
signal. First, selection of the GUI should cause BX_GUI_SIGHANDLER to be defined in config.h.in. Then, the GUI should define member functions Bit32u get_sighandler_mask (); void sighandler (int sig); The mask function returns a bitfield where one bit corresponds to each signal. For any signal whose bit is set to 1 in the return value of get_sighandler_mask, the gui will control that signal. When the signal arrives, bx_gui.sighandler(sig) will be called by bx_signal_handler, instead of the default behavior of that signal.
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