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cvs upd -p -r1.1 patches/patch.final-from-BRANCH_PLUGINS.gz > patch.gz Then gunzip it and read it! If all you are looking for is the change log, I will save you the trouble and paste it in right here... ---------------------------------------------------------------------- Patch name: patch.plugins Date: Thu Oct 24 16:19:04 EDT 2002 Authors: Bryce Denney Christophe Bothamy Kevin Lawton (we grabbed a lot of plugin code from plex86) Testing help from: Volker Ruppert Don Becker (Psyon) Jeremy Parsons (Br'fin) GENERAL NOTES - All the work on this patch was done in a CVS branch called BRANCH_PLUGINS. It was made into a patch mostly for documentation purposes. You can find more details on many things mentioned here in the CVS logs for BRANCH_PLUGINS. - Generally, this patch touches so many files and so many important variables that any file that has NOT been test-compiled might not compile anymore. We have tried to test every file, but there are some that we just can't test without help from others because we don't have every platform avaiable. During the bugfix/release process for 2.0 I hope we can get somebody to compile every file so that we don't release a broken 2.0. - WARNING: I didn't diff the configure script, since it will almost always be rejected. You must run autoconf after applying this patch. USING PLUGINS - add new configure option --enable-plugins, which turns on plugin support - added 2 new bochsrc options that let you select which configuration interface and which display library you want to use: config_interface: control display_library: sdl There is one restriction though: if you want to use wxWindows at all, then it must be selected as both the config_interface and the display_library. These two are not separable. There could be strange interactions between other combinations of libraries that we haven't discovered yet. - now you can configure with several different --with-* options at once, and select between them at runtime. This works with or without plugins enabled. Example: configure --with-x11 --with-sdl --with-term. To choose between them use "display_library: name" in the bochsrc - add new configure options --with-all-libs which tries to detect all the display libraries that can be compiled on your machine, and enables them all. If the detection fails, you can always write a bunch of --with-PACKAGE options yourself. - when you run Bochs, it needs to know where to find its plugins. For now if the plugins are not stored in a default system library path, you need to set the LTDL_LIBRARY_PATH environment to a colon-separated list of directories to search in to find the plugins. When you first build Bochs, all the plugins are in gui/* and iodev/*. So this command would work (sh syntax): LTDL_LIBRARY_PATH=`pwd`/gui:`pwd`/iodev; export LTDL_LIBRARY_PATH There is a slight variation for win32: use a semicolon instead of a colon to separate the directories in the list, and the directories should start with a drive letter and colon. Example d:/bochs/plugins;d:/bochs-2.0/plugins PLATFORMS - on Win32 platforms, plugins currently work in Cygwin/MinGW but some more work is needed to support VC++. The makefiles build .DLL files for the plugins using gcc and a program called dlltool. Remember to use semicolons to separate dir names in LTDL_LIBRARY_PATH, and to list absolute directories starting with a drive letter. - on MacOS X, plugins will only work correctly if you install the "dlcompat" library. Dlcompat is part of the OpenDarwin project. - Bochs plugins work on Linux and Solaris without any extra work. CONFIGURE AND MAKE - makefiles in gui and iodev directories have some new options and targets for building plugins. First the object files are sorted into two groups, pluggable and non-pluggable. When you are compiling with plugins, each of the pluggable object files is added to the list to compile as plugins. If plugins are disabled, all objects are put into a list to compile normally. - remove MDEFINES from top level makefile - add LDFLAGS to the @LINK@ variable that is set by configure - add several plugin-related make targets in toplevel, gui, and iodev makefiles - use libtool to build libraries: both static and shared. Except on win32, libtool doesn't do the job so we just use gcc directly with help from a program called dlltool. - use libtool's tiny LTDL library to provide a cross-platform interface to the functions that load shared libraries. The LTDL sources are included in the Bochs source code now (ltdl.h and ltdl.c), and also the configure script generates ltdlconf.h. Bryce has done some minor-to-medium intensity hacking on LTDL to make it work at all. To see the changes, do cvs diff -r1.1.2.1 -r1.1.2.2 ltdl.c or look at the CVS logs of bochs-testing/plugin-test/libltdl/ltdl.c for details. - add "BOCHSAPI" to every variable, function, and class that any plugin will need, for building win32 DLLs. The BOCHSAPI macro is used for DLL building on win32 platforms. In config.h it is defined as __declspec(dllexport), or __declspec(dllimport), or empty. Config.h knows if it should be importing or exporting symbols by the BX_PLUGGABLE macro which is defined in all plugin files. PLUGIN CONFIGURATION INTERFACES AND DISPLAY LIBRARIES - a configuration interface is a set of menus that lets you change Bochs's settings. You can choose between two configuration interfaces: the text mode menus, and the wxWindows graphical interface. - A display library is the code that shows text and graphics on the virtual Bochs screen. There are many different display libraries to choose from, for example X11, win32, BeOS, Carbon(MacOSX), SDL, etc. Except for wxWindows, all display libraries look pretty similar. They create a window with a toolbar full of buttons at the top. - The wxWindows port is BOTH a configuration interface and a display library. It has menus and dialog boxes (the config interface) and also a toolbar and virtual Bochs screen. - now the standard main() is used ALL the time, even for wxWindows which used to define its own main in the IMPLEMENT_APP macro. Now we always start in main(), and wxWindows uses the IMPLEMENT_APP_NO_MAIN macro. It parses the command line and possibly the configuration file, then according to the setting of the param BXP_SEL_CONFIG_INTERFACE it starts the text config interface (control) or the wxWindows config interface (loading a plugin if necessary). Now the config interface is responsible for starting the simulation at the appropriate time (by calling SIM->begin_simulation()), instead of returning and letting main start the simulation. See cvs log for main.cc 1.156.2.14 for more details. - wxmain.cc's MyApp::OnInit function is called later in the startup process than it used to be. Now main() does the first few steps, such as calling bx_init_main(), and starts up the configuration interface when it's ready. This means that the config interface does not get to control the messages that appear during command line parsing or loading of the .bochsrc. It may have to change in the future. - configuration interfaces now must define an initialization function that calls SIM->register_configuration_interface with a callback function. The callback function is called whenever Bochs needs a simulation interface. This allows us to easily select between them, even when support for multiple config interfaces is compiled in. wxWindows has been made into a plugin, but so far control.cc (the text config interface) has not due to some difficulties linking bochs without it. - Bryce intends to rename control.cc to textconfig.cc or something more appropriate when the branch merge is done. When it was created, it was called a "control panel" but now that term has been replaced by a "configuration interface". - Each display library file (gui/win32.cc, gui/x.cc, etc.) defines a C++ class that descends from bx_gui_c. bx_gui_c declares some of its methods virtual so that the child class can redefine the methods. The virtual methods are: specific_init, text_update, graphics_tile_update, handle_events, flush, clear_screen, palette_change, dimension_update, create_bitmap, headerbar_bitmap, replace_bitmap, show_headerbar, get_clipboard_text, set_clipboard_text, mouse_enabled_changed_specific, and exit. Also, each file needed a plugin_init, which creates an object of the right type and sets the global "bx_gui" to it, and a plugin_fini which (theoretically) cleans up afterward. These turned out to be so similar that they are defined in a macro called IMPLEMENT_GUI_PLUGIN_CODE(gui_name). (As usual, wxWindows is different and needs its own plugin_init and fini since it provides both a configuration interface and a display. It registers a config interface and calls MyPanel::OnPluginInit, which is in wx.cc, to create a bx_wx_gui_c and set the bx_gui pointer.) - removed the first argument of bx_gui::specific_init method because it is no longer static. In a virtual method, you always know who "this" is. - bx_gui::get_sighandler_mask() and bx_gui::sighandler() are always present, defined as virtual methods that do nothing. In term.cc only, they are redefined to do whatever term needs to do with them. This solves problems with undefined symbols when you enable term support. - The various display libraries used to all redefine bx_gui methods instead of virtual methods of their own subclass. This made it impossible to compile multiple guis at once. Because they are all child classes with different names, any number can be linked into a binary at once. This was important for plugins, but even without plugins it allows us to compile in support for many display libraries and select them at runtime. - in siminterface, added register_configuration_interface and configuration_interface. The register method is called by the init function of a configuration interface (control.cc or wxmain.cc) to tell siminterface what function to call when someone wants to start the config interface. To start it, you call configuration_interface(), which calls the callback function set up by that init function. - in siminterface, is_sim_thread, set_sim_thread_func. These replace the global isSimThread function. I had to make something that was 1) available if wxWindows was compiled in, compiled as a plugin and either loaded, or not., and 2) did not have any link time references to wxWindows files. As with other things, when wxWindows initializes it calls SIM->set_sim_thread_func() with a callback function. When anyone calls SIM->is_sim_thread() it calls the callback function, or if it hasn't been installed yet it always returns true. PLUGIN DEVICES - Plugin devices are not as uniform as plugin display libraries. There are many of them that interact, some provide special functions that other devices can call like bx_pic::raise_irq(), and some have to be initialized before or after others. Our implementation of plugin devices works like this: - each device provides a plugin_init method and a plugin_fini method - the plugin_init method can initialize any number of devices and they should be "registered" by calling BX_REGISTER_DEVICE_DEVMODEL(). - all plugin devices descend from a class called bx_devmodel_c. The devmodel class is made up of virtual functions which tell the operations that we should be able to do on ANY device. The real implementation of a device, in a child class, will override these methods to implement the real behavior of that device. As an example, the C++ class heirarchy for the keyboard device looks like this: logfunctions | +-- bx_devmodel_c | +-- bx_keyb_stub_c | +-- bx_keyboard_c Logfunctions provides logging capabilities. bx_devmodel_c provides a uniform interface for dealing with any device without even knowing which one it is. bx_keyb_stub_c defines the interfaces that all external functions and objects can use, but the implementation of those interfaces just does a panic saying that you forgot to load the keyboard plugin. Finally, bx_keyboard_c implements all of the missing methods. - for devices that provide special functions that other devices can call, we make a "stub" class in iodev/iodev.h which has virtual functions that just print a panic or warning message. The real device will create a subclass of the stub, which redefines the virtual methods with the actual implementation. This means that we can install an instance of the stub if the plugin is not loaded to catch any calls to the device (it's that or a segfault). When the plugin is loaded, we replace the stub with a pointer to the real class. Virtual functions are equivalent in performance to setting up function pointers, but the syntax is cleaner and the compiler helps to enforce correct usage. - because of limitations of shared libraries on some systems such as Solaris, it is not safe to rely on global variable constructors being called. So if you write "bx_my_device device;" as a global variable, on Solaris the constructor(s) for bx_my_device will not ever be called. That's why in the plugin_init function we explictly create the object with the "new" operator. - every file that can be compiled as a plugin should define BX_PLUGGABLE before including config.h. This is used when building win32 DLLs. - in plugin.h, define macros for basically every inter-device function, for example DEV_dma_register_8bit_channel, BX_MEM_READ_PHYSICAL, DEV_hd_read_handler, etc. The macros are used everywhere instead of the direct call to the device, because the macros are designed to do the right thing even if the plugin is not loaded. This is necessary even for devices that will always be loaded, but we want to make them into a plugin. Otherwise we can't link bochs because of references to undefined symbols. - in iodev/devices.cc, device plugins are loaded if they are needed. At the moment we still load almost all of them all the time, but it doesn't have to be that way. Serial and Parallel devices are loaded only if they are enabled in the bochsrc/config interface. Devices that can be compiled as plugins are called plugin*. Devices that have not been converted to plugins still have their old names like sb16, pit, ne2k. At the end of the bx_devices::init() function we call bx_init_plugins() which calls the init function of devices created in plugins. (Not every device, see core plugins vs. optional plugins.) At the end of bx_devices::reset() we call bx_reset_plugins() which calls the reset function of devices created in plugins. - core plugins vs. optional plugins vs. user plugins - core plugin: These are so fundamental that Bochs can't even initialize without them, for example the CMOS. The user can substitute his own equivalent plugin to replace the CMOS, but he cannot say "Don't load the CMOS at all." Core plugin devices are initialized and reset explictly by code in iodev/devices.cc, since the initialization order for some of them is critical. They are currently NOT added to the device list in pluginRegisterDevice and pluginRegisterDeviceDevmodel, so that the plugin system does not call init() and reset(). If a core plugin cannot be found, Bochs will panic. (NOT DONE) In the bochsrc we could easily provide a way for the user to replace a core plugin with a different plugin that implements the same C++ interface. This is not implemented yet. Example bochsrc line: replace_core_plugin: old=pic, new=mypic - optional plugin: These can be loaded or not, without affecting Bochs's ability to start up and simulate. Initialization and reset for all optional plugins are handled by bx_init_plugins() and bx_reset_plugins(), which are now called from bx_devices_c::init() and bx_devices_c::reset(). Bochs knows how to configure optional plugins at compile time, and they are loaded only if the configuration settings enables the device. Examples: serial, parallel. See the call to is_serial_enabled() in iodev/devices.cc. There are some "optional" plugins that you might not ever want to leave out, like vga. Maybe the term optional is not clear and we need to think of a better name. Bochs will panic if an optional plugin cannot be found. If the plugin was compiled, then it should be available at runtime too! - (NOT DONE) user plugin: These are plugins that Bochs does not know anything about at compile time. The user asks Bochs to load a plugin using just its filename. It loads the plugin and (somehow) gets information about what settings the user can configure. The settings are adjusted by either bochsrc lines or the user interface, and then the device can be used. User plugins will probably not be supported until after v2.0. - These categories might change over time, and more may be added. We have to start somewhere. - the keyboard timer handler used to control all sorts of things that had very little to do with the keyboard! For example, it would call SIM->periodic() and bx_gui->handle_events() to make the gui update when it was supposed to. This has been moved into iodev/devices.cc instead. It didn't really belong in the keyboard model, and what if you wanted to simulate with no keyboard one day? - in devices.cc, added the concept of a default I/O handler. Before, the "unmapped" device was initialized first and it would register every single I/O port in the whole 64k address space, then other devices would claim the ones that they needed. Now it works differently. Now, the unmapped device registers the default I/O read handler and the default I/O write handler, which are represented by BX_DEFAULT_IO_DEVICE. This is from an email conversation with Christophe > Sooner or later, we will need to unregister some ioport handler, because > some ports can be moved around the io architecture (for example the PCI > IDE Bus Master ioports). Bochs can not do this at the moment. > ... > When another device claims the io address, we change the handler > number to the one of the new function. This behaviour is compatible with > the old one. > But when we'll need to unregister an io address handler, we will just > reset the handler number to BX_DEFAULT_IO_HANDLER so unmapped is called > again when the io port is accessed. > This way, we can have Bochs devices register/unregister/re-register > their handlers. - device init() methods no longer have an argument. We used to pass in a pointer to the global variable bx_devices, which each device would (usually) dutifully store and use instead of using the global symbol, but it wasn't helping much. If we start to simulate more than one PC at once (who knows? it might happen) then maybe we'll add it back. BUG FIXES THAT ENDED UP IN THE PLUGIN BRANCH (maybe should be checked in separately?) - gdbstub should not call bx_parse_cmdline anymore - check SIM->get_init_done before calling DEV_kbd_paste_delay_changed. - in all makefiles move $(BX_INCDIRS) to the front. Otherwise you can accidently get config.h or other important includes from libraries when they put -Ipath into CFLAGS. - add semicolon to the end of a BX_INFO for XADD_EdGd in arith32.cc - make control.cc ignore BX_ASYNC_EVT_REFRESH and BX_ASYNC_EVT_DBG_MSG instead of sending them to default: which prints a warning. - remove memset(&s, 0, sizeof(s)) in bx_keyb_c constructor. This memset was wiping out some of the fields of the parent class (logfunctions). Patch was created with: cvs diff -u Apply patch to what version: cvs checked out on DATE, release version VER Instructions: To patch, go to main bochs directory. Type "patch -p0 < THIS_PATCH_FILE". ---------------------------------------------------------------------- |
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.. | ||
bios | ||
build | ||
cpu | ||
debug | ||
disasm | ||
doc | ||
docs-html | ||
dynamic | ||
font | ||
fpu | ||
gui | ||
instrument | ||
iodev | ||
memory | ||
misc | ||
patches | ||
.bochsrc | ||
.conf.AIX.4.3.1 | ||
.conf.amigaos | ||
.conf.beos | ||
.conf.linux | ||
.conf.macos | ||
.conf.macosx | ||
.conf.sparc | ||
.conf.win32 | ||
.conf.win32-cygwin | ||
.conf.win32-vcpp | ||
aclocal.m4 | ||
bochs.h | ||
bochs.rsrc.hqx | ||
bxversion.h.in | ||
CHANGES | ||
config.guess | ||
config.h.in | ||
config.sub | ||
configure | ||
configure.in | ||
COPYING | ||
gdbstub.cc | ||
install-sh | ||
install-x11-fonts.in | ||
load32bitOShack.cc | ||
logio.cc | ||
macintosh.txt | ||
main.cc | ||
Makefile.in | ||
osdep.cc | ||
osdep.h | ||
pc_system.cc | ||
pc_system.h | ||
README | ||
README-wxWindows | ||
state_file.cc | ||
state_file.h | ||
test-x11-fonts | ||
TESTFORM.txt | ||
win32.txt | ||
wxbochs.rc |
Bochs x86 Pentium Emulator Updated: Wed Mar 27 20:02:41 2002 Version: 1.4 WHAT IS BOCHS? Bochs is a highly portable open source IA-32 (x86) PC emulator written in C++, that runs on most popular platforms. It includes emulation of the Intel x86 CPU, common I/O devices, and a custom BIOS. Currently, bochs can be compiled to emulate a 386, 486 or Pentium CPU. Bochs is capable of running most Operating Systems inside the emulation including Linux, Windows 95, DOS, and Windows NT 4. Bochs was written by Kevin Lawton and is currently maintained by the Bochs project at "http://bochs.sourceforge.net". Bochs can be compiled and used in a variety of modes, some which are still in development. The 'typical' use of bochs is to provide complete x86 PC emulation, including the x86 processor, hardware devices, and memory. This allows you to run OS's and software within the emulator on your workstation, much like you have a machine inside of a machine. Bochs will allow you to run Win '95 applications on a Solaris machine with X11, for example. Bochs is distributed under the GNU LGPL. See COPYING for details. GETTING CURRENT SOURCE CODE Source code for Bochs is available from the Bochs home page at http://bochs.sourceforge.net. You can download the most recent release, use CVS to get the latest sources, or grab a CVS snapshot which is updated nightly. The releases contain the most stable code, but if you want the very newest features try the CVS version instead. WHERE ARE THE DOCS? The Bochs documentation has been overhauled, and it is now distributed in a separate package called bochsdoc-VERSION.tar.gz. A copy is also online at http://bochs.sf.net/doc/docbook/alldocs.html For now, the old documentation can still be found at http://bochs.sf.net/docs-html WHERE CAN I GET MORE INFORMATION? HOW DO I REPORT PROBLEMS? Both the documentation and the Bochs website have instructions on how to join the bochs-developers mailing list, which is the primary forum for discussion of Bochs. The main page of the website also has links to bug reports and feature requests. You can browse and add to the content in these areas even if you do not have a (free) SourceForge account. We need your feedback so that we know what parts of Bochs to improve. There is a patches section on the web site too, if you have made some changes to Bochs that you want to share. HOW CAN I HELP? If you would like contribute to the Bochs project, a good first step is to join the bochs-developers mailing list, and read the archive of recent messages to see what's going on. If you are a technical person (can follow hardware specs, can write C/C++) take a look at the list of open bug reports and feature requests to see if you are interested in working on any of the problems that are mentioned in them. If you check out the CVS sources, make some changes, and create a patch, one of the developers will be very happy to apply it for you. Developers who frequently submit patches, or who embark on major changes in the source can get write access to CVS. Be sure to communicate with the bochs-developers list to avoid several people working on the same thing without realizing it. If you are a Bochs user, not a hardware/C++ guru, there are still many ways you could help out. For example: - improving win32 binary releases - building up a set of useful tools to include in those releases - writing/cleaning up documentation - testing out Bochs on every imaginable operating system and reporting how it goes.