Bochs/bochs/gui/macintosh.cc
Bryce Denney a6fef54678 - update copyright dates to 2001 for all mandrake headers
- for bochs files with other header, replaced with current mandrake header
2001-04-10 02:20:02 +00:00

1526 lines
33 KiB
C++

// Copyright (C) 2001 MandrakeSoft S.A.
//
// MandrakeSoft S.A.
// 43, rue d'Aboukir
// 75002 Paris - France
// http://www.linux-mandrake.com/
// http://www.mandrakesoft.com/
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
// macintosh.cc -- bochs GUI file for the Macintosh
// written by David Batterham <drbatter@progsoc.uts.edu.au>
// with contributions from Tim Senecal
// BOCHS INCLUDES
#include "bochs.h"
#include "icon_bochs.h"
#include "font/vga.bitmap.h"
// MAC OS INCLUDES
#include <Quickdraw.h>
#include <QuickdrawText.h>
#include <QDOffscreen.h>
#include <Icons.h>
#include <Palettes.h>
#include <Windows.h>
#include <Memory.h>
#include <Events.h>
#include <TextUtils.h>
#include <Dialogs.h>
#include <LowMem.h>
#include <Disks.h>
#include <CursorDevices.h>
#include <Menus.h>
#include <Sound.h>
#include <SIOUX.h>
// CONSTANTS
#define rMBarID 128
#define mApple 128
#define iAbout 1
#define mFile 129
#define iQuit 1
#define mEdit 130
#define mBochs 131
#define iFloppy 1
#define iCursor 3
#define iTool 4
#define iMenuBar 5
#define iFullScreen 6
#define iConsole 7
#define iSnapshot 9
#define iReset 10
#define SLEEP_TIME 0 // Number of ticks to surrender the processor during a WaitNextEvent()
// Change this to 15 or higher if you don't want Bochs to hog the processor!
#define FONT_WIDTH 8
#define FONT_HEIGHT 16
#define WINBITMAP(w) (((GrafPtr)(w))->portBits)
#define ASCII_1_MASK 0x00FF0000
#define ASCII_2_MASK 0x000000FF
const RGBColor black = {0, 0, 0};
const RGBColor white = {0xFFFF, 0xFFFF, 0xFFFF};
const RGBColor medGrey = {0xCCCC, 0xCCCC, 0xCCCC};
const RGBColor ltGrey = {0xEEEE, 0xEEEE, 0xEEEE};
// GLOBALS
WindowPtr win, toolwin, fullwin, backdrop, hidden, SouixWin;
bx_gui_c *thisGUI;
SInt16 gOldMBarHeight;
Boolean menubarVisible = true, cursorVisible = true;
RgnHandle mBarRgn, cnrRgn;
unsigned mouse_button_state = 0;
CTabHandle gCTable;
PixMapHandle gTile;
BitMap *vgafont[256];
Rect srcTextRect, srcTileRect;
Point scrCenter = {320, 240};
Ptr KCHR;
short gheaderbar_y;
Point prevPt;
unsigned width, height, gMinTop, gMaxTop, gLeft;
GWorldPtr gOffWorld;
// HEADERBAR STUFF
int numPixMaps = 0, toolPixMaps = 0;
unsigned bx_bitmap_left_xorigin = 2; // pixels from left
unsigned bx_bitmap_right_xorigin = 2; // pixels from right
//PixMapHandle bx_pixmap[BX_MAX_PIXMAPS];
CIconHandle bx_cicn[BX_MAX_PIXMAPS];
struct {
CIconHandle cicn;
// PixMapHandle pm;
unsigned xdim;
unsigned ydim;
unsigned xorigin;
unsigned yorigin;
unsigned alignment;
void (*f)(void);
} bx_tool_pixmap[BX_MAX_PIXMAPS];
// Event handlers
BX_CPP_INLINE void HandleKey(EventRecord *event, Bit32u keyState);
BX_CPP_INLINE void HandleToolClick(Point where);
void HandleMenuChoice(long menuChoice);
BX_CPP_INLINE void HandleClick(EventRecord *event);
// Update routines
void UpdateWindow(WindowPtr window);
void UpdateRgn(RgnHandle rgn);
// Show/hide UI elements
void HidePointer(void);
void ShowPointer(void);
void HideTools(void);
void ShowTools(void);
void HideMenubar(void);
void ShowMenubar(void);
void HideConsole(void);
void ShowConsole(void);
// Initialisation
void FixWindow(void);
void MacPanic(void);
void InitToolbox(void);
void CreateTile(void);
void CreateMenus(void);
void CreateWindows(void);
void CreateKeyMap(void);
void CreateVGAFont(void);
BitMap *CreateBitMap(unsigned width, unsigned height);
PixMapHandle CreatePixMap(unsigned left, unsigned top, unsigned width,
unsigned height, unsigned depth, CTabHandle clut);
unsigned char reverse_bitorder(unsigned char);
//this routine moves the initial window position so that it is entirely onscreen
//it is needed for os 8.x with appearance managaer
void FixWindow(void)
{
RgnHandle wStruct;
Region *wRgn;
CWindowRecord *thing;
Rect wRect;
RgnHandle tStruct;
Region *tRgn;
Rect tRect;
short MinVal;
thing = (CWindowRecord *)win;
wStruct = thing->strucRgn;
wRgn = (Region *)*wStruct;
wRect = wRgn->rgnBBox;
thing = (CWindowRecord *)toolwin;
tStruct = thing->strucRgn;
tRgn = (Region *)*tStruct;
tRect = tRgn->rgnBBox;
if (wRect.left < 2)
{
gLeft = gLeft + (2 - wRect.left);
}
MinVal = tRect.bottom+2;
// MinVal = MinVal + GetMBarHeight();
if (wRect.top < MinVal)
{
// gMinTop = gMinTop + (MinVal - wRect.top);
gMaxTop = gMaxTop + (MinVal - wRect.top);
}
MoveWindow(win, gLeft, gMaxTop, false);
}
void MacPanic(void)
{
StopAlert(200, NULL);
}
void InitToolbox(void)
{
InitGraf(&qd.thePort);
InitWindows();
InitMenus();
InitDialogs(nil);
InitCursor();
MaxApplZone();
// Initialise the toolbox
}
void CreateTile(void)
{
GDHandle saveDevice;
CGrafPtr savePort;
OSErr err;
if (bx_options.private_colormap)
{
GetGWorld(&savePort, &saveDevice);
err = NewGWorld(&gOffWorld, 8,
&srcTileRect, gCTable, NULL, useTempMem);
if (err != noErr)
bx_panic("mac: can't create gOffWorld");
SetGWorld(gOffWorld, NULL);
gTile = GetGWorldPixMap(gOffWorld);
if (gTile != NULL)
{
NoPurgePixels(gTile);
LockPixels(gTile);
(**gTile).rowBytes = 0x8000 | srcTileRect.right;
(**gCTable).ctFlags = (**gCTable).ctFlags | 0x4000; //use palette manager indexes
(**gTile).pmTable = gCTable;
}
else
bx_panic("mac: can't create gTile");
SetGWorld(savePort, saveDevice);
}
else
{
gTile = CreatePixMap(0, 0, srcTileRect.right, srcTileRect.bottom, 8, gCTable);
if (gTile == NULL)
bx_panic("mac: can't create gTile");
}
}
void CreateMenus(void)
{
Handle menu;
menu = GetNewMBar(rMBarID); // get our menus from resource
SetMenuBar(menu);
DisposeHandle(menu);
AppendResMenu(GetMenuHandle(mApple ), 'DRVR'); // add apple menu items
DrawMenuBar();
}
void CreateWindows(void)
{
int l, t, r, b;
Rect winRect;
SetRect(&winRect, 0, 0, qd.screenBits.bounds.right, qd.screenBits.bounds.bottom);
backdrop = NewWindow(NULL, &winRect, "\p", false, plainDBox, (WindowPtr)-1, false, 0);
width = 640;
height = 480;
gLeft = 4;
gMinTop = 44;
gMaxTop = 44 + gheaderbar_y;
l = (qd.screenBits.bounds.right - width)/2;
r = l + width;
t = (qd.screenBits.bounds.bottom - height)/2;
b = t + height;
SetRect(&winRect, 0, 20, qd.screenBits.bounds.right, 22+gheaderbar_y);
toolwin = NewCWindow(NULL, &winRect, "\pMacBochs 586", true, floatProc,
(WindowPtr)-1, false, 0);
if (toolwin == NULL)
bx_panic("mac: can't create tool window");
// Create a moveable tool window for the "headerbar"
SetRect(&winRect, l, t, r, b);
fullwin = NewCWindow(NULL, &winRect, "\p", false, plainDBox, (WindowPtr)-1, false, 1);
SetRect(&winRect, gLeft, gMaxTop, gLeft+width, gMaxTop+height);
win = NewCWindow(NULL, &winRect, "\pMacBochs 586", true, documentProc,
(WindowPtr)-1, true, 1);
if (win == NULL)
bx_panic("mac: can't create emulator window");
FixWindow();
hidden = fullwin;
HiliteWindow(win, true);
SetPort(win);
}
// ::SPECIFIC_INIT()
//
// Called from gui.cc, once upon program startup, to allow for the
// specific GUI code (X11, BeOS, ...) to be initialized.
//
// th: a 'this' pointer to the gui class. If a function external to the
// class needs access, store this pointer and use later.
// argc, argv: not used right now, but the intention is to pass native GUI
// specific options from the command line. (X11 options, BeOS options,...)
//
// tilewidth, tileheight: for optimization, graphics_tile_update() passes
// only updated regions of the screen to the gui code to be redrawn.
// These define the dimensions of a region (tile).
// headerbar_y: A headerbar (toolbar) is display on the top of the
// VGA window, showing floppy status, and other information. It
// always assumes the width of the current VGA mode width, but
// it's height is defined by this parameter.
void bx_gui_c::specific_init(bx_gui_c *th, int argc, char **argv, unsigned tilewidth, unsigned tileheight,
unsigned headerbar_y)
{
InitToolbox();
//SouixWin = FrontWindow();
atexit(MacPanic);
thisGUI = th;
gheaderbar_y = headerbar_y;
CreateKeyMap();
gCTable = GetCTable(128);
(*gCTable)->ctSeed = GetCTSeed();
SetRect(&srcTextRect, 0, 0, FONT_WIDTH, FONT_HEIGHT);
SetRect(&srcTileRect, 0, 0, tilewidth, tileheight);
CreateMenus();
CreateVGAFont();
CreateTile();
CreateWindows();
GetMouse(&prevPt);
SIOUXSettings.setupmenus = false;
SIOUXSettings.autocloseonquit = true;
SIOUXSettings.asktosaveonclose = false;
SIOUXSettings.standalone = false;
UNUSED(argc);
UNUSED(argv);
//HideWindow(SouixWin);
}
// HandleKey()
//
// Handles keyboard-related events.
BX_CPP_INLINE void HandleKey(EventRecord *event, Bit32u keyState)
{
int key;
UInt32 trans;
static UInt32 transState = 0;
key = event->message & charCodeMask;
if (event->modifiers & cmdKey)
{
HandleMenuChoice(MenuKey(key));
}
// else if (FrontWindow() == SouixWin)
// {
// SIOUXHandleOneEvent(event);
// }
else
{
if (event->modifiers & shiftKey)
bx_devices.keyboard->gen_scancode(BX_KEY_SHIFT_L | keyState);
if (event->modifiers & controlKey)
bx_devices.keyboard->gen_scancode(BX_KEY_CTRL_L | keyState);
if (event->modifiers & optionKey)
bx_devices.keyboard->gen_scancode(BX_KEY_ALT_L | keyState);
key = (event->message & keyCodeMask) >> 8;
trans = KeyTranslate(KCHR, key, &transState);
// KeyTranslate maps Mac virtual key codes to any type of character code
// you like (in this case, Bochs key codes). Much nicer than a huge switch
// statement!
if (trans > 0)
bx_devices.keyboard->gen_scancode(trans | keyState);
if (event->modifiers & shiftKey)
bx_devices.keyboard->gen_scancode(BX_KEY_SHIFT_L | BX_KEY_RELEASED);
if (event->modifiers & controlKey)
bx_devices.keyboard->gen_scancode(BX_KEY_CTRL_L | BX_KEY_RELEASED);
if (event->modifiers & optionKey)
bx_devices.keyboard->gen_scancode(BX_KEY_ALT_L | BX_KEY_RELEASED);
}
}
// HandleToolClick()
//
// Handles mouse clicks in the Bochs tool window
BX_CPP_INLINE void HandleToolClick(Point where)
{
unsigned i;
int xorigin;
Rect bounds;
SetPort(toolwin);
GlobalToLocal(&where);
for (i=0; i<toolPixMaps; i++)
{
if (bx_tool_pixmap[i].alignment == BX_GRAVITY_LEFT)
xorigin = bx_tool_pixmap[i].xorigin;
else
xorigin = toolwin->portRect.right - bx_tool_pixmap[i].xorigin;
SetRect(&bounds, xorigin, 0, xorigin+32, 32);
if (PtInRect(where, &bounds))
bx_tool_pixmap[i].f();
}
thisGUI->show_headerbar();
}
BX_CPP_INLINE void ResetPointer(void)
{
#if 0
CursorDevice *theMouse;
if (true)
{
theMouse = NULL;
CrsrDevNextDevice(&theMouse);
CrsrDevMoveTo(theMouse, (long)scrCenter.h, (long)scrCenter.v);
}
#endif
#define MouseCur 0x082C
#define MouseTemp 0x0828
#define MouseNew 0x08CE
#define MouseAttached 0x08CF
*(Point *)MouseCur = scrCenter;
*(Point *)MouseTemp = scrCenter;
*(Ptr)MouseNew = *(Ptr)MouseAttached;
//*(char *)CrsrNew = 0xFF;
}
// HandleClick()
//
// Handles mouse click events.
void HandleMenuChoice(long menuChoice)
{
OSErr err = noErr;
short item, menu, i;
short daRefNum;
Rect bounds;
Str255 daName;
WindowRef newWindow;
DialogPtr theDlog;
item = LoWord(menuChoice);
menu = HiWord(menuChoice);
switch(menu) {
case mApple:
switch(item)
{
case iAbout:
theDlog = GetNewDialog(128, NULL, (WindowPtr)-1);
ModalDialog(NULL, &i);
DisposeDialog(theDlog);
break;
default:
GetMenuItemText(GetMenuHandle(mApple), item, daName);
daRefNum = OpenDeskAcc( daName );
break;
}
break;
case mFile:
switch(item)
{
case iQuit:
bx_panic("User terminated");
break;
default:
break;
}
break;
case mBochs:
switch(item)
{
case iFloppy:
DiskEject(1);
break;
case iCursor:
if (cursorVisible)
HidePointer();
else
ShowPointer();
break;
case iTool:
if (IsWindowVisible(toolwin))
HideTools();
else
ShowTools();
break;
case iMenuBar:
if (menubarVisible)
HideMenubar();
else
ShowMenubar();
break;
case iFullScreen:
if (cursorVisible || IsWindowVisible(toolwin) || menubarVisible)
{
if (cursorVisible)
HidePointer();
if (menubarVisible)
HideMenubar();
if (IsWindowVisible(toolwin))
HideTools();
}
else
{
if (!cursorVisible)
ShowPointer();
if (!menubarVisible)
ShowMenubar();
if (!IsWindowVisible(toolwin))
ShowTools();
}
break;
case iConsole:
if (IsWindowVisible(SouixWin))
HideConsole();
else
ShowConsole();
break;
case iSnapshot:
//the following will break if snapshot is not last bitmap button instantiated
bx_tool_pixmap[toolPixMaps-1].f();
break;
}
default:
break;
}
HiliteMenu(0);
}
BX_CPP_INLINE void HandleClick(EventRecord *event)
{
short part;
WindowPtr whichWindow;
Rect dRect;
part = FindWindow(event->where, &whichWindow);
switch(part)
{
case inContent:
if (whichWindow == win)
{
if (win != FrontWindow())
SelectWindow(win);
if (event->modifiers & cmdKey)
mouse_button_state |= 0x02;
else
mouse_button_state |= 0x01;
}
else if (whichWindow == toolwin)
{
HiliteWindow(win, true);
HandleToolClick(event->where);
}
else if (whichWindow == backdrop)
{
SelectWindow(win);
}
else if (whichWindow == SouixWin)
{
SelectWindow(SouixWin);
}
break;
case inDrag:
dRect = qd.screenBits.bounds;
if (IsWindowVisible(toolwin))
dRect.top = gMaxTop;
DragWindow(whichWindow, event->where, &dRect);
break;
case inMenuBar:
HandleMenuChoice(MenuSelect(event->where));
break;
}
}
void UpdateWindow(WindowPtr window)
{
GrafPtr oldPort;
Rect box;
GetPort(&oldPort);
SetPort(window);
BeginUpdate(window);
if (window == win)
{
box = window->portRect;
bx_vga.redraw_area(box.left, box.top, box.right, box.bottom);
}
else if (window == backdrop)
{
box = window->portRect;
FillRect(&box, &qd.black);
}
else if (window == toolwin)
{
thisGUI->show_headerbar();
}
else
{
}
EndUpdate(window);
SetPort(oldPort);
}
// ::HANDLE_EVENTS()
//
// Called periodically (vga_update_interval in .bochsrc) so the
// the gui code can poll for keyboard, mouse, and other
// relevant events.
void bx_gui_c::handle_events(void)
{
EventRecord event;
Point mousePt;
int dx, dy;
int oldMods=0;
unsigned curstate;
GrafPtr oldport;
curstate = mouse_button_state; //so we can compare the old and the new mouse state
if (WaitNextEvent(everyEvent, &event, SLEEP_TIME, NULL))
{
switch(event.what)
{
case nullEvent:
break;
case mouseDown:
HandleClick(&event);
break;
case mouseUp:
if (event.modifiers & cmdKey)
mouse_button_state &= ~0x02;
else
mouse_button_state &= ~0x01;
break;
case keyDown:
case autoKey:
oldMods = event.modifiers;
HandleKey(&event, BX_KEY_PRESSED);
break;
case keyUp:
event.modifiers = oldMods;
HandleKey(&event, BX_KEY_RELEASED);
break;
case updateEvt:
if ((WindowPtr)event.message == SouixWin)
SIOUXHandleOneEvent(&event);
else
UpdateWindow((WindowPtr)event.message);
break;
case diskEvt:
floppyA_handler();
default:
break;
}
}
GetPort(&oldport);
SetPort(win);
GetMouse(&mousePt);
//if mouse has moved, or button has changed state
if ((!EqualPt(mousePt, prevPt)) || (curstate != mouse_button_state))
{
dx = mousePt.h - prevPt.h;
dy = prevPt.v - mousePt.v;
bx_devices.keyboard->mouse_motion(dx, dy, mouse_button_state);
if (!cursorVisible)
{
SetPt(&scrCenter, 320, 240);
LocalToGlobal(&scrCenter);
ResetPointer(); //next getmouse should be 320, 240
SetPt(&mousePt, 320, 240);
}
}
prevPt = mousePt;
SetPort(oldport);
}
// ::FLUSH()
//
// Called periodically, requesting that the gui code flush all pending
// screen update requests.
void bx_gui_c::flush(void)
{
// an opportunity to make the Window Manager happy.
// not needed on the macintosh....
}
// ::CLEAR_SCREEN()
//
// Called to request that the VGA region is cleared. Don't
// clear the area that defines the headerbar.
void bx_gui_c::clear_screen(void)
{
SetPort(win);
RGBForeColor(&black);
RGBBackColor(&white);
FillRect(&win->portRect, &qd.black);
}
// ::TEXT_UPDATE()
//
// Called in a VGA text mode, to update the screen with
// new content.
//
// old_text: array of character/attributes making up the contents
// of the screen from the last call. See below
// new_text: array of character/attributes making up the current
// contents, which should now be displayed. See below
//
// format of old_text & new_text: each is 80*nrows*2 bytes long.
// This represents 80 characters wide by 'nrows' high, with
// each character being 2 bytes. The first by is the
// character value, the second is the attribute byte.
// I currently don't handle the attribute byte.
//
// cursor_x: new x location of cursor
// cursor_y: new y location of cursor
void bx_gui_c::text_update(Bit8u *old_text, Bit8u *new_text,
unsigned long cursor_x, unsigned long cursor_y,
unsigned nrows)
{
int i;
unsigned char achar;
int x, y;
static int previ;
int cursori;
Rect destRect;
RGBColor fgColor, bgColor;
GrafPtr oldPort;
unsigned nchars;
GetPort(&oldPort);
SetPort(win);
//current cursor position
cursori = (cursor_y*80 + cursor_x)*2;
// Number of characters on screen, variable number of rows
nchars = 80*nrows;
for (i=0; i<nchars*2; i+=2)
{
if ( i == cursori || i == previ || new_text[i] != old_text[i] || new_text[i+1] != old_text[i+1])
{
achar = new_text[i];
// fgColor = (**gCTable).ctTable[new_text[i+1] & 0x0F].rgb;
// bgColor = (**gCTable).ctTable[(new_text[i+1] & 0xF0) >> 4].rgb;
// RGBForeColor(&fgColor);
// RGBBackColor(&bgColor);
if (bx_options.private_colormap)
{
PmForeColor(new_text[i+1] & 0x0F);
PmBackColor((new_text[i+1] & 0xF0) >> 4);
}
else
{
fgColor = (**gCTable).ctTable[new_text[i+1] & 0x0F].rgb;
bgColor = (**gCTable).ctTable[(new_text[i+1] & 0xF0) >> 4].rgb;
RGBForeColor(&fgColor);
RGBBackColor(&bgColor);
}
x = ((i/2) % 80)*FONT_WIDTH;
y = ((i/2) / 80)*FONT_HEIGHT;
SetRect(&destRect, x, y,
x+FONT_WIDTH, y+FONT_HEIGHT);
CopyBits( vgafont[achar], &WINBITMAP(win),
&srcTextRect, &destRect, srcCopy, NULL);
if (i == cursori) //invert the current cursor block
{
InvertRect(&destRect);
}
}
}
//previous cursor position
previ = cursori;
SetPort(oldPort);
}
// ::PALETTE_CHANGE()
//
// Allocate a color in the native GUI, for this color, and put
// it in the colormap location 'index'.
// returns: 0=no screen update needed (color map change has direct effect)
// 1=screen updated needed (redraw using current colormap)
Boolean bx_gui_c::palette_change(unsigned index, unsigned red, unsigned green, unsigned blue)
{
PaletteHandle thePal, oldpal;
GDHandle saveDevice;
CGrafPtr savePort;
if (bx_options.private_colormap)
{
GetGWorld(&savePort, &saveDevice);
SetGWorld(gOffWorld, NULL);
}
(**gCTable).ctTable[index].value = index;
(**gCTable).ctTable[index].rgb.red = (red << 8);
(**gCTable).ctTable[index].rgb.green = (green << 8);
(**gCTable).ctTable[index].rgb.blue = (blue << 8);
SetEntries(index, index, (**gCTable).ctTable);
CTabChanged(gCTable);
if (bx_options.private_colormap)
{
SetGWorld(savePort, saveDevice);
thePal = NewPalette(index, gCTable, pmTolerant, 0x5000);
oldpal = GetPalette(win);
SetPalette(win, thePal, false);
SetPalette(fullwin, thePal, false);
SetPalette(hidden, thePal, false);
}
return(0);
}
// ::GRAPHICS_TILE_UPDATE()
//
// Called to request that a tile of graphics be drawn to the
// screen, since info in this region has changed.
//
// tile: array of 8bit values representing a block of pixels with
// dimension equal to the 'tilewidth' & 'tileheight' parameters to
// ::specific_init(). Each value specifies an index into the
// array of colors you allocated for ::palette_change()
// x0: x origin of tile
// y0: y origin of tile
//
// note: origin of tile and of window based on (0,0) being in the upper
// left of the window.
void bx_gui_c::graphics_tile_update(Bit8u *tile, unsigned x0, unsigned y0)
{
Rect destRect;
/* GDHandle saveDevice;
CGrafPtr savePort;
GetGWorld(&savePort, &saveDevice);
SetGWorld(gOffWorld, NULL); */
// SetPort(win);
destRect = srcTileRect;
OffsetRect(&destRect, x0, y0);
(**gTile).baseAddr = (Ptr)tile;
CopyBits( & (** ((BitMapHandle)gTile) ), &WINBITMAP(win),
&srcTileRect, &destRect, srcCopy, NULL);
// SetGWorld(savePort, saveDevice);
}
// ::DIMENSION_UPDATE()
//
// Called when the VGA mode changes it's X,Y dimensions.
// Resize the window to this size, but you need to add on
// the height of the headerbar to the Y value.
//
// x: new VGA x size
// y: new VGA y size (add headerbar_y parameter from ::specific_init().
void bx_gui_c::dimension_update(unsigned x, unsigned y)
{
if (x != width || y != height)
{
SizeWindow(win, x, y, false);
SizeWindow(fullwin, x, y, false);
SizeWindow(hidden, x, y, false);
width = x;
height = y;
}
}
// ::CREATE_BITMAP()
//
// Create a monochrome bitmap of size 'xdim' by 'ydim', which will
// be drawn in the headerbar. Return an integer ID to the bitmap,
// with which the bitmap can be referenced later.
//
// bmap: packed 8 pixels-per-byte bitmap. The pixel order is:
// bit0 is the left most pixel, bit7 is the right most pixel.
// xdim: x dimension of bitmap
// ydim: y dimension of bitmap
// rewritten by tim senecal to use the cicn (color icon) resources instead
unsigned bx_gui_c::create_bitmap(const unsigned char *bmap, unsigned xdim, unsigned ydim)
{
unsigned i;
unsigned char *data;
long row_bytes, bytecount;
bx_cicn[numPixMaps] = GetCIcon(numPixMaps+128);
numPixMaps++;
return(numPixMaps-1);
}
// ::HEADERBAR_BITMAP()
//
// Called to install a bitmap in the bochs headerbar (toolbar).
//
// bmap_id: will correspond to an ID returned from
// ::create_bitmap(). 'alignment' is either BX_GRAVITY_LEFT
// or BX_GRAVITY_RIGHT, meaning install the bitmap in the next
// available leftmost or rightmost space.
// f: a 'C' function pointer to callback when the mouse is clicked in
// the boundaries of this bitmap.
unsigned bx_gui_c::headerbar_bitmap(unsigned bmap_id, unsigned alignment, void (*f)(void))
{
unsigned hb_index;
toolPixMaps++;
hb_index = toolPixMaps-1;
// bx_tool_pixmap[hb_index].pm = bx_pixmap[bmap_id];
bx_tool_pixmap[hb_index].cicn = bx_cicn[bmap_id];
bx_tool_pixmap[hb_index].alignment = alignment;
bx_tool_pixmap[hb_index].f = f;
if (alignment == BX_GRAVITY_LEFT)
{
bx_tool_pixmap[hb_index].xorigin = bx_bitmap_left_xorigin;
bx_tool_pixmap[hb_index].yorigin = 0;
// bx_bitmap_left_xorigin += (**bx_pixmap[bmap_id]).bounds.right;
bx_bitmap_left_xorigin += 34;
}
else
{
// bx_bitmap_right_xorigin += (**bx_pixmap[bmap_id]).bounds.right;
bx_bitmap_right_xorigin += 34;
bx_tool_pixmap[hb_index].xorigin = bx_bitmap_right_xorigin;
bx_tool_pixmap[hb_index].yorigin = 0;
}
return(hb_index);
}
// ::SHOW_HEADERBAR()
//
// Show (redraw) the current headerbar, which is composed of
// currently installed bitmaps.
void bx_gui_c::show_headerbar(void)
{
Rect destRect;
int i, xorigin;
SetPort(toolwin);
RGBForeColor(&medGrey);
FillRect(&toolwin->portRect, &qd.black);
for (i=0; i<toolPixMaps; i++)
{
if (bx_tool_pixmap[i].alignment == BX_GRAVITY_LEFT)
xorigin = bx_tool_pixmap[i].xorigin;
else
xorigin = toolwin->portRect.right - bx_tool_pixmap[i].xorigin;
SetRect(&destRect, xorigin, 0, xorigin+32, 32);
//changed, simply plot the cicn for that button, in the prescribed rectangle
PlotCIcon(&destRect, bx_tool_pixmap[i].cicn);
}
RGBForeColor(&black);
}
// ::REPLACE_BITMAP()
//
// Replace the bitmap installed in the headerbar ID slot 'hbar_id',
// with the one specified by 'bmap_id'. 'bmap_id' will have
// been generated by ::create_bitmap(). The old and new bitmap
// must be of the same size. This allows the bitmap the user
// sees to change, when some action occurs. For example when
// the user presses on the floppy icon, it then displays
// the ejected status.
//
// hbar_id: headerbar slot ID
// bmap_id: bitmap ID
void bx_gui_c::replace_bitmap(unsigned hbar_id, unsigned bmap_id)
{
// bx_tool_pixmap[hbar_id].pm = bx_pixmap[bmap_id];
bx_tool_pixmap[hbar_id].cicn = bx_cicn[bmap_id];
show_headerbar();
}
// ::EXIT()
//
// Called before bochs terminates, to allow for a graceful
// exit from the native GUI mechanism.
void bx_gui_c::exit(void)
{
if (!menubarVisible)
ShowMenubar(); // Make the menubar visible again
InitCursor();
}
#if 0
void bx_gui_c::snapshot_handler(void)
{
PicHandle ScreenShot;
long val;
SetPort(win);
ScreenShot = OpenPicture(&win->portRect);
CopyBits(&win->portBits, &win->portBits, &win->portRect, &win->portRect, srcCopy, NULL);
ClosePicture();
val = ZeroScrap();
HLock((Handle)ScreenShot);
PutScrap(GetHandleSize((Handle)ScreenShot), 'PICT', *ScreenShot);
HUnlock((Handle)ScreenShot);
KillPicture(ScreenShot);
}
#endif
// UpdateRgn()
//
// Updates the screen after the menubar and round corners have been hidden
void UpdateRgn(RgnHandle rgn)
{
WindowPtr window;
window = FrontWindow();
PaintBehind(window, rgn);
CalcVisBehind(window, rgn);
}
// HidePointer()
//
// Hides the Mac mouse pointer
void HidePointer()
{
HiliteMenu(0);
HideCursor();
SetPort(win);
SetPt(&scrCenter, 320, 240);
LocalToGlobal(&scrCenter);
ResetPointer();
GetMouse(&prevPt);
cursorVisible = false;
CheckItem(GetMenuHandle(mBochs), iCursor, false);
}
// ShowPointer()
//
// Shows the Mac mouse pointer
void ShowPointer()
{
InitCursor();
cursorVisible = true;
CheckItem(GetMenuHandle(mBochs), iCursor, true);
}
// HideTools()
//
// Hides the Bochs toolbar
void HideTools()
{
HideWindow(toolwin);
if (menubarVisible)
{
MoveWindow(win, gLeft, gMinTop, false);
}
else
{
MoveWindow(hidden, gLeft, gMinTop, false);
}
CheckItem(GetMenuHandle(mBochs), iTool, false);
HiliteWindow(win, true);
}
// ShowTools()
//
// Shows the Bochs toolbar
void ShowTools()
{
if (menubarVisible)
{
MoveWindow(win, gLeft, gMaxTop, false);
}
else
{
MoveWindow(hidden, gLeft, gMaxTop, false);
}
ShowWindow(toolwin);
BringToFront(toolwin);
SelectWindow(toolwin);
HiliteWindow(win, true);
// thisGUI->show_headerbar();
CheckItem(GetMenuHandle(mBochs), iTool, true);
HiliteWindow(win, true);
}
// HideMenubar()
//
// Hides the menubar (obviously)
void HideMenubar()
{
Rect mBarRect;
RgnHandle grayRgn;
grayRgn = LMGetGrayRgn();
gOldMBarHeight = GetMBarHeight();
LMSetMBarHeight(0);
mBarRgn = NewRgn();
mBarRect = qd.screenBits.bounds;
mBarRect.bottom = mBarRect.top + gOldMBarHeight;
RectRgn(mBarRgn, &mBarRect);
UnionRgn(grayRgn, mBarRgn, grayRgn);
UpdateRgn(mBarRgn);
cnrRgn = NewRgn();
RectRgn(cnrRgn, &qd.screenBits.bounds);
DiffRgn(cnrRgn, grayRgn, cnrRgn);
UnionRgn(grayRgn, cnrRgn, grayRgn);
UpdateRgn(mBarRgn);
HideWindow(win);
ShowWindow(backdrop);
SelectWindow(backdrop);
hidden = win;
win = fullwin;
ShowWindow(win);
SelectWindow(win);
menubarVisible = false;
CheckItem(GetMenuHandle(mBochs), iMenuBar, false);
}
// ShowMenubar()
//
// Makes the menubar visible again so other programs will display correctly.
void ShowMenubar()
{
RgnHandle grayRgn;
GrafPtr savePort;
grayRgn = LMGetGrayRgn();
LMSetMBarHeight(gOldMBarHeight);
DiffRgn(grayRgn, mBarRgn, grayRgn);
DisposeRgn(mBarRgn);
DrawMenuBar();
GetPort(&savePort);
SetPort(LMGetWMgrPort());
SetClip(cnrRgn);
FillRgn(cnrRgn, &qd.black);
SetPort(savePort);
DiffRgn(grayRgn, cnrRgn, grayRgn);
DisposeRgn(cnrRgn);
HideWindow(backdrop);
win = hidden;
hidden = fullwin;
HideWindow(hidden);
ShowWindow(win);
HiliteWindow(win, true);
menubarVisible = true;
CheckItem(GetMenuHandle(mBochs), iMenuBar, true);
}
void HideConsole()
{
HideWindow(SouixWin);
CheckItem(GetMenuHandle(mBochs), iConsole, false);
}
void ShowConsole()
{
ShowWindow(SouixWin);
SelectWindow(SouixWin);
CheckItem(GetMenuHandle(mBochs), iConsole, true);
}
// CreateKeyMap()
//
// Create a KCHR data structure to map Mac virtual key codes to Bochs key codes
void CreateKeyMap(void)
{
const unsigned char KCHRHeader [258] = {
0,
1
};
const unsigned char KCHRTable [130] = {
0,
1,
BX_KEY_A,
BX_KEY_S,
BX_KEY_D,
BX_KEY_F,
BX_KEY_H,
BX_KEY_G,
BX_KEY_Z,
BX_KEY_X,
BX_KEY_C,
BX_KEY_V,
0,
BX_KEY_B,
BX_KEY_Q,
BX_KEY_W,
BX_KEY_E,
BX_KEY_R,
BX_KEY_Y,
BX_KEY_T,
BX_KEY_1,
BX_KEY_2,
BX_KEY_3,
BX_KEY_4,
BX_KEY_6,
BX_KEY_5,
BX_KEY_EQUALS,
BX_KEY_9,
BX_KEY_7,
BX_KEY_MINUS,
BX_KEY_8,
BX_KEY_0,
BX_KEY_RIGHT_BRACKET,
BX_KEY_O,
BX_KEY_U,
BX_KEY_LEFT_BRACKET,
BX_KEY_I,
BX_KEY_P,
BX_KEY_ENTER,
BX_KEY_L,
BX_KEY_J,
BX_KEY_SINGLE_QUOTE,
BX_KEY_K,
BX_KEY_SEMICOLON,
BX_KEY_BACKSLASH,
BX_KEY_COMMA,
BX_KEY_SLASH,
BX_KEY_N,
BX_KEY_M,
BX_KEY_PERIOD,
BX_KEY_TAB,
BX_KEY_SPACE,
BX_KEY_GRAVE,
BX_KEY_BACKSPACE,
0,
BX_KEY_ESC,
0, // 0x36
0, // 0x37
0, // 0x38
0, // 0x39
0, // 0x3A
0, // 0x3B
0, // 0x3C
0, // 0x3D
0, // 0x3E
0, // 0x3F
0, // 0x40
BX_KEY_PERIOD, // KP_PERIOD
0, // 0x42
BX_KEY_KP_MULTIPLY,
0, // 0x44
BX_KEY_KP_ADD,
0, // 0x46
BX_KEY_KP_DELETE,
0, // 0x48
0, // 0x49
0, // 0x4A
BX_KEY_KP_DIVIDE,
BX_KEY_KP_ENTER,
0, // 0x4D
BX_KEY_KP_SUBTRACT,
0, // 0x4F
0, // 0x50
0, // 0x51 (kp equals)
0, // 0x52 (kp 0)
0, // 0x53 (kp 1)
BX_KEY_KP_DOWN, // 0x54 (kp 2)
0, // 0x55 (kp 3)
BX_KEY_KP_LEFT, // 0x56 (kp 4)
BX_KEY_KP_5,
BX_KEY_KP_RIGHT, // 0x58 (kp 6)
0, // 0x59 (kp 7)
0, // 0x5A
BX_KEY_KP_UP, // 0x5B (kp 8)
0, // 0x5C (kp 9)
0, // 0x5D
0, // 0x5E
0, // 0x5F
BX_KEY_F5,
BX_KEY_F6,
BX_KEY_F7,
BX_KEY_F3,
BX_KEY_F8,
BX_KEY_F9,
0, // 0x66
BX_KEY_F11,
0, // 0x68
0, // 0x69 (print screen)
0, // 0x6A
0, // 0x6B (scroll lock)
0, // 0x6C
BX_KEY_F10,
0, // 0x6E
BX_KEY_F12,
0, // 0x70
0, // 0x71 (pause)
BX_KEY_INSERT,
BX_KEY_HOME,
BX_KEY_PAGE_UP,
BX_KEY_DELETE,
BX_KEY_F4,
BX_KEY_END,
BX_KEY_F2,
BX_KEY_PAGE_DOWN,
BX_KEY_F1,
BX_KEY_LEFT,
BX_KEY_RIGHT,
BX_KEY_DOWN,
BX_KEY_UP
};
KCHR = NewPtrClear(390);
if (KCHR == NULL)
bx_panic("mac: can't allocate memory for key map");
BlockMove(KCHRHeader, KCHR, sizeof(KCHRHeader));
BlockMove(KCHRTable, Ptr(KCHR + sizeof(KCHRHeader)), sizeof(KCHRTable));
}
// CreateVGAFont()
//
// Create an array of PixMaps for the PC screen font
void CreateVGAFont(void)
{
int i, x;
unsigned char *fontData, curPixel;
long row_bytes, bytecount;
for (i=0; i<256; i++)
{
vgafont[i] = CreateBitMap(FONT_WIDTH, FONT_HEIGHT);
row_bytes = (*(vgafont[i])).rowBytes;
bytecount = row_bytes * FONT_HEIGHT;
fontData = (unsigned char *)NewPtrClear(bytecount);
for (x=0; x<16; x++)
{
//curPixel = ~(bx_vgafont[i].data[x]);
curPixel = (bx_vgafont[i].data[x]);
fontData[x*row_bytes] = reverse_bitorder(curPixel);
}
vgafont[i]->baseAddr = Ptr(fontData);
}
}
// CreateBitMap()
// Allocate a new bitmap and fill in the fields with appropriate
// values.
BitMap *CreateBitMap(unsigned width, unsigned height)
{
BitMap *bm;
long row_bytes;
row_bytes = (( width + 31) >> 5) << 2;
bm = (BitMap *)calloc(1, sizeof(BitMap));
if (bm == NULL)
bx_panic("mac: can't allocate memory for pixmap");
SetRect(&bm->bounds, 0, 0, width, height);
bm->rowBytes = row_bytes;
// Quickdraw allocates a new color table by default, but we want to
// use one we created earlier.
return bm;
}
// CreatePixMap()
// Allocate a new pixmap handle and fill in the fields with appropriate
// values.
PixMapHandle CreatePixMap(unsigned left, unsigned top, unsigned width,
unsigned height, unsigned depth, CTabHandle clut)
{
PixMapHandle pm;
long row_bytes;
row_bytes = (((long) depth * ((long) width) + 31) >> 5) << 2;
pm = NewPixMap();
if (pm == NULL)
bx_panic("mac: can't allocate memory for pixmap");
(**pm).bounds.left = left;
(**pm).bounds.top = top;
(**pm).bounds.right = left+width;
(**pm).bounds.bottom = top+height;
(**pm).pixelSize = depth;
(**pm).rowBytes = row_bytes | 0x8000;
DisposeCTable((**pm).pmTable);
(**pm).pmTable = clut;
// Quickdraw allocates a new color table by default, but we want to
// use one we created earlier.
return pm;
}
unsigned char reverse_bitorder(unsigned char b)
{
unsigned char ret=0;
for (unsigned i=0; i<8; i++)
{
ret |= (b & 0x01) << (7-i);
b >>= 1;
}
return(ret);
}