Bochs/bochs/gui/nogui.cc
Volker Ruppert 1fd6745aea Started rewrite of the gui code to make the graphics snapshot independent from
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:

- store some guest display settings in the gui code (text / graphics switch,
  x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
  palette values in the gui code
2012-10-14 18:29:44 +00:00

328 lines
9.0 KiB
C++

/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2001-2012 The Bochs Project
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Define BX_PLUGGABLE in files that can be compiled into plugins. For
// platforms that require a special tag on exported symbols, BX_PLUGGABLE
// is used to know when we are exporting symbols and when we are importing.
#define BX_PLUGGABLE
#include "bochs.h"
#include "plugin.h"
#include "param_names.h"
#if BX_WITH_NOGUI
#include "icon_bochs.h"
class bx_nogui_gui_c : public bx_gui_c {
public:
bx_nogui_gui_c (void) {}
DECLARE_GUI_VIRTUAL_METHODS()
};
// declare one instance of the gui object and call macro to insert the
// plugin code
static bx_nogui_gui_c *theGui = NULL;
IMPLEMENT_GUI_PLUGIN_CODE(nogui)
#define LOG_THIS theGui->
// This file defines stubs for the GUI interface, which is a
// place to start if you want to port bochs to a platform, for
// which there is no support for your native GUI, or if you want to compile
// bochs without any native GUI support (no output window or
// keyboard input will be possible).
// Look in 'x.cc', 'carbon.cc', and 'win32.cc' for specific
// implementations of this interface. -Kevin
// ::SPECIFIC_INIT()
//
// Called from gui.cc, once upon program startup, to allow for the
// specific GUI code (X11, Win32, ...) to be initialized.
//
// argc, argv: these arguments can be used to initialize the GUI with
// specific options (X11 options, Win32 options,...)
//
// headerbar_y: A headerbar (toolbar) is display on the top of the
// VGA window, showing floppy status, and other information. It
// always assumes the width of the current VGA mode width, but
// it's height is defined by this parameter.
void bx_nogui_gui_c::specific_init(int argc, char **argv, unsigned headerbar_y)
{
put("NGUI");
UNUSED(argc);
UNUSED(argv);
UNUSED(headerbar_y);
UNUSED(bochs_icon_bits); // global variable
if (SIM->get_param_bool(BXPN_PRIVATE_COLORMAP)->get()) {
BX_INFO(("private_colormap option ignored."));
}
}
// ::HANDLE_EVENTS()
//
// Called periodically (vga_update_interval in .bochsrc) so the
// the gui code can poll for keyboard, mouse, and other
// relevant events.
void bx_nogui_gui_c::handle_events(void)
{
}
// ::FLUSH()
//
// Called periodically, requesting that the gui code flush all pending
// screen update requests.
void bx_nogui_gui_c::flush(void)
{
}
// ::CLEAR_SCREEN()
//
// Called to request that the VGA region is cleared. Don't
// clear the area that defines the headerbar.
void bx_nogui_gui_c::clear_screen(void)
{
}
// ::TEXT_UPDATE()
//
// Called in a VGA text mode, to update the screen with
// new content.
//
// old_text: array of character/attributes making up the contents
// of the screen from the last call. See below
// new_text: array of character/attributes making up the current
// contents, which should now be displayed. See below
//
// format of old_text & new_text: each is tm_info->line_offset*text_rows
// bytes long. Each character consists of 2 bytes. The first by is
// the character value, the second is the attribute byte.
//
// cursor_x: new x location of cursor
// cursor_y: new y location of cursor
// tm_info: this structure contains information for additional
// features in text mode (cursor shape, line offset,...)
void bx_nogui_gui_c::text_update(Bit8u *old_text, Bit8u *new_text,
unsigned long cursor_x, unsigned long cursor_y,
bx_vga_tminfo_t *tm_info)
{
UNUSED(old_text);
UNUSED(new_text);
UNUSED(cursor_x);
UNUSED(cursor_y);
UNUSED(tm_info);
}
// ::GET_CLIPBOARD_TEXT()
//
// Called to get text from the GUI clipboard. Returns 1 if successful.
int bx_nogui_gui_c::get_clipboard_text(Bit8u **bytes, Bit32s *nbytes)
{
UNUSED(bytes);
UNUSED(nbytes);
return 0;
}
// ::SET_CLIPBOARD_TEXT()
//
// Called to copy the text screen contents to the GUI clipboard.
// Returns 1 if successful.
int bx_nogui_gui_c::set_clipboard_text(char *text_snapshot, Bit32u len)
{
UNUSED(text_snapshot);
UNUSED(len);
return 0;
}
// ::PALETTE_CHANGE()
//
// Allocate a color in the native GUI, for this color, and put
// it in the colormap location 'index'.
// returns: 0=no screen update needed (color map change has direct effect)
// 1=screen updated needed (redraw using current colormap)
bx_bool bx_nogui_gui_c::palette_change(Bit8u index, Bit8u red, Bit8u green, Bit8u blue)
{
UNUSED(index);
UNUSED(red);
UNUSED(green);
UNUSED(blue);
return(0);
}
// ::GRAPHICS_TILE_UPDATE()
//
// Called to request that a tile of graphics be drawn to the
// screen, since info in this region has changed.
//
// tile: array of 8bit values representing a block of pixels with
// dimension equal to the 'x_tilesize' & 'y_tilesize' members.
// Each value specifies an index into the
// array of colors you allocated for ::palette_change()
// x0: x origin of tile
// y0: y origin of tile
//
// note: origin of tile and of window based on (0,0) being in the upper
// left of the window.
void bx_nogui_gui_c::graphics_tile_update(Bit8u *tile, unsigned x0, unsigned y0)
{
UNUSED(tile);
UNUSED(x0);
UNUSED(y0);
}
// ::DIMENSION_UPDATE()
//
// Called when the VGA mode changes it's X,Y dimensions.
// Resize the window to this size, but you need to add on
// the height of the headerbar to the Y value.
//
// x: new VGA x size
// y: new VGA y size (add headerbar_y parameter from ::specific_init().
// fheight: new VGA character height in text mode
// fwidth : new VGA character width in text mode
// bpp : bits per pixel in graphics mode
void bx_nogui_gui_c::dimension_update(unsigned x, unsigned y, unsigned fheight, unsigned fwidth, unsigned bpp)
{
guest_textmode = (fheight > 0);
guest_xres = x;
guest_yres = y;
guest_bpp = bpp;
UNUSED(fwidth);
}
// ::CREATE_BITMAP()
//
// Create a monochrome bitmap of size 'xdim' by 'ydim', which will
// be drawn in the headerbar. Return an integer ID to the bitmap,
// with which the bitmap can be referenced later.
//
// bmap: packed 8 pixels-per-byte bitmap. The pixel order is:
// bit0 is the left most pixel, bit7 is the right most pixel.
// xdim: x dimension of bitmap
// ydim: y dimension of bitmap
unsigned bx_nogui_gui_c::create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim)
{
UNUSED(bmap);
UNUSED(xdim);
UNUSED(ydim);
return(0);
}
// ::HEADERBAR_BITMAP()
//
// Called to install a bitmap in the bochs headerbar (toolbar).
//
// bmap_id: will correspond to an ID returned from
// ::create_bitmap(). 'alignment' is either BX_GRAVITY_LEFT
// or BX_GRAVITY_RIGHT, meaning install the bitmap in the next
// available leftmost or rightmost space.
// alignment: is either BX_GRAVITY_LEFT or BX_GRAVITY_RIGHT,
// meaning install the bitmap in the next
// available leftmost or rightmost space.
// f: a 'C' function pointer to callback when the mouse is clicked in
// the boundaries of this bitmap.
unsigned bx_nogui_gui_c::headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void))
{
UNUSED(bmap_id);
UNUSED(alignment);
UNUSED(f);
return(0);
}
// ::SHOW_HEADERBAR()
//
// Show (redraw) the current headerbar, which is composed of
// currently installed bitmaps.
void bx_nogui_gui_c::show_headerbar(void)
{
}
// ::REPLACE_BITMAP()
//
// Replace the bitmap installed in the headerbar ID slot 'hbar_id',
// with the one specified by 'bmap_id'. 'bmap_id' will have
// been generated by ::create_bitmap(). The old and new bitmap
// must be of the same size. This allows the bitmap the user
// sees to change, when some action occurs. For example when
// the user presses on the floppy icon, it then displays
// the ejected status.
//
// hbar_id: headerbar slot ID
// bmap_id: bitmap ID
void bx_nogui_gui_c::replace_bitmap(unsigned hbar_id, unsigned bmap_id)
{
UNUSED(hbar_id);
UNUSED(bmap_id);
}
// ::EXIT()
//
// Called before bochs terminates, to allow for a graceful
// exit from the native GUI mechanism.
void bx_nogui_gui_c::exit(void)
{
BX_INFO(("bx_nogui_gui_c::exit() not implemented yet."));
}
// ::MOUSE_ENABLED_CHANGED_SPECIFIC()
//
// Called whenever the mouse capture mode should be changed.
void bx_nogui_gui_c::mouse_enabled_changed_specific(bx_bool val)
{
}
#endif /* if BX_WITH_NOGUI */