Bochs/bochs/pc_system.cc
2005-04-26 19:19:58 +00:00

546 lines
15 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: pc_system.cc,v 1.40 2005-04-26 19:19:56 sshwarts Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2002 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "bochs.h"
#include "iodev/iodev.h"
#define LOG_THIS bx_pc_system.
#ifdef WIN32
#ifndef __MINGW32__
// #include <winsock2.h> // +++
#include <winsock.h>
#endif
#endif
#if BX_SHOW_IPS
unsigned long ips_count=0;
#endif
#if defined(PROVIDE_M_IPS)
double m_ips; // Millions of Instructions Per Second
#endif
// Option for turning off BX_TIMER_DEBUG?
// Check out m_ips and ips
#define SpewPeriodicTimerInfo 0
#define MinAllowableTimerPeriod 1
#if SpewPeriodicTimerInfo
// If debugging, set the heartbeat to 5M cycles. Each heartbeat
// spews the active timer info.
const Bit64u bx_pc_system_c::NullTimerInterval = 5000000;
#else
// This must be the maximum 32-bit unsigned int value, NOT (Bit64u) -1.
const Bit64u bx_pc_system_c::NullTimerInterval = 0xffffffff;
#endif
// constructor
bx_pc_system_c::bx_pc_system_c(void)
{
this->put("SYS");
// Timer[0] is the null timer. It is initialized as a special
// case here. It should never be turned off or modified, and its
// duration should always remain the same.
ticksTotal = 0; // Reset ticks since emulator started.
timer[0].period = NullTimerInterval;
timer[0].timeToFire = ticksTotal + NullTimerInterval;
timer[0].active = 1;
timer[0].continuous = 1;
timer[0].funct = nullTimer;
timer[0].this_ptr = this;
currCountdown = NullTimerInterval;
currCountdownPeriod = NullTimerInterval;
numTimers = 1; // So far, only the nullTimer.
triggeredTimer = 0;
lastTimeUsec = 0;
usecSinceLast = 0;
}
void bx_pc_system_c::init_ips(Bit32u ips)
{
HRQ = 0;
enable_a20 = 1;
//set_INTR (0);
#if BX_CPU_LEVEL < 2
a20_mask = 0xfffff;
#elif BX_CPU_LEVEL == 2
a20_mask = 0xffffff;
#else /* 386+ */
a20_mask = 0xffffffff;
#endif
// parameter 'ips' is the processor speed in Instructions-Per-Second
m_ips = double(ips) / 1000000.0L;
BX_DEBUG(("ips = %u", (unsigned) ips));
}
void bx_pc_system_c::set_HRQ(bx_bool val)
{
HRQ = val;
if (val)
BX_CPU(0)->async_event = 1;
}
#if (BX_NUM_SIMULATORS < 2)
void bx_pc_system_c::set_INTR(bx_bool value)
{
if (bx_dbg.interrupts)
BX_INFO(("pc_system: Setting INTR=%d on bootstrap processor %d", (int)value, BX_BOOTSTRAP_PROCESSOR));
//INTR = value;
BX_CPU(BX_BOOTSTRAP_PROCESSOR)->set_INTR(value);
}
#endif
//
// Read from the IO memory address space
//
Bit32u BX_CPP_AttrRegparmN(2)
bx_pc_system_c::inp(Bit16u addr, unsigned io_len)
{
Bit32u ret;
ret = bx_devices.inp(addr, io_len);
return( ret );
}
//
// Write to the IO memory address space.
//
void BX_CPP_AttrRegparmN(3)
bx_pc_system_c::outp(Bit16u addr, Bit32u value, unsigned io_len)
{
bx_devices.outp(addr, value, io_len);
}
void BX_CPP_AttrRegparmN(1)
bx_pc_system_c::set_enable_a20(Bit8u value)
{
#if BX_CPU_LEVEL < 2
BX_PANIC(("set_enable_a20() called: 8086 emulation"));
#else
#if BX_SUPPORT_A20
unsigned old_enable_a20 = enable_a20;
if (value) {
enable_a20 = 1;
#if BX_CPU_LEVEL == 2
a20_mask = 0xffffff; /* 286: enable all 24 address lines */
#else /* 386+ */
a20_mask = 0xffffffff; /* 386: enable all 32 address lines */
#endif
}
else {
enable_a20 = 0;
a20_mask = 0xffefffff; /* mask off A20 address line */
}
BX_DBG_A20_REPORT(value);
BX_DEBUG(("A20: set() = %u", (unsigned) enable_a20));
// If there has been a transition, we need to notify the CPUs so
// they can potentially invalidate certain cache info based on
// A20-line-applied physical addresses.
if (old_enable_a20 != enable_a20) {
for (unsigned i=0; i<BX_SMP_PROCESSORS; i++)
BX_CPU(i)->pagingA20Changed();
}
#else
BX_DEBUG(("set_enable_a20: ignoring: SUPPORT_A20 = 0"));
#endif // #if BX_SUPPORT_A20
#endif
}
bx_bool bx_pc_system_c::get_enable_a20(void)
{
#if BX_SUPPORT_A20
if (bx_dbg.a20)
BX_INFO(("A20: get() = %u", (unsigned) enable_a20));
if (enable_a20) return(1);
else return(0);
#else
BX_INFO(("get_enable_a20: ignoring: SUPPORT_A20 = 0"));
return(1);
#endif // #if BX_SUPPORT_A20
}
int bx_pc_system_c::Reset( unsigned type )
{
// type is BX_RESET_HARDWARE or BX_RESET_SOFTWARE
BX_INFO(( "bx_pc_system_c::Reset(%s) called",type==BX_RESET_HARDWARE?"HARDWARE":"SOFTWARE" ));
// Always reset cpu
for (int i=0; i<BX_SMP_PROCESSORS; i++) {
BX_CPU(i)->reset(type);
}
// Reset devices only on Hardware resets
if (type==BX_RESET_HARDWARE) {
DEV_reset_devices(type);
}
return(0);
}
Bit8u bx_pc_system_c::IAC(void)
{
return( DEV_pic_iac() );
}
void bx_pc_system_c::exit(void)
{
if (DEV_hd_present())
DEV_hd_close_harddrive();
BX_INFO(("Last time is %u", (unsigned) DEV_cmos_get_timeval()));
if (bx_gui) bx_gui->exit();
}
// ================================================
// Bochs internal timer delivery framework features
// ================================================
int bx_pc_system_c::register_timer( void *this_ptr, void (*funct)(void *),
Bit32u useconds, bx_bool continuous, bx_bool active, const char *id)
{
Bit64u ticks;
// Convert useconds to number of ticks.
ticks = (Bit64u) (double(useconds) * m_ips);
return register_timer_ticks(this_ptr, funct, ticks, continuous, active, id);
}
int bx_pc_system_c::register_timer_ticks(void* this_ptr, bx_timer_handler_t funct,
Bit64u ticks, bx_bool continuous, bx_bool active, const char *id)
{
unsigned i;
#if BX_TIMER_DEBUG
if (numTimers >= BX_MAX_TIMERS) {
BX_PANIC(("register_timer: too many registered timers."));
}
if (this_ptr == NULL)
BX_PANIC(("register_timer_ticks: this_ptr is NULL"));
if (funct == NULL)
BX_PANIC(("register_timer_ticks: funct is NULL"));
#endif
// If the timer frequency is rediculously low, make it more sane.
// This happens when 'ips' is too low.
if (ticks < MinAllowableTimerPeriod) {
//BX_INFO(("register_timer_ticks: adjusting ticks of %llu to min of %u",
// ticks, MinAllowableTimerPeriod));
ticks = MinAllowableTimerPeriod;
}
for (i=0; i < numTimers; i++) {
if (timer[i].inUse == 0)
break;
}
timer[i].inUse = 1;
timer[i].period = ticks;
timer[i].timeToFire = (ticksTotal + Bit64u(currCountdownPeriod-currCountdown)) +
ticks;
timer[i].active = active;
timer[i].continuous = continuous;
timer[i].funct = funct;
timer[i].this_ptr = this_ptr;
strncpy(timer[i].id, id, BxMaxTimerIDLen);
timer[i].id[BxMaxTimerIDLen-1] = 0; // Null terminate if not already.
if (active) {
if (ticks < Bit64u(currCountdown)) {
// This new timer needs to fire before the current countdown.
// Skew the current countdown and countdown period to be smaller
// by the delta.
currCountdownPeriod -= (currCountdown - Bit32u(ticks));
currCountdown = Bit32u(ticks);
}
}
// If we didn't find a free slot, increment the bound, numTimers.
if (i==numTimers)
numTimers++; // One new timer installed.
// Return timer id.
return(i);
}
void bx_pc_system_c::countdownEvent(void)
{
unsigned i;
Bit64u minTimeToFire;
bx_bool triggered[BX_MAX_TIMERS];
// The countdown decremented to 0. We need to service all the active
// timers, and invoke callbacks from those timers which have fired.
#if BX_TIMER_DEBUG
if (currCountdown != 0)
BX_PANIC(("countdownEvent: ticks!=0"));
#endif
// Increment global ticks counter by number of ticks which have
// elapsed since the last update.
ticksTotal += Bit64u(currCountdownPeriod);
minTimeToFire = (Bit64u) -1;
for (i=0; i < numTimers; i++) {
triggered[i] = 0; // Reset triggered flag.
if (timer[i].active) {
#if BX_TIMER_DEBUG
if (ticksTotal > timer[i].timeToFire)
BX_PANIC(("countdownEvent: ticksTotal > timeToFire[%u], D " FMT_LL "u", i,
timer[i].timeToFire-ticksTotal));
#endif
if (ticksTotal == timer[i].timeToFire) {
// This timer is ready to fire.
triggered[i] = 1;
if (timer[i].continuous==0) {
// If triggered timer is one-shot, deactive.
timer[i].active = 0;
}
else {
// Continuous timer, increment time-to-fire by period.
timer[i].timeToFire += timer[i].period;
if (timer[i].timeToFire < minTimeToFire)
minTimeToFire = timer[i].timeToFire;
}
}
else {
// This timer is not ready to fire yet.
if (timer[i].timeToFire < minTimeToFire)
minTimeToFire = timer[i].timeToFire;
}
}
}
// Calculate next countdown period. We need to do this before calling
// any of the callbacks, as they may call timer features, which need
// to be advanced to the next countdown cycle.
currCountdown = currCountdownPeriod =
Bit32u(minTimeToFire - ticksTotal);
for (i=0; i < numTimers; i++) {
// Call requested timer function. It may request a different
// timer period or deactivate etc.
if (triggered[i]) {
triggeredTimer = i;
timer[i].funct(timer[i].this_ptr);
triggeredTimer = 0;
}
}
}
void bx_pc_system_c::nullTimer(void* this_ptr)
{
// This function is always inserted in timer[0]. It is sort of
// a heartbeat timer. It ensures that at least one timer is
// always active to make the timer logic more simple, and has
// a duration of less than the maximum 32-bit integer, so that
// a 32-bit size can be used for the hot countdown timer. The
// rest of the timer info can be 64-bits. This is also a good
// place for some logic to report actual emulated
// instructions-per-second (IPS) data when measured relative to
// the host computer's wall clock.
UNUSED(this_ptr);
#if SpewPeriodicTimerInfo
BX_INFO(("==================================="));
for (unsigned i=0; i < bx_pc_system.numTimers; i++) {
if (bx_pc_system.timer[i].active) {
BX_INFO(("BxTimer(%s): period=" FMT_LL "u, continuous=%u",
bx_pc_system.timer[i].id, bx_pc_system.timer[i].period,
bx_pc_system.timer[i].continuous));
}
}
#endif
}
#if BX_DEBUGGER
void bx_pc_system_c::timebp_handler(void* this_ptr)
{
BX_CPU(0)->break_point = BREAK_POINT_TIME;
BX_DEBUG(( "Time breakpoint triggered" ));
if (timebp_queue_size > 1) {
Bit64s new_diff = timebp_queue[1] - bx_pc_system.time_ticks();
bx_pc_system.activate_timer_ticks(timebp_timer, new_diff, 1);
}
timebp_queue_size--;
for (int i = 0; i < timebp_queue_size; i++)
timebp_queue[i] = timebp_queue[i+1];
}
#endif // BX_DEBUGGER
Bit64u bx_pc_system_c::time_usec_sequential()
{
Bit64u this_time_usec = time_usec();
if(this_time_usec != lastTimeUsec) {
Bit64u diff_usec = this_time_usec-lastTimeUsec;
lastTimeUsec = this_time_usec;
if(diff_usec >= usecSinceLast) {
usecSinceLast = 0;
} else {
usecSinceLast -= diff_usec;
}
}
usecSinceLast++;
return (this_time_usec+usecSinceLast);
}
Bit64u bx_pc_system_c::time_usec() {
return (Bit64u) (((double)(Bit64s)time_ticks()) / m_ips );
}
void bx_pc_system_c::start_timers(void) { }
void bx_pc_system_c::activate_timer_ticks(unsigned i, Bit64u ticks, bx_bool continuous)
{
#if BX_TIMER_DEBUG
if (i >= numTimers)
BX_PANIC(("activate_timer_ticks: timer %u OOB", i));
if (timer[i].period < MinAllowableTimerPeriod)
BX_PANIC(("activate_timer_ticks: timer[%u].period of " FMT_LL "u < min of %u",
i, timer[i].period, MinAllowableTimerPeriod));
#endif
// If the timer frequency is rediculously low, make it more sane.
// This happens when 'ips' is too low.
if (ticks < MinAllowableTimerPeriod) {
//BX_INFO(("activate_timer_ticks: adjusting ticks of %llu to min of %u",
// ticks, MinAllowableTimerPeriod));
ticks = MinAllowableTimerPeriod;
}
timer[i].period = ticks;
timer[i].timeToFire = (ticksTotal + Bit64u(currCountdownPeriod-currCountdown)) +
ticks;
timer[i].active = 1;
timer[i].continuous = continuous;
if (ticks < Bit64u(currCountdown)) {
// This new timer needs to fire before the current countdown.
// Skew the current countdown and countdown period to be smaller
// by the delta.
currCountdownPeriod -= (currCountdown - Bit32u(ticks));
currCountdown = Bit32u(ticks);
}
}
void bx_pc_system_c::activate_timer(unsigned i, Bit32u useconds, bx_bool continuous)
{
Bit64u ticks;
#if BX_TIMER_DEBUG
if (i >= numTimers)
BX_PANIC(("activate_timer: timer %u OOB", i));
#endif
// if useconds = 0, use default stored in period field
// else set new period from useconds
if (useconds==0) {
ticks = timer[i].period;
}
else {
// convert useconds to number of ticks
ticks = (Bit64u) (double(useconds) * m_ips);
// If the timer frequency is rediculously low, make it more sane.
// This happens when 'ips' is too low.
if (ticks < MinAllowableTimerPeriod) {
//BX_INFO(("activate_timer: adjusting ticks of %llu to min of %u",
// ticks, MinAllowableTimerPeriod));
ticks = MinAllowableTimerPeriod;
}
timer[i].period = ticks;
}
activate_timer_ticks(i, ticks, continuous);
}
void bx_pc_system_c::deactivate_timer( unsigned i )
{
#if BX_TIMER_DEBUG
if (i >= numTimers)
BX_PANIC(("deactivate_timer: timer %u OOB", i));
#endif
timer[i].active = 0;
}
unsigned bx_pc_system_c::unregisterTimer(int timerIndex)
{
unsigned i = (unsigned) timerIndex;
#if BX_TIMER_DEBUG
if (i >= numTimers)
BX_PANIC(("unregisterTimer: timer %u OOB", i));
if (i == 0)
BX_PANIC(("unregisterTimer: timer 0 is the nullTimer!"));
if (timer[i].inUse == 0)
BX_PANIC(("unregisterTimer: timer %u is not in-use!", i));
#endif
if (timer[i].active) {
BX_PANIC(("unregisterTimer: timer '%s' is still active!", timer[i].id));
return(0); // Fail.
}
// Reset timer fields for good measure.
timer[i].inUse = 0; // No longer registered.
timer[i].period = BX_MAX_BIT64S; // Max value (invalid)
timer[i].timeToFire = BX_MAX_BIT64S; // Max value (invalid)
timer[i].continuous = 0;
timer[i].funct = NULL;
timer[i].this_ptr = NULL;
memset(timer[i].id, 0, BxMaxTimerIDLen);
return(1); // OK
}