = work32;
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work <<= 32;
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diff = diff % guess32;
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diff <<= 32;
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work32 = diff / guess32;
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work |= work32;
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work >>= 1;
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work32 = work >> 32;
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guess += work32; /* The first 64 bits */
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guess32 = work; /* The next 32 bits */
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/* The guess should now be good to about 90 bits */
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}
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else
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{
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/* The difference is positive. */
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diff <<= 32;
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diff |= diff32;
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work32 = diff / guess32;
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work = work32;
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work <<= 32;
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diff = diff % guess32;
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diff <<= 32;
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work32 = diff / guess32;
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work |= work32;
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work >>= 1;
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work32 = work >> 32;
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guess32 = work; /* The last 32 bits (of 96) */
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guess32 = -guess32;
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if ( guess32 )
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guess --;
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guess -= work32; /* The first 64 bits */
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/* The guess should now be good to about 90 bits */
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}
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setexponent16(n, 0);
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if ( guess32 >= (u32) -ERR_MARGIN )
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{
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/* Nearly exact, we round the 64 bit result upward. */
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guess ++;
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}
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else if ( (guess32 > ERR_MARGIN) &&
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((guess32 < 0x80000000-ERR_MARGIN)
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|| (guess32 > 0x80000000+ERR_MARGIN)) )
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{
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/* We have enough accuracy to decide rounding */
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significand(n) = guess;
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return FPU_round(n, guess32, 0, control_w, sign);
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}
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if ( (guess32 <= ERR_MARGIN) || (guess32 >= (u32) -ERR_MARGIN) )
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{
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/*
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* This is an easy case because x^1/2 is monotonic.
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* We need just find the square of our estimate, compare it
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* with the argument, and deduce whether our estimate is
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* above, below, or exact. We use the fact that the estimate
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* is known to be accurate to about 90 bits.
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*/
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/* We compute the lower 64 bits of the 128 bit product */
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work32 = guess;
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lowr = work32;
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lowr *= work32;
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uwork = guess >> 32;
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work32 = guess;
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uwork *= work32;
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uwork <<= 33; /* 33 = 32+1 (for two times the product) */
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lowr += uwork; /* We now have the 64 bits */
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/* We need only look at bits 65..96 of the square of guess. */
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if ( shifted )
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work32 = lowr >> 31;
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else
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work32 = lowr >> 32;
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#ifdef PARANOID
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if ( ((s32)work32 > 3*ERR_MARGIN) || ((s32)work32 < -3*ERR_MARGIN) )
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{
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EXCEPTION(EX_INTERNAL|0x214);
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}
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#endif
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significand(n) = guess;
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if ( (s32)work32 > 0 )
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{
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/* guess is too large */
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significand(n) --;
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return FPU_round(n, 0xffffff00, 0, control_w, sign);
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}
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else if ( (s32)work32 < 0 )
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{
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/* guess is a little too small */
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return FPU_round(n, 0x000000ff, 0, control_w, sign);
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}
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else if ( (u32)lowr != 0 )
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{
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/* guess is too large */
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significand(n) --;
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return FPU_round(n, 0xffffff00, 0, control_w, sign);
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}
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/* Our guess is precise. */
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return FPU_round(n, 0, 0, control_w, sign);
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}
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/* Very similar to the case above, but the last bit is near 0.5.
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We handle this just like the case above but we shift everything
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by one bit. */
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uwork = guess;
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uwork <<= 1;
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uwork |= 1; /* add the half bit */
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/* We compute the lower 64 bits of the 128 bit product */
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work32 = uwork;
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lowr = work32;
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lowr *= work32;
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work32 = uwork >> 32;
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uwork &= 0xffffffff;
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uwork *= work32;
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uwork <<= 33; /* 33 = 32+1 (for two times the product) */
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lowr += uwork; /* We now have the 64 bits. The lowest 32 bits of lowr
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are not all zero (the lsb is 1). */
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/* We need only look at bits 65..96 of the square of guess. */
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if ( shifted )
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work32 = lowr >> 31;
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else
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work32 = lowr >> 32;
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#ifdef PARANOID
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if ( ((s32)work32 > 4*3*ERR_MARGIN) || ((s32)work32 < -4*3*ERR_MARGIN) )
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{
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EXCEPTION(EX_INTERNAL|0x215);
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}
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#endif
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significand(n) = guess;
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if ( (s32)work32 < 0 )
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{
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/* guess plus half bit is a little too small */
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return FPU_round(n, 0x800000ff, 0, control_w, sign);
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}
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else /* Note that the lower 64 bits of the product are not all zero */
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{
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/* guess plus half bit is too large */
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return FPU_round(n, 0x7fffff00, 0, control_w, sign);
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}
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/*
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Note that the result of a square root cannot have precisely a half bit
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of a least significant place (it is left as an exercise for the reader
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to prove this! (hint: 65 bit*65 bit => n bits)).
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*/
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}
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