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signal. First, selection of the GUI should cause BX_GUI_SIGHANDLER to be defined in config.h.in. Then, the GUI should define member functions Bit32u get_sighandler_mask (); void sighandler (int sig); The mask function returns a bitfield where one bit corresponds to each signal. For any signal whose bit is set to 1 in the return value of get_sighandler_mask, the gui will control that signal. When the signal arrives, bx_gui.sighandler(sig) will be called by bx_signal_handler, instead of the default behavior of that signal. |
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.. | ||
crc.cc | ||
dbg_main.cc | ||
debug.h | ||
lexer.c | ||
lexer.l | ||
loader_misc.h | ||
Makefile.in | ||
parser.c | ||
parser.h | ||
parser.y | ||
sim2.cc |