d1652093ac
* changed all %ll format descriptions to FMT_LL macro so that Microsoft Visual C works correctly (it uses %I64) * missing type conversions added * cdrom.cc: variable types for win32 fixed * removed some unused variables in eth_win32.cc and harddrv.cc * added missing includes in make_cmos_image.c and niclist.c
557 lines
15 KiB
C++
557 lines
15 KiB
C++
/////////////////////////////////////////////////////////////////////////
|
|
// $Id: pc_system.cc,v 1.34 2003-06-07 19:16:51 vruppert Exp $
|
|
/////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Copyright (C) 2002 MandrakeSoft S.A.
|
|
//
|
|
// MandrakeSoft S.A.
|
|
// 43, rue d'Aboukir
|
|
// 75002 Paris - France
|
|
// http://www.linux-mandrake.com/
|
|
// http://www.mandrakesoft.com/
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
|
|
|
|
#include "bochs.h"
|
|
#define LOG_THIS bx_pc_system.
|
|
|
|
#ifdef WIN32
|
|
#ifndef __MINGW32__
|
|
// #include <winsock2.h> // +++
|
|
#include <winsock.h>
|
|
#endif
|
|
#endif
|
|
|
|
#if BX_SHOW_IPS
|
|
unsigned long ips_count=0;
|
|
#endif
|
|
|
|
#if defined(PROVIDE_M_IPS)
|
|
double m_ips; // Millions of Instructions Per Second
|
|
#endif
|
|
|
|
// Option for turning off BX_TIMER_DEBUG?
|
|
// Check out m_ips and ips
|
|
|
|
#define SpewPeriodicTimerInfo 0
|
|
#define MinAllowableTimerPeriod 1
|
|
|
|
|
|
#if SpewPeriodicTimerInfo
|
|
// If debugging, set the heartbeat to 5M cycles. Each heartbeat
|
|
// spews the active timer info.
|
|
const Bit64u bx_pc_system_c::NullTimerInterval = 5000000;
|
|
#else
|
|
// This must be the maximum 32-bit unsigned int value, NOT (Bit64u) -1.
|
|
const Bit64u bx_pc_system_c::NullTimerInterval = 0xffffffff;
|
|
#endif
|
|
|
|
// constructor
|
|
bx_pc_system_c::bx_pc_system_c(void)
|
|
{
|
|
this->put("SYS");
|
|
|
|
// Timer[0] is the null timer. It is initialized as a special
|
|
// case here. It should never be turned off or modified, and its
|
|
// duration should always remain the same.
|
|
ticksTotal = 0; // Reset ticks since emulator started.
|
|
timer[0].period = NullTimerInterval;
|
|
timer[0].timeToFire = ticksTotal + NullTimerInterval;
|
|
timer[0].active = 1;
|
|
timer[0].continuous = 1;
|
|
timer[0].funct = nullTimer;
|
|
timer[0].this_ptr = this;
|
|
currCountdown = NullTimerInterval;
|
|
currCountdownPeriod = NullTimerInterval;
|
|
numTimers = 1; // So far, only the nullTimer.
|
|
lastTimeUsec = 0;
|
|
usecSinceLast = 0;
|
|
}
|
|
|
|
void
|
|
bx_pc_system_c::init_ips(Bit32u ips)
|
|
{
|
|
HRQ = 0;
|
|
|
|
enable_a20 = 1;
|
|
//set_INTR (0);
|
|
|
|
#if BX_CPU_LEVEL < 2
|
|
a20_mask = 0xfffff;
|
|
#elif BX_CPU_LEVEL == 2
|
|
a20_mask = 0xffffff;
|
|
#else /* 386+ */
|
|
a20_mask = 0xffffffff;
|
|
#endif
|
|
|
|
// parameter 'ips' is the processor speed in Instructions-Per-Second
|
|
m_ips = double(ips) / 1000000.0L;
|
|
|
|
BX_DEBUG(("ips = %u", (unsigned) ips));
|
|
}
|
|
|
|
void
|
|
bx_pc_system_c::set_HRQ(bx_bool val)
|
|
{
|
|
HRQ = val;
|
|
if (val)
|
|
BX_CPU(0)->async_event = 1;
|
|
}
|
|
|
|
|
|
#if (BX_NUM_SIMULATORS < 2)
|
|
void
|
|
bx_pc_system_c::set_INTR(bx_bool value)
|
|
{
|
|
if (bx_dbg.interrupts)
|
|
BX_INFO(("pc_system: Setting INTR=%d on bootstrap processor %d", (int)value, BX_BOOTSTRAP_PROCESSOR));
|
|
//INTR = value;
|
|
BX_CPU(BX_BOOTSTRAP_PROCESSOR)->set_INTR(value);
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// Read from the IO memory address space
|
|
//
|
|
|
|
Bit32u BX_CPP_AttrRegparmN(2)
|
|
bx_pc_system_c::inp(Bit16u addr, unsigned io_len)
|
|
{
|
|
Bit32u ret;
|
|
|
|
ret = bx_devices.inp(addr, io_len);
|
|
|
|
return( ret );
|
|
}
|
|
|
|
|
|
//
|
|
// Write to the IO memory address space.
|
|
//
|
|
|
|
void BX_CPP_AttrRegparmN(3)
|
|
bx_pc_system_c::outp(Bit16u addr, Bit32u value, unsigned io_len)
|
|
{
|
|
bx_devices.outp(addr, value, io_len);
|
|
}
|
|
|
|
void BX_CPP_AttrRegparmN(1)
|
|
bx_pc_system_c::set_enable_a20(Bit8u value)
|
|
{
|
|
#if BX_CPU_LEVEL < 2
|
|
BX_PANIC(("set_enable_a20() called: 8086 emulation"));
|
|
#else
|
|
|
|
#if BX_SUPPORT_A20
|
|
unsigned old_enable_a20 = enable_a20;
|
|
|
|
if (value) {
|
|
enable_a20 = 1;
|
|
#if BX_CPU_LEVEL == 2
|
|
a20_mask = 0xffffff; /* 286: enable all 24 address lines */
|
|
#else /* 386+ */
|
|
a20_mask = 0xffffffff; /* 386: enable all 32 address lines */
|
|
#endif
|
|
}
|
|
else {
|
|
enable_a20 = 0;
|
|
a20_mask = 0xffefffff; /* mask off A20 address line */
|
|
}
|
|
|
|
BX_DBG_A20_REPORT(value);
|
|
|
|
BX_DEBUG(("A20: set() = %u", (unsigned) enable_a20));
|
|
|
|
// If there has been a transition, we need to notify the CPUs so
|
|
// they can potentially invalidate certain cache info based on
|
|
// A20-line-applied physical addresses.
|
|
if (old_enable_a20 != enable_a20) {
|
|
for (unsigned i=0; i<BX_SMP_PROCESSORS; i++)
|
|
BX_CPU(i)->pagingA20Changed();
|
|
}
|
|
#else
|
|
BX_DEBUG(("set_enable_a20: ignoring: SUPPORT_A20 = 0"));
|
|
#endif // #if BX_SUPPORT_A20
|
|
|
|
#endif
|
|
}
|
|
|
|
bx_bool
|
|
bx_pc_system_c::get_enable_a20(void)
|
|
{
|
|
#if BX_SUPPORT_A20
|
|
if (bx_dbg.a20)
|
|
BX_INFO(("A20: get() = %u", (unsigned) enable_a20));
|
|
|
|
if (enable_a20) return(1);
|
|
else return(0);
|
|
#else
|
|
BX_INFO(("get_enable_a20: ignoring: SUPPORT_A20 = 0"));
|
|
return(1);
|
|
#endif // #if BX_SUPPORT_A20
|
|
}
|
|
|
|
int
|
|
bx_pc_system_c::ResetSignal( PCS_OP operation )
|
|
{
|
|
UNUSED( operation );
|
|
// Reset the processor.
|
|
|
|
BX_ERROR(( "# bx_pc_system_c::ResetSignal() called" ));
|
|
for (int i=0; i<BX_SMP_PROCESSORS; i++)
|
|
BX_CPU(i)->reset(BX_RESET_SOFTWARE);
|
|
DEV_reset_devices(BX_RESET_SOFTWARE);
|
|
return(0);
|
|
}
|
|
|
|
|
|
Bit8u
|
|
bx_pc_system_c::IAC(void)
|
|
{
|
|
return( DEV_pic_iac() );
|
|
}
|
|
|
|
void
|
|
bx_pc_system_c::exit(void)
|
|
{
|
|
if (DEV_hd_present())
|
|
DEV_hd_close_harddrive();
|
|
|
|
BX_INFO(("Last time is %u", (unsigned) DEV_cmos_get_timeval()));
|
|
|
|
if (bx_gui) bx_gui->exit();
|
|
}
|
|
|
|
|
|
// ================================================
|
|
// Bochs internal timer delivery framework features
|
|
// ================================================
|
|
|
|
int
|
|
bx_pc_system_c::register_timer( void *this_ptr, void (*funct)(void *),
|
|
Bit32u useconds, bx_bool continuous, bx_bool active, const char *id)
|
|
{
|
|
Bit64u ticks;
|
|
|
|
// Convert useconds to number of ticks.
|
|
ticks = (Bit64u) (double(useconds) * m_ips);
|
|
|
|
return register_timer_ticks(this_ptr, funct, ticks, continuous, active, id);
|
|
}
|
|
|
|
int
|
|
bx_pc_system_c::register_timer_ticks(void* this_ptr, bx_timer_handler_t funct,
|
|
Bit64u ticks, bx_bool continuous, bx_bool active, const char *id)
|
|
{
|
|
unsigned i;
|
|
|
|
#if BX_TIMER_DEBUG
|
|
if (numTimers >= BX_MAX_TIMERS) {
|
|
BX_PANIC(("register_timer: too many registered timers."));
|
|
}
|
|
if (this_ptr == NULL)
|
|
BX_PANIC(("register_timer_ticks: this_ptr is NULL"));
|
|
if (funct == NULL)
|
|
BX_PANIC(("register_timer_ticks: funct is NULL"));
|
|
#endif
|
|
|
|
// If the timer frequency is rediculously low, make it more sane.
|
|
// This happens when 'ips' is too low.
|
|
if (ticks < MinAllowableTimerPeriod) {
|
|
//BX_INFO(("register_timer_ticks: adjusting ticks of %llu to min of %u",
|
|
// ticks, MinAllowableTimerPeriod));
|
|
ticks = MinAllowableTimerPeriod;
|
|
}
|
|
|
|
for (i=0; i < numTimers; i++) {
|
|
if (timer[i].inUse == 0)
|
|
break;
|
|
}
|
|
|
|
timer[i].inUse = 1;
|
|
timer[i].period = ticks;
|
|
timer[i].timeToFire = (ticksTotal + Bit64u(currCountdownPeriod-currCountdown)) +
|
|
ticks;
|
|
timer[i].active = active;
|
|
timer[i].continuous = continuous;
|
|
timer[i].funct = funct;
|
|
timer[i].this_ptr = this_ptr;
|
|
strncpy(timer[i].id, id, BxMaxTimerIDLen);
|
|
timer[i].id[BxMaxTimerIDLen-1] = 0; // Null terminate if not already.
|
|
|
|
if (active) {
|
|
if (ticks < Bit64u(currCountdown)) {
|
|
// This new timer needs to fire before the current countdown.
|
|
// Skew the current countdown and countdown period to be smaller
|
|
// by the delta.
|
|
currCountdownPeriod -= (currCountdown - Bit32u(ticks));
|
|
currCountdown = Bit32u(ticks);
|
|
}
|
|
}
|
|
|
|
// If we didn't find a free slot, increment the bound, numTimers.
|
|
if (i==numTimers)
|
|
numTimers++; // One new timer installed.
|
|
|
|
// Return timer id.
|
|
return(i);
|
|
}
|
|
|
|
|
|
void
|
|
bx_pc_system_c::countdownEvent(void)
|
|
{
|
|
unsigned i;
|
|
Bit64u minTimeToFire;
|
|
bx_bool triggered[BX_MAX_TIMERS];
|
|
|
|
// The countdown decremented to 0. We need to service all the active
|
|
// timers, and invoke callbacks from those timers which have fired.
|
|
#if BX_TIMER_DEBUG
|
|
if (currCountdown != 0)
|
|
BX_PANIC(("countdownEvent: ticks!=0"));
|
|
#endif
|
|
|
|
// Increment global ticks counter by number of ticks which have
|
|
// elapsed since the last update.
|
|
ticksTotal += Bit64u(currCountdownPeriod);
|
|
minTimeToFire = (Bit64u) -1;
|
|
|
|
for (i=0; i < numTimers; i++) {
|
|
triggered[i] = 0; // Reset triggered flag.
|
|
if (timer[i].active) {
|
|
#if BX_TIMER_DEBUG
|
|
if (ticksTotal > timer[i].timeToFire)
|
|
BX_PANIC(("countdownEvent: ticksTotal > timeToFire[%u], D " FMT_LL "u", i,
|
|
timer[i].timeToFire-ticksTotal));
|
|
#endif
|
|
if (ticksTotal == timer[i].timeToFire) {
|
|
// This timer is ready to fire.
|
|
triggered[i] = 1;
|
|
|
|
if (timer[i].continuous==0) {
|
|
// If triggered timer is one-shot, deactive.
|
|
timer[i].active = 0;
|
|
}
|
|
else {
|
|
// Continuous timer, increment time-to-fire by period.
|
|
timer[i].timeToFire += timer[i].period;
|
|
if (timer[i].timeToFire < minTimeToFire)
|
|
minTimeToFire = timer[i].timeToFire;
|
|
}
|
|
}
|
|
else {
|
|
// This timer is not ready to fire yet.
|
|
if (timer[i].timeToFire < minTimeToFire)
|
|
minTimeToFire = timer[i].timeToFire;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Calculate next countdown period. We need to do this before calling
|
|
// any of the callbacks, as they may call timer features, which need
|
|
// to be advanced to the next countdown cycle.
|
|
currCountdown = currCountdownPeriod =
|
|
Bit32u(minTimeToFire - ticksTotal);
|
|
|
|
for (i=0; i < numTimers; i++) {
|
|
// Call requested timer function. It may request a different
|
|
// timer period or deactivate etc.
|
|
if (triggered[i]) {
|
|
timer[i].funct(timer[i].this_ptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
bx_pc_system_c::nullTimer(void* this_ptr)
|
|
{
|
|
// This function is always inserted in timer[0]. It is sort of
|
|
// a heartbeat timer. It ensures that at least one timer is
|
|
// always active to make the timer logic more simple, and has
|
|
// a duration of less than the maximum 32-bit integer, so that
|
|
// a 32-bit size can be used for the hot countdown timer. The
|
|
// rest of the timer info can be 64-bits. This is also a good
|
|
// place for some logic to report actual emulated
|
|
// instructions-per-second (IPS) data when measured relative to
|
|
// the host computer's wall clock.
|
|
|
|
UNUSED(this_ptr);
|
|
|
|
#if SpewPeriodicTimerInfo
|
|
BX_INFO(("==================================="));
|
|
for (unsigned i=0; i < bx_pc_system.numTimers; i++) {
|
|
if (bx_pc_system.timer[i].active) {
|
|
BX_INFO(("BxTimer(%s): period=" FMT_LL "u, continuous=%u",
|
|
bx_pc_system.timer[i].id, bx_pc_system.timer[i].period,
|
|
bx_pc_system.timer[i].continuous));
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if BX_DEBUGGER
|
|
void
|
|
bx_pc_system_c::timebp_handler(void* this_ptr)
|
|
{
|
|
BX_CPU(0)->break_point = BREAK_POINT_TIME;
|
|
BX_DEBUG(( "Time breakpoint triggered" ));
|
|
|
|
if (timebp_queue_size > 1) {
|
|
Bit64s new_diff = timebp_queue[1] - bx_pc_system.time_ticks();
|
|
bx_pc_system.activate_timer_ticks(timebp_timer, new_diff, 1);
|
|
}
|
|
timebp_queue_size--;
|
|
for (int i = 0; i < timebp_queue_size; i++)
|
|
timebp_queue[i] = timebp_queue[i+1];
|
|
}
|
|
#endif // BX_DEBUGGER
|
|
|
|
Bit64u
|
|
bx_pc_system_c::time_usec_sequential() {
|
|
Bit64u this_time_usec = time_usec();
|
|
if(this_time_usec != lastTimeUsec) {
|
|
Bit64u diff_usec = this_time_usec-lastTimeUsec;
|
|
lastTimeUsec = this_time_usec;
|
|
if(diff_usec >= usecSinceLast) {
|
|
usecSinceLast = 0;
|
|
} else {
|
|
usecSinceLast -= diff_usec;
|
|
}
|
|
}
|
|
usecSinceLast++;
|
|
return (this_time_usec+usecSinceLast);
|
|
}
|
|
Bit64u
|
|
bx_pc_system_c::time_usec() {
|
|
return (Bit64u) (((double)(Bit64s)time_ticks()) / m_ips );
|
|
}
|
|
|
|
void
|
|
bx_pc_system_c::start_timers(void)
|
|
{
|
|
}
|
|
|
|
void
|
|
bx_pc_system_c::activate_timer_ticks(unsigned i, Bit64u ticks, bx_bool continuous)
|
|
{
|
|
#if BX_TIMER_DEBUG
|
|
if (i >= numTimers)
|
|
BX_PANIC(("activate_timer_ticks: timer %u OOB", i));
|
|
if (timer[i].period < MinAllowableTimerPeriod)
|
|
BX_PANIC(("activate_timer_ticks: timer[%u].period of " FMT_LL "u < min of %u",
|
|
i, timer[i].period, MinAllowableTimerPeriod));
|
|
#endif
|
|
|
|
// If the timer frequency is rediculously low, make it more sane.
|
|
// This happens when 'ips' is too low.
|
|
if (ticks < MinAllowableTimerPeriod) {
|
|
//BX_INFO(("activate_timer_ticks: adjusting ticks of %llu to min of %u",
|
|
// ticks, MinAllowableTimerPeriod));
|
|
ticks = MinAllowableTimerPeriod;
|
|
}
|
|
|
|
timer[i].period = ticks;
|
|
timer[i].timeToFire = (ticksTotal + Bit64u(currCountdownPeriod-currCountdown)) +
|
|
ticks;
|
|
timer[i].active = 1;
|
|
timer[i].continuous = continuous;
|
|
|
|
if (ticks < Bit64u(currCountdown)) {
|
|
// This new timer needs to fire before the current countdown.
|
|
// Skew the current countdown and countdown period to be smaller
|
|
// by the delta.
|
|
currCountdownPeriod -= (currCountdown - Bit32u(ticks));
|
|
currCountdown = Bit32u(ticks);
|
|
}
|
|
}
|
|
|
|
void
|
|
bx_pc_system_c::activate_timer(unsigned i, Bit32u useconds, bx_bool continuous)
|
|
{
|
|
Bit64u ticks;
|
|
|
|
#if BX_TIMER_DEBUG
|
|
if (i >= numTimers)
|
|
BX_PANIC(("activate_timer: timer %u OOB", i));
|
|
#endif
|
|
|
|
// if useconds = 0, use default stored in period field
|
|
// else set new period from useconds
|
|
if (useconds==0) {
|
|
ticks = timer[i].period;
|
|
}
|
|
else {
|
|
// convert useconds to number of ticks
|
|
ticks = (Bit64u) (double(useconds) * m_ips);
|
|
|
|
// If the timer frequency is rediculously low, make it more sane.
|
|
// This happens when 'ips' is too low.
|
|
if (ticks < MinAllowableTimerPeriod) {
|
|
//BX_INFO(("activate_timer: adjusting ticks of %llu to min of %u",
|
|
// ticks, MinAllowableTimerPeriod));
|
|
ticks = MinAllowableTimerPeriod;
|
|
}
|
|
|
|
timer[i].period = ticks;
|
|
}
|
|
|
|
activate_timer_ticks(i, ticks, continuous);
|
|
}
|
|
|
|
void
|
|
bx_pc_system_c::deactivate_timer( unsigned i )
|
|
{
|
|
#if BX_TIMER_DEBUG
|
|
if (i >= numTimers)
|
|
BX_PANIC(("deactivate_timer: timer %u OOB", i));
|
|
#endif
|
|
|
|
timer[i].active = 0;
|
|
}
|
|
|
|
unsigned
|
|
bx_pc_system_c::unregisterTimer(int timerIndex)
|
|
{
|
|
unsigned i = (unsigned) timerIndex;
|
|
|
|
#if BX_TIMER_DEBUG
|
|
if (i >= numTimers)
|
|
BX_PANIC(("unregisterTimer: timer %u OOB", i));
|
|
if (i == 0)
|
|
BX_PANIC(("unregisterTimer: timer 0 is the nullTimer!"));
|
|
if (timer[i].inUse == 0)
|
|
BX_PANIC(("unregisterTimer: timer %u is not in-use!", i));
|
|
#endif
|
|
|
|
if (timer[i].active) {
|
|
BX_PANIC(("unregisterTimer: timer '%s' is still active!", timer[i].id));
|
|
return(0); // Fail.
|
|
}
|
|
|
|
// Reset timer fields for good measure.
|
|
timer[i].inUse = 0; // No longer registered.
|
|
timer[i].period = BX_MAX_BIT64S; // Max value (invalid)
|
|
timer[i].timeToFire = BX_MAX_BIT64S; // Max value (invalid)
|
|
timer[i].continuous = 0;
|
|
timer[i].funct = NULL;
|
|
timer[i].this_ptr = NULL;
|
|
memset(timer[i].id, 0, BxMaxTimerIDLen);
|
|
|
|
return(1); // OK
|
|
}
|