1127 lines
32 KiB
C++
1127 lines
32 KiB
C++
// Copyright (C) 2001 MandrakeSoft S.A.
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//
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// MandrakeSoft S.A.
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// 43, rue d'Aboukir
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// 75002 Paris - France
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// http://www.linux-mandrake.com/
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// http://www.mandrakesoft.com/
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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// Much of this file was written by:
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// David Ross
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// dross@pobox.com
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#include "bochs.h"
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#include "icon_bochs.h"
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#include "font/vga.bitmap.h"
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#include <windows.h>
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#include <process.h>
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#define LOG_THIS bx_gui.
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#ifdef __MINGW32__
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#if BX_SHOW_IPS
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#include <windows32/CommonFunctions.h>
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#endif
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#endif
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#define EXIT_GUI_SHUTDOWN 1
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#define EXIT_GMH_FAILURE 2
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#define EXIT_FONT_BITMAP_ERROR 3
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#define EXIT_NORMAL 4
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#define EXIT_HEADER_BITMAP_ERROR 5
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// Keyboard/mouse stuff
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#define SCANCODE_BUFSIZE 20
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#define MOUSE_PRESSED 0x20000000
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#define HEADERBAR_CLICKED 0x08000000
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#define MOUSE_MOTION 0x22000000
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void enq_key_event(Bit32u, Bit32u);
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void enq_mouse_event(void);
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struct QueueEvent {
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Bit32u key_event;
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int mouse_x;
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int mouse_y;
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int mouse_button_state;
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};
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QueueEvent* deq_key_event(void);
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static QueueEvent keyevents[SCANCODE_BUFSIZE];
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static unsigned head=0, tail=0;
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static unsigned mouse_button_state = 0;
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static int ms_xdelta=0, ms_ydelta=0;
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static int ms_lastx=0, ms_lasty=0;
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static int ms_savedx=0, ms_savedy=0;
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static BOOL mouseCaptureMode = FALSE;
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static unsigned long workerThread = NULL;
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static DWORD workerThreadID = 0;
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// Graphics screen stuff
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static unsigned x_tilesize = 0, y_tilesize = 0;
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static BITMAPINFO* bitmap_info=(BITMAPINFO*)0;
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static RGBQUAD* cmap_index; // indeces into system colormap
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static HBITMAP MemoryBitmap = NULL;
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static HDC MemoryDC = NULL;
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static RECT updated_area;
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static BOOL updated_area_valid = FALSE;
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static Bit32u *VideoBits;
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// Headerbar stuff
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unsigned bx_bitmap_entries = 0;
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struct {
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HBITMAP bmap;
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unsigned xdim;
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unsigned ydim;
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} bx_bitmaps[BX_MAX_PIXMAPS];
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static struct {
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HBITMAP bitmap;
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unsigned xdim;
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unsigned ydim;
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unsigned xorigin;
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unsigned yorigin;
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unsigned alignment;
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void (*f)(void);
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} bx_headerbar_entry[BX_MAX_HEADERBAR_ENTRIES];
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static unsigned bx_headerbar_y = 0;
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static unsigned bx_headerbar_entries = 0;
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static unsigned bx_bitmap_left_xorigin = 0; // pixels from left
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static unsigned bx_bitmap_right_xorigin = 0; // pixels from right
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static BOOL headerbar_changed = FALSE;
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// Misc stuff
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static unsigned dimension_x, dimension_y;
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static unsigned stretched_x, stretched_y;
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static unsigned stretch_factor=1;
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static unsigned prev_block_cursor_x = 0;
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static unsigned prev_block_cursor_y = 0;
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static HBITMAP vgafont[256];
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static unsigned x_edge=0, y_edge=0, y_caption=0;
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static char szAppName[] = "Bochs for Windows";
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static char szWindowName[] = "Bochs for Windows - Display";
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typedef struct {
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HINSTANCE hInstance;
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CRITICAL_SECTION drawCS;
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CRITICAL_SECTION keyCS;
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CRITICAL_SECTION mouseCS;
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int kill; // reason for terminateEmul(int)
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BOOL UIinited;
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HWND hwnd;
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} sharedThreadInfo;
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sharedThreadInfo stInfo;
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LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
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VOID UIThread(PVOID);
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void terminateEmul(int);
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void create_vga_font(void);
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static unsigned char reverse_bitorder(unsigned char);
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void DrawBitmap (HDC, HBITMAP, int, int, DWORD, unsigned char cColor);
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void updateUpdated(int,int,int,int);
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static void headerbar_click(int x);
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/* Macro to convert WM_ button state to BX button state */
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#ifdef __MINGW32__
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VOID CALLBACK MyTimer(HWND,UINT,UINT,DWORD);
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void alarm(int);
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void bx_signal_handler(int);
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#endif
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static void processMouseXY( int x, int y, int windows_state, int implied_state_change)
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{
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int bx_state;
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int old_bx_state;
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EnterCriticalSection( &stInfo.mouseCS);
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bx_state=( ( windows_state & MK_LBUTTON) ? 1 : 0 ) + ( ( windows_state & MK_RBUTTON) ? 2 : 0);
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old_bx_state=bx_state ^ implied_state_change;
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if ( old_bx_state!=mouse_button_state)
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{
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/* Make up for missing message */
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BX_INFO(( "&&&missing mouse state change"));
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EnterCriticalSection( &stInfo.keyCS);
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enq_mouse_event();
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mouse_button_state=old_bx_state;
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enq_key_event( mouse_button_state, MOUSE_PRESSED);
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LeaveCriticalSection( &stInfo.keyCS);
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}
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ms_ydelta=ms_savedy-y;
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ms_xdelta=x-ms_savedx;
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ms_lastx=x;
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ms_lasty=y;
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if ( bx_state!=mouse_button_state)
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{
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EnterCriticalSection( &stInfo.keyCS);
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enq_mouse_event();
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mouse_button_state=bx_state;
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enq_key_event( mouse_button_state, MOUSE_PRESSED);
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LeaveCriticalSection( &stInfo.keyCS);
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}
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LeaveCriticalSection( &stInfo.mouseCS);
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}
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static void resetDelta()
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{
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EnterCriticalSection( &stInfo.mouseCS);
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ms_savedx=ms_lastx;
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ms_savedy=ms_lasty;
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ms_ydelta=ms_xdelta=0;
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LeaveCriticalSection( &stInfo.mouseCS);
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}
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static void cursorWarped()
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{
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EnterCriticalSection( &stInfo.mouseCS);
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EnterCriticalSection( &stInfo.keyCS);
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enq_mouse_event();
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LeaveCriticalSection( &stInfo.keyCS);
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ms_lastx=stretched_x/2;
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ms_lasty=stretched_y/2;
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ms_savedx=ms_lastx;
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ms_savedy=ms_lasty;
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LeaveCriticalSection( &stInfo.mouseCS);
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}
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// GUI thread must be dead/done in order to call terminateEmul
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void terminateEmul(int reason) {
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// We know that Critical Sections were inited when x_tilesize has been set
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// See bx_gui_c::specific_init
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if (x_tilesize != 0) {
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DeleteCriticalSection (&stInfo.drawCS);
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DeleteCriticalSection (&stInfo.keyCS);
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DeleteCriticalSection (&stInfo.mouseCS);
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}
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if (MemoryDC) DeleteDC (MemoryDC);
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if (MemoryBitmap) DeleteObject (MemoryBitmap);
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if ( bitmap_info) delete[] (char*)bitmap_info;
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for (unsigned c=0; c<256; c++)
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if (vgafont[c]) DeleteObject(vgafont[c]);
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switch (reason) {
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case EXIT_GUI_SHUTDOWN:
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BX_PANIC(("Window closed, exiting!"));
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break;
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case EXIT_GMH_FAILURE:
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BX_PANIC(("GetModuleHandle failure!"));
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break;
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case EXIT_FONT_BITMAP_ERROR:
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BX_PANIC(("Font bitmap creation failure!"));
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break;
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case EXIT_HEADER_BITMAP_ERROR:
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BX_PANIC(("Header bitmap creation failure!"));
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break;
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case EXIT_NORMAL:
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break;
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}
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}
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// ::SPECIFIC_INIT()
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//
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// Called from gui.cc, once upon program startup, to allow for the
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// specific GUI code (X11, BeOS, ...) to be initialized.
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//
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// th: a 'this' pointer to the gui class. If a function external to the
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// class needs access, store this pointer and use later.
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// argc, argv: not used right now, but the intention is to pass native GUI
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// specific options from the command line. (X11 options, BeOS options,...)
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//
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// tilewidth, tileheight: for optimization, graphics_tile_update() passes
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// only updated regions of the screen to the gui code to be redrawn.
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// These define the dimensions of a region (tile).
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// headerbar_y: A headerbar (toolbar) is display on the top of the
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// VGA window, showing floppy status, and other information. It
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// always assumes the width of the current VGA mode width, but
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// it's height is defined by this parameter.
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void bx_gui_c::specific_init(bx_gui_c *th, int argc, char **argv, unsigned
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tilewidth, unsigned tileheight,
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unsigned headerbar_y) {
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th->put("WGUI");
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static RGBQUAD black_quad={ 0, 0, 0, 0};
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stInfo.kill = 0;
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stInfo.UIinited = FALSE;
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InitializeCriticalSection(&stInfo.drawCS);
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InitializeCriticalSection(&stInfo.keyCS);
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InitializeCriticalSection(&stInfo.mouseCS);
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x_tilesize = tilewidth;
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y_tilesize = tileheight;
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stInfo.hInstance = GetModuleHandle(NULL);
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bx_headerbar_y = headerbar_y;
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dimension_x = 640;
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dimension_y = 480 + bx_headerbar_y;
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stretched_x = dimension_x;
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stretched_y = dimension_y;
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stretch_factor = 1;
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for(unsigned c=0; c<256; c++) vgafont[c] = NULL;
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create_vga_font();
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bitmap_info=(BITMAPINFO*)new char[sizeof(BITMAPINFOHEADER)+
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256*sizeof(RGBQUAD)];
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bitmap_info->bmiHeader.biSize=sizeof(BITMAPINFOHEADER);
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bitmap_info->bmiHeader.biWidth=x_tilesize;
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// Height is negative for top-down bitmap
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bitmap_info->bmiHeader.biHeight= -y_tilesize;
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bitmap_info->bmiHeader.biPlanes=1;
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bitmap_info->bmiHeader.biBitCount=8;
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bitmap_info->bmiHeader.biCompression=BI_RGB;
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bitmap_info->bmiHeader.biSizeImage=x_tilesize*y_tilesize;
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// I think these next two figures don't matter; saying 45 pixels/centimeter
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bitmap_info->bmiHeader.biXPelsPerMeter=4500;
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bitmap_info->bmiHeader.biYPelsPerMeter=4500;
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bitmap_info->bmiHeader.biClrUsed=256;
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bitmap_info->bmiHeader.biClrImportant=0;
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cmap_index=bitmap_info->bmiColors;
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// start out with all color map indeces pointing to Black
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cmap_index[0] = black_quad;
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for (unsigned i=1; i<256; i++) {
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cmap_index[i] = cmap_index[0];
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}
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x_edge = GetSystemMetrics(SM_CXFIXEDFRAME);
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y_edge = GetSystemMetrics(SM_CYFIXEDFRAME);
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y_caption = GetSystemMetrics(SM_CYCAPTION);
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if (stInfo.hInstance)
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workerThread = _beginthread (UIThread, 0, NULL);
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else
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terminateEmul(EXIT_GMH_FAILURE);
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// Wait for a window before continuing
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if ((stInfo.kill == 0) && (FindWindow(szAppName, NULL) == NULL))
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Sleep(500);
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// Now set this thread's priority to below normal because this is where
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// the emulated CPU runs, and it hogs the real CPU
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL);
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if (bx_options.Oprivate_colormap->get ())
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BX_INFO(( "private_colormap option ignored."));
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}
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// This thread controls the GUI window.
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VOID UIThread(PVOID pvoid) {
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MSG msg;
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HDC hdc;
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WNDCLASSEX wndclass;
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RECT wndRect;
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workerThreadID = GetCurrentThreadId();
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wndclass.cbSize = sizeof (wndclass);
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wndclass.style = CS_HREDRAW | CS_VREDRAW;
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wndclass.lpfnWndProc = WndProc;
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wndclass.cbClsExtra = 0;
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wndclass.cbWndExtra = 0;
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wndclass.hInstance = stInfo.hInstance;
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wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
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wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
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wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH);
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wndclass.lpszMenuName = NULL;
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wndclass.lpszClassName = szAppName;
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wndclass.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
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RegisterClassEx (&wndclass);
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stInfo.hwnd = CreateWindow (szAppName,
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szWindowName,
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WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX,
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CW_USEDEFAULT,
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CW_USEDEFAULT,
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stretched_x + x_edge * 2,
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stretched_y + y_edge * 2 + y_caption,
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NULL,
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NULL,
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stInfo.hInstance,
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NULL);
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if (stInfo.hwnd) {
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ShowWindow (stInfo.hwnd, SW_SHOW);
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UpdateWindow (stInfo.hwnd);
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ShowCursor(!mouseCaptureMode);
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GetWindowRect(stInfo.hwnd, &wndRect);
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SetCursorPos(wndRect.left + stretched_x/2 + x_edge,
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wndRect.top + stretched_y/2 + y_edge + y_caption);
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cursorWarped();
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hdc = GetDC(stInfo.hwnd);
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MemoryBitmap = CreateCompatibleBitmap(hdc, dimension_x, dimension_y);
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MemoryDC = CreateCompatibleDC(hdc);
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ReleaseDC(stInfo.hwnd, hdc);
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if (MemoryBitmap && MemoryDC) {
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stInfo.UIinited = TRUE;
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while (GetMessage (&msg, NULL, 0, 0)) {
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TranslateMessage (&msg);
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DispatchMessage (&msg);
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}
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}
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}
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stInfo.kill = EXIT_GUI_SHUTDOWN;
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_endthread();
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}
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LRESULT CALLBACK WndProc(HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam) {
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HDC hdc, hdcMem;
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PAINTSTRUCT ps;
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RECT wndRect;
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POINT ptCursorPos;
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switch (iMsg) {
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case WM_CREATE:
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SetTimer (hwnd, 1, 330, NULL);
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bx_options.Omouse_enabled->set (mouseCaptureMode);
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if (mouseCaptureMode)
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SetWindowText(hwnd, "Bochs for Windows [Press F12 to release mouse capture]");
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else
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SetWindowText(hwnd, "Bochs for Windows [F12 enables the mouse in Bochs]");
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return 0;
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case WM_TIMER:
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// If mouse escaped, bring it back
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if ( mouseCaptureMode)
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{
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GetCursorPos( &ptCursorPos);
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GetWindowRect(hwnd, &wndRect);
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if ( ptCursorPos.x<wndRect.left || ptCursorPos.x>wndRect.right
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|| ptCursorPos.y<( wndRect.top+BX_HEADER_BAR_Y*stretch_factor) || ptCursorPos.y>wndRect.bottom)
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{
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SetCursorPos(wndRect.left + stretched_x/2 + x_edge,
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wndRect.top + stretched_y/2 + y_edge + y_caption);
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cursorWarped();
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}
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}
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bx_options.Omouse_enabled->set (mouseCaptureMode);
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return 0;
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case WM_PAINT:
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EnterCriticalSection(&stInfo.drawCS);
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hdc = BeginPaint (hwnd, &ps);
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hdcMem = CreateCompatibleDC (hdc);
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SelectObject (hdcMem, MemoryBitmap);
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StretchBlt(hdc, ps.rcPaint.left, ps.rcPaint.top,
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ps.rcPaint.right - ps.rcPaint.left + 1,
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ps.rcPaint.bottom - ps.rcPaint.top + 1, hdcMem,
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ps.rcPaint.left/stretch_factor, ps.rcPaint.top/stretch_factor,
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(ps.rcPaint.right - ps.rcPaint.left+1)/stretch_factor, (ps.rcPaint.bottom - ps.rcPaint.top+1)/stretch_factor,SRCCOPY);
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DeleteDC (hdcMem);
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EndPaint (hwnd, &ps);
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LeaveCriticalSection(&stInfo.drawCS);
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return 0;
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case WM_MOUSEMOVE:
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processMouseXY( LOWORD(lParam), HIWORD(lParam), wParam, 0);
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return 0;
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case WM_LBUTTONDOWN:
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case WM_LBUTTONDBLCLK:
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if (HIWORD(lParam) < BX_HEADER_BAR_Y * stretch_factor) {
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EnterCriticalSection(&stInfo.keyCS);
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enq_key_event(LOWORD(lParam)/stretch_factor, HEADERBAR_CLICKED);
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LeaveCriticalSection(&stInfo.keyCS);
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}
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processMouseXY( LOWORD(lParam), HIWORD(lParam), wParam, 1);
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return 0;
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case WM_LBUTTONUP:
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processMouseXY( LOWORD(lParam), HIWORD(lParam), wParam, 1);
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return 0;
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case WM_RBUTTONDOWN:
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case WM_RBUTTONDBLCLK:
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case WM_RBUTTONUP:
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processMouseXY( LOWORD(lParam), HIWORD(lParam), wParam, 2);
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case WM_CLOSE:
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return DefWindowProc (hwnd, iMsg, wParam, lParam);
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case WM_DESTROY:
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KillTimer (hwnd, 1);
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stInfo.UIinited = FALSE;
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PostQuitMessage (0);
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return 0;
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case WM_KEYDOWN:
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case WM_SYSKEYDOWN:
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if (wParam == VK_F12) {
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mouseCaptureMode = !mouseCaptureMode;
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bx_options.Omouse_enabled->set (mouseCaptureMode);
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ShowCursor(!mouseCaptureMode);
|
|
ShowCursor(!mouseCaptureMode); // somehow one didn't do the trick (win98)
|
|
GetWindowRect(hwnd, &wndRect);
|
|
SetCursorPos(wndRect.left + stretched_x/2 + x_edge,
|
|
wndRect.top + stretched_y/2 + y_edge + y_caption);
|
|
cursorWarped();
|
|
if (mouseCaptureMode)
|
|
SetWindowText(hwnd, "Bochs for Windows [Press F12 to release mouse capture]");
|
|
else
|
|
SetWindowText(hwnd, "Bochs for Windows [F12 enables the mouse in Bochs]");
|
|
} else {
|
|
EnterCriticalSection(&stInfo.keyCS);
|
|
enq_key_event(HIWORD (lParam) & 0xFF, BX_KEY_PRESSED);
|
|
LeaveCriticalSection(&stInfo.keyCS);
|
|
}
|
|
return 0;
|
|
|
|
case WM_KEYUP:
|
|
case WM_SYSKEYUP:
|
|
EnterCriticalSection(&stInfo.keyCS);
|
|
enq_key_event(HIWORD (lParam) & 0xFF, BX_KEY_RELEASED);
|
|
LeaveCriticalSection(&stInfo.keyCS);
|
|
return 0;
|
|
|
|
case WM_CHAR:
|
|
case WM_DEADCHAR:
|
|
case WM_SYSCHAR:
|
|
case WM_SYSDEADCHAR:
|
|
return 0;
|
|
}
|
|
|
|
return DefWindowProc (hwnd, iMsg, wParam, lParam);
|
|
}
|
|
|
|
|
|
void enq_key_event(Bit32u key, Bit32u press_release) {
|
|
if (((tail+1) % SCANCODE_BUFSIZE) == head) {
|
|
BX_ERROR(( "enq_scancode: buffer full"));
|
|
return;
|
|
}
|
|
keyevents[tail].key_event = key | press_release;
|
|
tail = (tail + 1) % SCANCODE_BUFSIZE;
|
|
}
|
|
|
|
void enq_mouse_event(void)
|
|
{
|
|
EnterCriticalSection( &stInfo.mouseCS);
|
|
if ( ms_xdelta || ms_ydelta)
|
|
{
|
|
if (((tail+1) % SCANCODE_BUFSIZE) == head) {
|
|
BX_ERROR(( "enq_scancode: buffer full" ));
|
|
return;
|
|
}
|
|
QueueEvent& current=keyevents[tail];
|
|
current.key_event=MOUSE_MOTION;
|
|
current.mouse_x=ms_xdelta;
|
|
current.mouse_y=ms_ydelta;
|
|
current.mouse_button_state=mouse_button_state;
|
|
resetDelta();
|
|
tail = (tail + 1) % SCANCODE_BUFSIZE;
|
|
}
|
|
LeaveCriticalSection( &stInfo.mouseCS);
|
|
}
|
|
|
|
QueueEvent* deq_key_event(void) {
|
|
QueueEvent* key;
|
|
|
|
if ( head == tail ) {
|
|
BX_ERROR(("deq_scancode: buffer empty"));
|
|
return((QueueEvent*)0);
|
|
}
|
|
key = &keyevents[head];
|
|
head = (head + 1) % SCANCODE_BUFSIZE;
|
|
|
|
return(key);
|
|
}
|
|
|
|
|
|
// ::HANDLE_EVENTS()
|
|
//
|
|
// Called periodically (vga_update_interval in .bochsrc) so the
|
|
// the gui code can poll for keyboard, mouse, and other
|
|
// relevant events.
|
|
|
|
void bx_gui_c::handle_events(void) {
|
|
Bit32u key;
|
|
unsigned char scancode;
|
|
|
|
// printf("# Hey!!!\n");
|
|
|
|
if (stInfo.kill) terminateEmul(stInfo.kill);
|
|
|
|
// Handle mouse moves
|
|
enq_mouse_event();
|
|
|
|
// Handle keyboard and mouse clicks
|
|
EnterCriticalSection(&stInfo.keyCS);
|
|
while (head != tail) {
|
|
QueueEvent* queue_event=deq_key_event();
|
|
if ( ! queue_event)
|
|
break;
|
|
// Bypass bx_devices.keyboard->gen_scancode so we may enter
|
|
// a scancode directly
|
|
// bx_devices.keyboard->gen_scancode(deq_key_event());
|
|
key = queue_event->key_event;
|
|
if ( key==MOUSE_MOTION)
|
|
{
|
|
bx_devices.keyboard->mouse_motion( queue_event->mouse_x,
|
|
queue_event->mouse_y, queue_event->mouse_button_state);
|
|
}
|
|
// Check for mouse buttons first
|
|
else if ( key & MOUSE_PRESSED) {
|
|
// printf("# click!\n");
|
|
bx_devices.keyboard->mouse_motion( 0, 0, LOWORD(key));
|
|
}
|
|
else if (key & HEADERBAR_CLICKED) {
|
|
headerbar_click(LOWORD(key));
|
|
}
|
|
else {
|
|
// Its a key
|
|
scancode = LOBYTE(LOWORD(key));
|
|
// printf("# key = %d, scancode = %d\n",key,scancode);
|
|
if (key & BX_KEY_RELEASED) scancode |= 0x80;
|
|
bx_devices.keyboard->put_scancode(&scancode, 1);
|
|
}
|
|
}
|
|
LeaveCriticalSection(&stInfo.keyCS);
|
|
}
|
|
|
|
|
|
// ::FLUSH()
|
|
//
|
|
// Called periodically, requesting that the gui code flush all pending
|
|
// screen update requests.
|
|
|
|
void bx_gui_c::flush(void) {
|
|
EnterCriticalSection( &stInfo.drawCS);
|
|
if (updated_area_valid) {
|
|
// slight bugfix
|
|
updated_area.right++;
|
|
updated_area.bottom++;
|
|
InvalidateRect( stInfo.hwnd, &updated_area, FALSE);
|
|
updated_area_valid = FALSE;
|
|
}
|
|
LeaveCriticalSection( &stInfo.drawCS);
|
|
}
|
|
|
|
|
|
// ::CLEAR_SCREEN()
|
|
//
|
|
// Called to request that the VGA region is cleared. Don't
|
|
// clear the area that defines the headerbar.
|
|
|
|
void bx_gui_c::clear_screen(void) {
|
|
HGDIOBJ oldObj;
|
|
|
|
if (!stInfo.UIinited) return;
|
|
|
|
EnterCriticalSection(&stInfo.drawCS);
|
|
|
|
oldObj = SelectObject(MemoryDC, MemoryBitmap);
|
|
PatBlt(MemoryDC, 0, bx_headerbar_y, stretched_x, stretched_y -
|
|
bx_headerbar_y, BLACKNESS);
|
|
SelectObject(MemoryDC, oldObj);
|
|
|
|
updateUpdated(0, bx_headerbar_y, dimension_x-1, dimension_y-1);
|
|
|
|
LeaveCriticalSection(&stInfo.drawCS);
|
|
}
|
|
|
|
|
|
// ::TEXT_UPDATE()
|
|
//
|
|
// Called in a VGA text mode, to update the screen with
|
|
// new content.
|
|
//
|
|
// old_text: array of character/attributes making up the contents
|
|
// of the screen from the last call. See below
|
|
// new_text: array of character/attributes making up the current
|
|
// contents, which should now be displayed. See below
|
|
//
|
|
// format of old_text & new_text: each is 80*nrows*2 bytes long.
|
|
// This represents 80 characters wide by 'nrows' high, with
|
|
// each character being 2 bytes. The first by is the
|
|
// character value, the second is the attribute byte.
|
|
// I currently don't handle the attribute byte.
|
|
//
|
|
// cursor_x: new x location of cursor
|
|
// cursor_y: new y location of cursor
|
|
|
|
void bx_gui_c::text_update(Bit8u *old_text, Bit8u *new_text,
|
|
unsigned long cursor_x, unsigned long cursor_y,
|
|
unsigned nrows) {
|
|
HDC hdc;
|
|
unsigned char cChar;
|
|
unsigned i, x, y;
|
|
unsigned nchars;
|
|
|
|
if (!stInfo.UIinited) return;
|
|
|
|
EnterCriticalSection(&stInfo.drawCS);
|
|
|
|
hdc = GetDC(stInfo.hwnd);
|
|
|
|
// Number of characters on screen, variable number of rows
|
|
nchars = 80*nrows;
|
|
|
|
if ( (prev_block_cursor_y*80 + prev_block_cursor_x) < nchars) {
|
|
cChar = new_text[(prev_block_cursor_y*80 + prev_block_cursor_x)*2];
|
|
DrawBitmap(hdc, vgafont[cChar], prev_block_cursor_x*8,
|
|
prev_block_cursor_y*16 + bx_headerbar_y, SRCCOPY,
|
|
new_text[((prev_block_cursor_y*80 + prev_block_cursor_x)*2)+1]);
|
|
}
|
|
|
|
for (i=0; i<nchars*2; i+=2) {
|
|
if ((old_text[i] != new_text[i]) ||
|
|
(old_text[i+1] != new_text[i+1])) {
|
|
|
|
cChar = new_text[i];
|
|
|
|
x = (i/2) % 80;
|
|
y = (i/2) / 80;
|
|
|
|
DrawBitmap(hdc, vgafont[cChar], x*8, y*16 + bx_headerbar_y, SRCCOPY, new_text[i+1]);
|
|
}
|
|
}
|
|
|
|
prev_block_cursor_x = cursor_x;
|
|
prev_block_cursor_y = cursor_y;
|
|
|
|
// now draw character at new block cursor location in reverse
|
|
if ((cursor_y*80 + cursor_x) < nchars ) {
|
|
cChar = new_text[(cursor_y*80 + cursor_x)*2];
|
|
//reverse background and foreground colors
|
|
char cAttr = new_text[((cursor_y*80 + cursor_x)*2)+1];
|
|
cAttr = ((cAttr>>4)&0xf)+((cAttr&0xf)<<4);
|
|
DrawBitmap(hdc, vgafont[cChar], cursor_x*8, cursor_y*16 + bx_headerbar_y,
|
|
SRCCOPY, cAttr);
|
|
}
|
|
|
|
ReleaseDC(stInfo.hwnd, hdc);
|
|
|
|
LeaveCriticalSection(&stInfo.drawCS);
|
|
}
|
|
|
|
|
|
// ::PALETTE_CHANGE()
|
|
//
|
|
// Allocate a color in the native GUI, for this color, and put
|
|
// it in the colormap location 'index'.
|
|
// returns: 0=no screen update needed (color map change has direct effect)
|
|
// 1=screen updated needed (redraw using current colormap)
|
|
|
|
Boolean bx_gui_c::palette_change(unsigned index, unsigned red,
|
|
unsigned green, unsigned blue) {
|
|
cmap_index[index].rgbRed = red;
|
|
cmap_index[index].rgbBlue = blue;
|
|
cmap_index[index].rgbGreen = green;
|
|
return(1);
|
|
}
|
|
|
|
|
|
// ::GRAPHICS_TILE_UPDATE()
|
|
//
|
|
// Called to request that a tile of graphics be drawn to the
|
|
// screen, since info in this region has changed.
|
|
//
|
|
// tile: array of 8bit values representing a block of pixels with
|
|
// dimension equal to the 'tilewidth' & 'tileheight' parameters to
|
|
// ::specific_init(). Each value specifies an index into the
|
|
// array of colors you allocated for ::palette_change()
|
|
// x0: x origin of tile
|
|
// y0: y origin of tile
|
|
//
|
|
// note: origin of tile and of window based on (0,0) being in the upper
|
|
// left of the window.
|
|
|
|
void bx_gui_c::graphics_tile_update(Bit8u *tile, unsigned x0, unsigned y0) {
|
|
HDC hdc;
|
|
HGDIOBJ oldObj;
|
|
unsigned true_y0;
|
|
|
|
true_y0 = y0 + bx_headerbar_y;
|
|
|
|
EnterCriticalSection(&stInfo.drawCS);
|
|
hdc = GetDC(stInfo.hwnd);
|
|
|
|
oldObj = SelectObject(MemoryDC, MemoryBitmap);
|
|
|
|
StretchDIBits( MemoryDC, x0, true_y0, x_tilesize, y_tilesize, 0, 0,
|
|
x_tilesize, y_tilesize, tile, bitmap_info, DIB_RGB_COLORS, SRCCOPY);
|
|
|
|
SelectObject(MemoryDC, oldObj);
|
|
|
|
updateUpdated(x0, true_y0, x0 + x_tilesize - 1, true_y0 + y_tilesize - 1);
|
|
|
|
ReleaseDC(stInfo.hwnd, hdc);
|
|
LeaveCriticalSection(&stInfo.drawCS);
|
|
}
|
|
|
|
|
|
|
|
// ::DIMENSION_UPDATE()
|
|
//
|
|
// Called when the VGA mode changes it's X,Y dimensions.
|
|
// Resize the window to this size, but you need to add on
|
|
// the height of the headerbar to the Y value.
|
|
//
|
|
// x: new VGA x size
|
|
// y: new VGA y size (add headerbar_y parameter from ::specific_init().
|
|
|
|
void bx_gui_c::dimension_update(unsigned x, unsigned y) {
|
|
if ( x==dimension_x && y+bx_headerbar_y==dimension_y)
|
|
return;
|
|
dimension_x = x;
|
|
dimension_y = y + bx_headerbar_y;
|
|
stretched_x = dimension_x;
|
|
stretched_y = dimension_y;
|
|
stretch_factor = 1;
|
|
while ( stretched_x<400)
|
|
{
|
|
stretched_x *= 2;
|
|
stretched_y *= 2;
|
|
stretch_factor *= 2;
|
|
}
|
|
|
|
SetWindowPos(stInfo.hwnd, HWND_TOP, 0, 0, stretched_x + x_edge * 2,
|
|
stretched_y+ y_edge * 2 + y_caption,
|
|
SWP_NOMOVE | SWP_NOZORDER);
|
|
headerbar_changed = TRUE;
|
|
show_headerbar();
|
|
}
|
|
|
|
|
|
// ::CREATE_BITMAP()
|
|
//
|
|
// Create a monochrome bitmap of size 'xdim' by 'ydim', which will
|
|
// be drawn in the headerbar. Return an integer ID to the bitmap,
|
|
// with which the bitmap can be referenced later.
|
|
//
|
|
// bmap: packed 8 pixels-per-byte bitmap. The pixel order is:
|
|
// bit0 is the left most pixel, bit7 is the right most pixel.
|
|
// xdim: x dimension of bitmap
|
|
// ydim: y dimension of bitmap
|
|
|
|
unsigned bx_gui_c::create_bitmap(const unsigned char *bmap, unsigned xdim,
|
|
unsigned ydim) {
|
|
unsigned char *data;
|
|
|
|
if (bx_bitmap_entries >= BX_MAX_PIXMAPS)
|
|
terminateEmul(EXIT_HEADER_BITMAP_ERROR);
|
|
|
|
bx_bitmaps[bx_bitmap_entries].bmap = CreateBitmap(xdim,ydim,1,1,NULL);
|
|
if (!bx_bitmaps[bx_bitmap_entries].bmap)
|
|
terminateEmul(EXIT_HEADER_BITMAP_ERROR);
|
|
|
|
data = new unsigned char[ydim * xdim/8];
|
|
for (unsigned i=0; i<ydim * xdim/8; i++)
|
|
data[i] = reverse_bitorder(bmap[i]);
|
|
SetBitmapBits(bx_bitmaps[bx_bitmap_entries].bmap, ydim * xdim/8, data);
|
|
free(data);
|
|
|
|
bx_bitmaps[bx_bitmap_entries].xdim = xdim;
|
|
bx_bitmaps[bx_bitmap_entries].ydim = ydim;
|
|
|
|
bx_bitmap_entries++;
|
|
return(bx_bitmap_entries-1); // return index as handle
|
|
}
|
|
|
|
|
|
// ::HEADERBAR_BITMAP()
|
|
//
|
|
// Called to install a bitmap in the bochs headerbar (toolbar).
|
|
//
|
|
// bmap_id: will correspond to an ID returned from
|
|
// ::create_bitmap(). 'alignment' is either BX_GRAVITY_LEFT
|
|
// or BX_GRAVITY_RIGHT, meaning install the bitmap in the next
|
|
// available leftmost or rightmost space.
|
|
// alignment: is either BX_GRAVITY_LEFT or BX_GRAVITY_RIGHT,
|
|
// meaning install the bitmap in the next
|
|
// available leftmost or rightmost space.
|
|
// f: a 'C' function pointer to callback when the mouse is clicked in
|
|
// the boundaries of this bitmap.
|
|
|
|
unsigned bx_gui_c::headerbar_bitmap(unsigned bmap_id, unsigned alignment,
|
|
void (*f)(void)) {
|
|
unsigned hb_index;
|
|
|
|
if ( (bx_headerbar_entries+1) > BX_MAX_HEADERBAR_ENTRIES )
|
|
terminateEmul(EXIT_HEADER_BITMAP_ERROR);
|
|
|
|
bx_headerbar_entries++;
|
|
hb_index = bx_headerbar_entries - 1;
|
|
|
|
bx_headerbar_entry[hb_index].bitmap = bx_bitmaps[bmap_id].bmap;
|
|
bx_headerbar_entry[hb_index].xdim = bx_bitmaps[bmap_id].xdim;
|
|
bx_headerbar_entry[hb_index].ydim = bx_bitmaps[bmap_id].ydim;
|
|
bx_headerbar_entry[hb_index].alignment = alignment;
|
|
bx_headerbar_entry[hb_index].f = f;
|
|
if (alignment == BX_GRAVITY_LEFT) {
|
|
bx_headerbar_entry[hb_index].xorigin = bx_bitmap_left_xorigin;
|
|
bx_headerbar_entry[hb_index].yorigin = 0;
|
|
bx_bitmap_left_xorigin += bx_bitmaps[bmap_id].xdim;
|
|
} else { // BX_GRAVITY_RIGHT
|
|
bx_bitmap_right_xorigin += bx_bitmaps[bmap_id].xdim;
|
|
bx_headerbar_entry[hb_index].xorigin = bx_bitmap_right_xorigin;
|
|
bx_headerbar_entry[hb_index].yorigin = 0;
|
|
}
|
|
|
|
headerbar_changed = TRUE;
|
|
|
|
return(hb_index);
|
|
}
|
|
|
|
|
|
// ::SHOW_HEADERBAR()
|
|
//
|
|
// Show (redraw) the current headerbar, which is composed of
|
|
// currently installed bitmaps.
|
|
|
|
void bx_gui_c::show_headerbar(void) {
|
|
unsigned xorigin;
|
|
HGDIOBJ oldObj;
|
|
|
|
if (!headerbar_changed || !stInfo.UIinited) return;
|
|
|
|
EnterCriticalSection(&stInfo.drawCS);
|
|
|
|
oldObj = SelectObject(MemoryDC, MemoryBitmap);
|
|
PatBlt (MemoryDC, 0, 0, dimension_x, bx_headerbar_y, BLACKNESS);
|
|
|
|
for (unsigned i=0; i<bx_headerbar_entries; i++) {
|
|
if (bx_headerbar_entry[i].alignment == BX_GRAVITY_LEFT)
|
|
xorigin = bx_headerbar_entry[i].xorigin;
|
|
else
|
|
xorigin = dimension_x - bx_headerbar_entry[i].xorigin;
|
|
DrawBitmap(MemoryDC, bx_headerbar_entry[i].bitmap, xorigin, 0, SRCCOPY, 0x7);
|
|
}
|
|
|
|
SelectObject(MemoryDC, oldObj);
|
|
|
|
updateUpdated(0, 0, dimension_x-1, bx_headerbar_y-1);
|
|
|
|
LeaveCriticalSection(&stInfo.drawCS);
|
|
|
|
headerbar_changed = FALSE;
|
|
}
|
|
|
|
|
|
// ::REPLACE_BITMAP()
|
|
//
|
|
// Replace the bitmap installed in the headerbar ID slot 'hbar_id',
|
|
// with the one specified by 'bmap_id'. 'bmap_id' will have
|
|
// been generated by ::create_bitmap(). The old and new bitmap
|
|
// must be of the same size. This allows the bitmap the user
|
|
// sees to change, when some action occurs. For example when
|
|
// the user presses on the floppy icon, it then displays
|
|
// the ejected status.
|
|
//
|
|
// hbar_id: headerbar slot ID
|
|
// bmap_id: bitmap ID
|
|
|
|
void bx_gui_c::replace_bitmap(unsigned hbar_id, unsigned bmap_id) {
|
|
headerbar_changed = TRUE;
|
|
bx_headerbar_entry[hbar_id].bitmap = bx_bitmaps[bmap_id].bmap;
|
|
show_headerbar();
|
|
}
|
|
|
|
|
|
// ::EXIT()
|
|
//
|
|
// Called before bochs terminates, to allow for a graceful
|
|
// exit from the native GUI mechanism.
|
|
void bx_gui_c::exit(void) {
|
|
printf("# In bx_gui_c::exit(void)!\n");
|
|
|
|
// kill thread first...
|
|
PostMessage(stInfo.hwnd, WM_CLOSE, 0, 0);
|
|
|
|
// Wait until it dies
|
|
while ((stInfo.kill == 0) && (workerThreadID != 0)) Sleep(500);
|
|
|
|
if (!stInfo.kill) terminateEmul(EXIT_NORMAL);
|
|
}
|
|
|
|
|
|
void create_vga_font(void) {
|
|
HDC hdc;
|
|
unsigned char data[32];
|
|
|
|
// VGA font is 8wide x 16high
|
|
hdc = GetDC(stInfo.hwnd);
|
|
for (unsigned c = 0; c<256; c++) {
|
|
vgafont[c] = CreateBitmap(8,16,1,1,NULL);
|
|
if (!vgafont[c]) terminateEmul(EXIT_FONT_BITMAP_ERROR);
|
|
memset(data, 0, 16);
|
|
for (unsigned i=0; i<16; i++)
|
|
data[i*2] = reverse_bitorder(bx_vgafont[c].data[i]);
|
|
SetBitmapBits(vgafont[c], 32, data);
|
|
}
|
|
}
|
|
|
|
|
|
unsigned char reverse_bitorder(unsigned char b) {
|
|
unsigned char ret=0;
|
|
|
|
for (unsigned i=0; i<8; i++) {
|
|
ret |= (b & 0x01) << (7-i);
|
|
b >>= 1;
|
|
}
|
|
|
|
return(ret);
|
|
}
|
|
|
|
|
|
void DrawBitmap (HDC hdc, HBITMAP hBitmap, int xStart, int yStart,
|
|
DWORD dwRop, unsigned char cColor) {
|
|
BITMAP bm;
|
|
HDC hdcMem;
|
|
POINT ptSize, ptOrg;
|
|
HGDIOBJ oldObj;
|
|
|
|
hdcMem = CreateCompatibleDC (hdc);
|
|
SelectObject (hdcMem, hBitmap);
|
|
SetMapMode (hdcMem, GetMapMode (hdc));
|
|
|
|
GetObject (hBitmap, sizeof (BITMAP), (LPVOID) &bm);
|
|
|
|
ptSize.x = bm.bmWidth;
|
|
ptSize.y = bm.bmHeight;
|
|
|
|
DPtoLP (hdc, &ptSize, 1);
|
|
|
|
ptOrg.x = 0;
|
|
ptOrg.y = 0;
|
|
DPtoLP (hdcMem, &ptOrg, 1);
|
|
|
|
// BitBlt (hdc, xStart, yStart, ptSize.x, ptSize.y, hdcMem, ptOrg.x,
|
|
// ptOrg.y, dwRop);
|
|
|
|
oldObj = SelectObject(MemoryDC, MemoryBitmap);
|
|
// BitBlt(MemoryDC, xStart, yStart, ptSize.x, ptSize.y, hdcMem, ptOrg.x,
|
|
// ptOrg.y, dwRop);
|
|
//Colors taken from Ralf Browns interrupt list.
|
|
//(0=black, 1=blue, 2=red, 3=purple, 4=green, 5=cyan, 6=yellow, 7=white)
|
|
//The highest background bit usually means blinking characters. No idea
|
|
//how to implement that so for now it's just implemented as color.
|
|
//Note: it is also possible to program the VGA controller to have the
|
|
//high bit for the foreground color enable blinking characters.
|
|
const COLORREF crPal[16] = {
|
|
RGB(0 ,0 ,0 ), //0 black
|
|
RGB(0 ,0 ,0x80 ), //1 dark blue
|
|
RGB(0 ,0x80 ,0 ), //2 dark green
|
|
RGB(0 ,0x80 ,0x80 ), //3 dark cyan
|
|
RGB(0x80 ,0 ,0 ), //4 dark red
|
|
RGB(0x80 ,0 ,0x80 ), //5 dark magenta
|
|
RGB(0x80 ,0x80 ,0 ), //6 brown
|
|
RGB(0xC0 ,0xC0 ,0xC0 ), //7 light gray
|
|
RGB(0x80 ,0x80 ,0x80 ), //8 dark gray
|
|
RGB(0 ,0 ,0xFF ), //9 light blue
|
|
RGB(0 ,0xFF ,0 ), //10 green
|
|
RGB(0 ,0xFF ,0xFF ), //11 cyan
|
|
RGB(0xFF ,0 ,0 ), //12 light red
|
|
RGB(0xFF ,0 ,0xFF ), //13 magenta
|
|
RGB(0xFF ,0xFF ,0 ), //14 yellow
|
|
RGB(0xFF ,0xFF ,0xFF )}; //15 white
|
|
|
|
COLORREF crFore = SetTextColor(MemoryDC, crPal[(cColor>>4)&0xf]);
|
|
COLORREF crBack = SetBkColor(MemoryDC, crPal[cColor&0xf]);
|
|
BitBlt (MemoryDC, xStart, yStart, ptSize.x, ptSize.y, hdcMem, ptOrg.x,
|
|
ptOrg.y, dwRop);
|
|
SetBkColor(MemoryDC, crBack);
|
|
SetTextColor(MemoryDC, crFore);
|
|
|
|
SelectObject(MemoryDC, oldObj);
|
|
|
|
updateUpdated(xStart, yStart, ptSize.x + xStart - 1, ptSize.y + yStart - 1);
|
|
|
|
DeleteDC (hdcMem);
|
|
}
|
|
|
|
|
|
void updateUpdated(int x1, int y1, int x2, int y2) {
|
|
x1*=stretch_factor;
|
|
y1*=stretch_factor;
|
|
x2*=stretch_factor;
|
|
y2*=stretch_factor;
|
|
if (!updated_area_valid) {
|
|
updated_area.left = x1 ;
|
|
updated_area.top = y1 ;
|
|
updated_area.right = x2 ;
|
|
updated_area.bottom = y2 ;
|
|
} else {
|
|
if (x1 < updated_area.left) updated_area.left = x1 ;
|
|
if (y1 < updated_area.top) updated_area.top = y1 ;
|
|
if (x2 > updated_area.right) updated_area.right = x2 ;
|
|
if (y2 > updated_area.bottom) updated_area.bottom = y2;
|
|
}
|
|
|
|
updated_area_valid = TRUE;
|
|
}
|
|
|
|
|
|
void headerbar_click(int x) {
|
|
int xorigin;
|
|
|
|
for (unsigned i=0; i<bx_headerbar_entries; i++) {
|
|
if (bx_headerbar_entry[i].alignment == BX_GRAVITY_LEFT)
|
|
xorigin = bx_headerbar_entry[i].xorigin;
|
|
else
|
|
xorigin = dimension_x - bx_headerbar_entry[i].xorigin;
|
|
if ( (x>=xorigin) && (x<(xorigin+int(bx_headerbar_entry[i].xdim))) ) {
|
|
bx_headerbar_entry[i].f();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef __MINGW32__
|
|
#if BX_SHOW_IPS
|
|
VOID CALLBACK MyTimer(HWND hwnd,UINT uMsg, UINT idEvent, DWORD dwTime)
|
|
{
|
|
bx_signal_handler(SIGALRM);
|
|
}
|
|
|
|
void alarm (int time)
|
|
{
|
|
UINT idTimer;
|
|
SetTimer(stInfo.hwnd,idTimer,time*1000,MyTimer);
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
void
|
|
bx_gui_c::mouse_enabled_changed_specific (Boolean val)
|
|
{
|
|
}
|