Bochs/bochs/iodev/gameport.h
Volker Ruppert 359dce2185 - implementation of the standard PC gameport for the Linux platform
- removed gameport stubs from the SB16 code
- TODO: bochsrc option for the joystick device, implement joystick access for
  other platforms
2003-06-21 12:55:19 +00:00

64 lines
1.9 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id: gameport.h,v 1.1 2003-06-21 12:55:19 vruppert Exp $
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2003 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#if BX_USE_GAME_SMF
# define BX_GAMEPORT_SMF static
# define BX_GAMEPORT_THIS theGameport->
#else
# define BX_GAMEPORT_SMF
# define BX_GAMEPORT_THIS this->
#endif
class bx_gameport_c : public bx_devmodel_c {
public:
bx_gameport_c(void);
~bx_gameport_c(void);
virtual void init(void);
virtual void reset(unsigned type);
private:
int joyfd;
Bit8u port;
Bit16u delay_x;
Bit16u delay_y;
bx_bool timer_x;
bx_bool timer_y;
Bit64u write_usec;
BX_GAMEPORT_SMF void poll_joydev(void);
static Bit32u read_handler(void *this_ptr, Bit32u address, unsigned io_len);
static void write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len);
#if !BX_USE_GAME_SMF
Bit32u read(Bit32u address, unsigned io_len);
void write(Bit32u address, Bit32u value, unsigned io_len);
#endif
};